Name: UUOA-UC675;i4-KING-567234 Age: 45 Appearance: [hider=Technical Sheet] [img]http://img02.deviantart.net/60aa/i/2014/066/7/9/combine_overwatch_elite_technical_sheet_by_drjorus-d79acot.jpg[/img] [/hider] World of Origin: Earth, after the rebellion's failure. Powers/Equipment: See Technical Sheet. Genetically modified and cybernetically enhanced, Overwatch units can break bones with a single punch and exhibit extreme cognitive ability, strength, and speed. Brief Backstory: 567234 is an Overwatch unit, and part of the elite unit that generally guards Universal Union strongholds. After the rebellion's failure on Earth due to the ruthless efficiency of the Union, combined with the fact Earth was considered a small outpost in the multiversal regime of the Union, the planet was stripped of resources and turned into a Union colony. After the transmission of the reports of invading aliens, who were decidedly not the Union, they sent a single citadel in response to deal with the incursion and claim a world in the process. Something went wrong during the teleportation in, however, and the citadel did not make it out alive. Out of chance, a lone soldier did survive, however. The Union otherwise considered the threat small enough to not warrant any further response. Personality: The unit is essentially emotionless, cognitively modified to be focused towards ruthlessly accomplishing his tasks. Other: Name: Jhin Age: Unknown (riot please) Appearance: [hider] [img]http://news.cdn.leagueoflegends.com/public/images/pages/2016/january/jhin/img/jhin-wallpaper.jpg[/img] [/hider] World of Origin: Runeterra Powers/Equipment: [b]Whisper[/b] Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed. [b]Dancing Grenade[/b] Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. [b]Deadly Flourish[/b] Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or basic attacks, they are rooted. [b]Captive Audience[/b] Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy, a lotus trap will bloom near their corpse. [b]Curtain Call[/b] Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike. Brief Backstory: Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror. Personality: Jhin is a meticulous criminal psychopath who believes murder is art. Other: Name: Kled Age: Unknown (rrriiiooootttt) Appearance: [hider] [img]https://cdn1.vox-cdn.com/thumbor/h8o-b_q66aIX8r4A-PTPxsVTELU=/156x0:1035x586/1310x873/cdn0.vox-cdn.com/uploads/chorus_image/image/50173461/Cn54tt8UsAArkne.0.jpg[/img] [/hider] World of Origin: Runeterra Powers/Equipment: Kled is armed with his trusty mount, Skaarl (who is also a coward), and a long axe with a shotgun built in. Kled has a beartrap on a rope, which he will use to literally throw at an enemy to reel them in when mounted. He generally doesn't use his shotgun mounted, however, but when Skaarl flees to the hills, he is more than happy to use it. The more he attacks a person, he builds up some extremely violent tendencies and does more damage on his fourth attack. He can also joust while on Skaarl, dashing towards an enemy target and piercing through them. He can also, every once and a while, convince Skaarl to charge. Skaarl will home in on an enemy as the two begin to become more resilient to damage, and when they hit their target they do a considerable amount of damage. Brief Backstory: There's no real backstory on Kled yet, except for the fact he comes from Runeterra. Riot gg. Personality: He's a paranoid, insane, and foolhardy Yordle. He refuses under any circumstances to back down from a fight and loses a part of himself when Skaarl runs. Without Skaarl, he becomes even more insane and foolhardy. Other: