[hider= Traveling Gourmand] [center][img]http://i.imgur.com/lafPH0w.jpg[/img] [color=a2d39c][i]"What do you mean, 'this seems ironic'?"[/i][/color][/center] [b]Name:[/b] Flyta Einhard [b]Age:[/b] 19 [b]Personality:[/b] On first glance, Flyta is the archetypal instance of a shy, tsundere sort of girl. She generally stays out of the way of others and enjoys keeping to herself. If joked with or teased by another, she is prone to blushing furiously and proclaiming that she will murder the other party, as is wont for tsunderes to do. The difference is that she will actually murder the other party, usually in three to five business days, depending on her schedule. Flyta is self-centered, but her self-centeredness has reached a point that it is nearly impossible for her to properly communicate with others. Rather than lauding her nature about for all to see, she takes to avoiding human contact as much as possible. It isn't that she sees herself as superior to others, but rather that she doesn't see why she should bother with others, and as a result has become incapable of bothering with others even if she tried. Consequently, her moral compass is skewed in an almost sociopathic manner. While she has a sense of normative right and wrong, it is based with her opinions as the standard, rather than any sort of standard or communal moral system. "That person made fun of me, so I killed him. I even told him I was going to do it, so he had time to prepare. If I'd made fun of him, he'd be okay to kill me, but I didn't because I'm not rude like that." In this way, her internal narrative remains perfectly self-consistent. Enjoys cute things but refuses to outwardly express her love of them. It ordinarily takes at least seven business days to kill someone if they are cute. Weak against potato chips. [b]Brief History:[/b] The Einhards are a powerful clan that, while not at the same level of age as many others, prides itself on its resources and pseudo-political clout. Flyta was born to one of the many secondary branches of the clan, and as was customary, was taught in the art of magic. While her upbringing was relatively standard for one in her position, Flyta's parents innately viewed her as something above the common magic-user for how well she took to magic in spite of her subpar bloodline. As such, she became a princess locked in a castle for the entirety of her formative years, which stunted her social growth irreparably. Leave it to the homeschooled kid to be a sociopath, right? Regardless, by the time she came of age, Flyta had managed to become one of the more renowned mages in the junior generation of the clan, though still well below main clan members. ...actually, as one would imagine, a branch member like Flyta was never intended to be sent to Ragnarok. In truth, the honor was to go to a member of the main clan, who had been trained for that purpose and who a Yggdrasil Seed had been procured for. In an act of circumstance and chance, Flyta was requested to take the Yggdrasil Seed from the clan treasury to said person for the "official crowning" of their representative, or some such thing, shortly before he would be sent off. She decided to eat it while walking over instead, and was inexplicably able to survive the process. The entire clan was infuriated at the news, as they lacked the time to obtain a new Yggdrasil Seed before Ragnarok would begin, and killing her as punishment would be a waste, as then the clan would have nobody capable of competing in Ragnarok. Sighing in resignation, they sent Flyta to the ritual as a sort of sacrificial pawn; maybe a miracle would happen and she'd somehow win. They'd probably forgive her for the whole "ruining everything" deal if that happened. [b]Magic:[/b] [i]Consumption:[/i] A magic that raises the costs needed for processes, phenomena, and the like; an example could be increasing the energy cost needed to run from point A to point B, meaning that one will become fatigued faster. In other words, it is a program that inserts a new modifier into existing lines of code, to make their execution more costly. Through use of the rune, this can either be used to affect a single "target", or a rune can be used to raise a boundary field in which the effect is realized. Strictly speaking, it's possible to use the single target effect on something other than what the rune was carved on, but in this case the chance of success falls dramatically, so fields are generally more effective. Rather than imposing a will for something to stop on extrinsic existences, this is a magic that makes circumstances such that extrinsic existences have no choice but to stop. It is not that the process is forced to cease, it is that the process is made unable to begin or continue. [i]Field Creation:[/i] Creation of a mobile or stationary field to allow for specific magical effects. This can be seen as Flyta's secondary focus, outside of Consumption. Generally used in conjunction with Consumption, though fields that allow for detection/alarm systems and "unnoticeability" are also possible. Obviously, there are flaws with a field that makes something within it unnoticeable, but that should go without saying. It is good to know that while the field's effects cannot be altered after it is made, the creator can "greenlist" certain existences to be exempt from its effects. [b]Yggdrasil Seed[/b]- [i]"Thousand Mouths: Cipactli". [/i] After consuming her Yggdrasil Seed, Flyta acquired the ability to consume anything. All areas of her body's exterior are treated as mouths, or in other words "entrances to the body's interior", that can be opened and closed at will (though there is no physical marking to indicate such), though the Mana cost of holding multiple mouths open rises with the number of mouths. Anything that contacts an open mouth is automatically "sucked" into the interior of the body. This can be halted/prevented if necessary to lower Mana cost, but that is the default state. However, in the case of Einherjar, as this power itself originates from an Yggdrasil Seed, this pulling effect is not usable against their bodies. At the same time, this does not make them immune to being consumed, but simply means that they cannot be immediately/fully pulled in upon contact. Further, while this is usable against effects born of another Yggdrasil Seed, using the pulling effect on such things is notably more draining than it is in the case of other existences. This would of course be a useless, suicidal ability were it not for the second half. She has ceased to have such things as organs or vitals; the Yggdrasil Seed having eroded away at the common sense of her human body. Rather, the interior is now a pocket space of immense capacity that compresses, stores, and breaks apart anything that enters it. At default, physical objects will be stored in their compressed state for later use, while forms of energy or nonphysical phenomena will be converted into Mana. This process of conversion is of course, more lengthy if the substance has a low density of Mana. These are merely defaults, however, and both physical and nonphysical things can be converted into other forms of energy if willed. Alternatively, consumed things can be "used up" in order to heal injuries or to increase physical output by an amount proportional to the energy stored in the devoured existence. Obviously, physical things that haven't been devoured in such a manner can be "spit out" as desired. [/hider]