Here is my WIP. They are a mix of Warhammer and Warcraft orcs along with a mix of Tolkien once I get around to it. AND CANNIBALIZATION! [hider=Nation Profile Scheme][center][h1][b]The Red Fang Orruks[/b][/h1][img]http://vignette1.wikia.nocookie.net/wowwiki/images/c/c3/WarsongClan.png/revision/latest?cb=20141031021806[/img] [hr][hr][/center] [b][h2]Overview[/h2][/b] The Red Fang Orruk "empire" is truly on massive Orruk clan that has conquered most of its surrounding competition and has enslaved a large population of lizardmen known as the Kashar. They mainly live in a harsh desert climate though the populated centers are along the river that strikes the nation in half. [b][h2]Geography[/h2][/b][hider=Map Claim][img]https://s32.postimg.org/qlyy0kljp/blank_latminis_by_magnysovich.png[/img] Blood red portion [/hider] The Red Fang Orruks inhabit a very large portion of desert that has a large river cutting through the center of it that leads to a rather large delta at the end. The river sports wetlands that branch off of it, the wetlands have some trees and many reeds growing. The wetlands are often converted into farmlands for the Orruks. The south bears mountains, often which the Orruks set small mining outpost in though there is one fortress there known as Vaxibra where most of the metal is forced into the weapons that are used. There are many small settlements dotting the deserts that the Orruks so happen to inhabit. The settlements within the delta and along the river so happen to be the largest and most fortified. The capital, Orizagoth, is the largest settlement ever created and it became so because the Red Fangs are the leading force of the Orruks. [b][h2]History[/h2][/b] The Red Fang Orruks originally started out as a small clan that acted like the rest of the sounding clans that inhabited the delta. They fought and killed each other like the savages that they were, they were merciless and bloodthirsty just as all other races saw the Orruks. However, the Red Fangs were a special breed of Orruk, not physically, as they cannibalized on other Orruk clans constantly believing that more power would be gotten from this. Eventually there came a time where the Red Fangs had began raising others without break, miraculously they were winning. With the birth of Zing-Zing Blood Fang, the Red Fangs began to conquer more land by practicing their savage ways through his cunning and merciless combat tactics. Instead of charging blindly into combat like most other Orruks, he would bait other clans into traps where he would slaughter them with an army of untrained militia. It was through his training that the Red Fangs conceived the concept of taking other clans to bolster their forces. Zing-Zing became chieftain by popular vote of the entire clan at the age of 25, resulting in the death of the previous chieftain and the the ritual cannibalization of the body by Zing-Zing. A day of remembrance was declared for the new chieftain, a day of celebration that resulted in the death and conception of many Orruks. It was a day that two other clans were brought under control of the Red Fangs purely due to how bloody the celebration was. Needless to say, Zing-Zing showed amazing promise as a cheiftan for the Orruks. Zing-Zing reign began with an advantage because the Orruks were finally becoming unified under one banner which was nearly impossible for others to do. It forever changed the local culture and way of war, two other empires formed as a result and seemed to reap bloody vengeance against each other. Zing-Zing would have none of this and began the large warpath that any Orruck had ever seen. This warpath number in almost ten-thousand that overtook the entire delta in less than a month. New tactics were developed, new technologies had come into play such as the ballista which destroyed any fortification that had been put up against the warpath and it destroyed infantry lines. It took years, decades for the warpath to conquer the final holding of the known Orruks. This brought a time of unneeded peace to the Orruks who did not desire such things. Naturally, they began expanding into the surrounding deserts and made settlements on the frontier where the Orruks would constantly hunt the wildlife to satisfy the bloodlust. That was before they met a more docile race that only wished peace for the entire world to know. The first meeting went a little like this... Blood and carnage upon the peaceful race. This began the first of many wars which was merged under one war called "The Century War" which gradually ceded land to the Red Fangs. Zing-Zing led battles against the unknown enemy himself, finding his tactics to be a bit outdated as the lizardmen held their own through their quick Calvary strikes and hidden camouflage. This was the first time that Zing-Zing's leadership had been questioned, bringing the Orruks to began squabbling amongst one another. However, they were rallied by Zing-Zing's son, Zippy Blood Fang, through the words of "Da enemy foight, den we bring da foight ta' dem!" It was not the best speech, but for the Orruks it was something to celebrate about and that celebration began the downfall to the lizardmen known as the Kashar. The ballistas had been repurposed to be defensive tools of war to fire nets which would tie up the Kashar Calvary, literally. Zing-Zing began another warpath against the Kashar, fighting them himself and destroying their armies before they would eventually surrender everything they owned to the Orruks. The Kashar would get one final action before the end, they killed Zing-Zing. The one who did so was only known as Giresh the Bloodthirsty who killed Zing-Zing with an arrow to the back and a spear thrust through the skull of the Orruk. Afterwards, Zippy would become chieftain due to how rallying he was to the people. He enslaved the Kashar, making a food source out of them and having them annually hunted and slaughtered. Zippy is the current leader of the Red Fangs. [b][h2]Government[/h2][/b] The Red Fangs are led by a singular cheiftan who essentially makes all the executive decisions for the entire kingdom as well as have the honor of leading a warpath. The cheiftan rules for as long as lives, when the cheiftan dies a new one is elected through popular vote. This vote tends to include whoever draws in the largest shouting crowd. Whoever has the noisiest crowd becomes the cheiftan, man or woman. The current cheiftan would be Zippy Blood Fang, son of Zing-Zing Blood Fang. [b][h2]Race Description[/h2][/b] The Orruks are a large and muscular race, even the females of this race are large and muscular. They are naturally colored to be green or black, they're eyes often being red, brown, green, or blue. The Orruks sport an underbite with two rather large incisors poking out from the bottom. This race is rather strong, having the strength of five men and having the endurance of the same amount. Of course, they take this for granted and do not rely on the intelligence as much even though they are as smart as humans. The Orruks are savage and often prey upon the dead who get in their path, even their own kind if they did in battle. [hider=The slaves] The Kashar are a slave race that are put into eternal servitude by the Orruks. They are a frail and weak race of lizardmen that are close to being considered endangered due to how often they are set loose for hunting by the Orruks. [/hider] [b][h2]Culture[/h2][/b] How does your people act most of the time/stereotypically? We're most focused on military culture and things like it but feel free to expand on it as much as you'd wish with holidays, customs, habits, etc if you want. [b][h2]Economy/Industry[/h2][/b] How does your nation make money and the stuff they need? Anything unique tech wise that you've come up with? Do they just raid for everything and use slaves and such? Again, try to make it simple but if you really feel the need, go ahead and fill it out to you're heart's desire. [b][h2]Magic[/h2][/b] What kind of magics does your race use if at all? If they don't use magic, do they have some other method of using something close? You can just copy the "lores" of magic from any generic fantasy universe (ie Lore of Flames, Lore of Night, etc); if you an other player both use the same lores or one of the same lores, then please do talk to them about this. I'd prefer that everyone using Lore of Flames knows exactly what a fireball does rather than having to deal with 4 different types of them. [hider=Spell Format] [code][b]Name:[/b] What is the spell called? [b]Lore:[/b] What Lore (type) of magic is it? Fire, Storm, Beast, etc. Feel free to make up your own lore if you feel inclined. [b]Type:[/b] (Offensive, Support, AOE, Single Target, Debuff, Buff, etc) [b]Short Description:[/b] Tell us a little about your spell, enough to wrap our heads around it.[/code] [/hider] [b][h2]Military[/h2][/b] Tell us about your army, namely the units. Feel free to add as much other fluff as you wish so long so first do your roster. [hider=Unit Format] [code][b]Name:[/b] Whats the Unit called? [b]Type:[/b] What kind of unit are they? [b]Short Description:[/b] One or a few lines about what they are, what weapons they carry, Total War style if that makes any sense[/code] [/hider] [hider=Lord/Hero Format] [code][b]Name:[/b] Whats is their name/titles? [b]Position:[/b] What spot do they occupy in your faction? [b]Powers:[/b] Do they have anything of note about them or use any spells or carry any unique weapons? [b]Short Bio/Personality:[/b] A few short lines on why/how they came to power and how are they generally perceived.[/code] [/hider] Special note: If you have a unit that can use two different types of weapons, they you must list them as two different units in the roster. IE if I have warriors that can use swords or axes with swords as their "default", I would have to put them down as "Warriors" and "Warriors (Axes)". [hider=Military Explaining/Crunchy Bits] Now we get into the interesting meat and bones of the NS. This is going to get a bit complicated, warning you now. Your units can be divided the following categories: [list][*]Light [*]Medium [*]Heavy [*]Large[/list] These should be fair self explanatory to anyone whose played strategy games before. Light, Medium, and Heavy all refer to the armor and weaponry of the unit, a group of archers with bows and daggers might be light infantry while full plate armored soldiers with great weapons would be Heavy. That said, relying solely on a single type of unit has obvious tactical drawbacks. Large refer to things larger than the average soldier, things such as Minotaurs, Giants, and Chaos Spawn would all count. Large units also tend to be Monsters units aka anything that's not a normal human/zombie/dwarf/elf/etc; all Monstrous units count as Large but not all Large units have to be Monsters. Tiers Basic separation of units by their quality, also should be familiar to many people who play strategy games. I will not be putting any hard limits and will hope that everyone can make good decisions on this and make stuff somewhat balanced out. That said, if there is something truly ridiculous, I will be stepping in. [list][*]Tier 1 - Units of this tier should be something like the weakest of your army or otherwise the least impressive. Things such as militia, conscripts, peasants, and slaves should be in this level. [*]Tier 2 - This is where your professional army starts to come in and its also the lowest a cavalry unit and artillery can go. [*]Tier 3 - Special/Elite units should occupy this slot. Something like knights or an elite version of one of your Tier 2 (or even 1) units should go here. [*]Tier 4 - The cream of the crop, this slot boasts the finest soldiers and warriors your nation/race can produce. Wether they be the most brutal, the most technological, the most experienced, these troops should understandably be few in number but legendary fighters. [/list] Heroes and Lords Lords are people who rule you race or nation and are asskickers in of themselves. Try to only have 1 or 2 at max. If you've already explained one in your government section and don't want to do another, you can skip over the lord section. Lords cannot be killed, only wounded unless you really want to kill them off. Heroes on the other hand are like Lord in beta-testing. They can be great warriors, powerful officers/leaders or mystical spell casters. They act similar to Lord albeit less powerful. Like Lords, they too can be wounded but they do tend to have slightly higher death rates. Pros and Cons Just a simple little thing to let everyone else get an overall feel for your army in a more direct way. I do expect some semblance of balance here, probably more so. I don't want to see anyone be extremely good at everything and then only have one downside. Pros and Cons should be something visible or RPable that you will do. If you say you lack archers or ranged then I shouldn't see much range in your unit roster. If you say that troops have poor moral, then I should see them be much more panicky and rout more often in-game compared to other soldiers. [/hider] [/hider]