[hider=Industrious Evil "Orcs"][center][h1][b]Kharurukkharamongarrakh[/b][/h1][img]https://blackskullhorde.files.wordpress.com/2011/09/bsh_flag_r_gutter.png[/img][/center] [b][h2]Nation Intro[/h2][/b] Kharurukkharamongarrakh, meaning home of the destroyers, is a frigid sovereign nation inhabited by the Chaos Orcs, a powerful and ancient race who took to industry and destruction better then their savage colleagues in the far west. Warped in both appearance and mind, the Orcs of the northern tundras are well known for savagery and brutality, with their factories and vehicles producing smoke so thick that the former cold and yet somehow beautiful island of Icemere was turned into a mess of black smog and brown cityscape. The Kharurukkhar are brutally racist and misanthropic, which, combined with their uniquely resistant physiology, surprising intelligence, and magical acumen, makes them among the most dangerous armies on the planet. [b][h2]Geography[/h2][/b][hider=Map Claim][IMG]http://i63.tinypic.com/2vvlx8g.jpg[/IMG][/hider] Kharurukkharamongarrakh consists of the island of Icemere, a mountainous and cold region that is frozen almost year round, along with the southern islands of Snowbeacon, a rocky and now completely industrialized outpost which has long been coveted by pirates and kingdoms of old, also housing one of the world's tallest mountains, from which the island takes it's name, and Darkholme, a small and unexplored island, frozen year-round. [b][h2]History[/h2][/b] The story of the Chaos Orcs starts in the far north, the lands which they continue to roam, on islands such as Icemere and Snowbeacon. The orcs are thought to have emerged from the ice of the northernmost point of the planet when the world was still young, migrating over the small human settlements that had begun on the area. The term "Chaos Orc" is actually a poor description of these creatures, for their immortality and powerful magical ability in earlier ages places them closer to elves, and it is true that many Chaos Orcish traits are shared with that of the Elvish, including fair hair, large ears, short frames, and wiry yet still powerful physiques, though Orcs take quicker to food and drink than Elves, and as such, quite a few of the race are horridly obese. Though these are where the similarities end. Pug-nosed, short-tusked, and with wildly differing skin color, Chaos Orcs often have horrific deformities from birth, with some of these actually making them more dangerous. Members of the race are biologically immortal, but unlike the Elves, they breed fast, Orcs usually being born twice at a time. Chaos Orcs are hermaphrodites, reproducing sexually after a battle between the two to determine which Orc is forced to give birth to the infant. Whatever the case, the Kharurukkhar began making small punitive expeditions onto the mainland, only to be driven back by the mighty human kingdoms that had founded around the same time. In doing this, the Kharurukkhar actually found themselves bringing the Humans together moreso than destroying them as they were wont to do. As years passed, more and more kingdoms founded and fell, but little was heard out of the north, the Kharurukkhar sounding more like a superstition told to young children in order to teach them the power of unity, and eventually, they faded into myth, unreal creations of the human mind. But the Kharurukkhar were all too real, and as the nations of the world entered a new age, they re-emerged, stronger and more fearsome than ever, taking any being foolish enough to enter the frigid northern islands for slave soldiers and caged gladiators to be killed by training Kharurukkhar. Now, more than ever, the Kharurukkhar are the biggest threat to civilization left on the planet, technologically advanced, and with perhaps the biggest airship armada in the known world. [b][h2]Society[/h2][/b]Kharurukkharamongarrakh is ninety percent Chaos Orc, with nine percent being the feral and powerful trolls, unintelligent and barely sentient, Trolls are often used as pack animals by the leading caste in peacetime. One percent of the country's demography is taken up by slaves, of Elven, Human, and Plains Orc heritage. Chaos Orcs are entertained by slave fighting and demonstrations of power, Orcish "culture" is practically non-existent, with what writing is used having the prose of a tree. Chaos Orcs are almost robotic, building what would serve them best and not caring about appearance, killing food animals with the enthusiasm of a tree. Orcs enjoy displays of torture, with all their enjoyment being based on cruelty and inflicting pain. Orcs are nigh-invulnerable, with only decapitation being a guarantee of their death, as such, they often brutalize each-other with no risk of permanent damage for their own entertainment. Chaos Orcs are atheist, not believing in the existence of a higher power in any circumstance, though a growing group of the most mutated orcs are speaking of visions from chaos gods, who practice sacrifice of ones-self and all others around them, granting even worse mutilation but greater power. The Kharurukkharamongarrakh society is led by a Ghraz, or chief, a dictator, the same dictator who has ruled all Chaos Orcs since the beginning of their civilization and will, if not defeated in personal combat, lead far beyond, an Orc by the name of Orgunahk, among the first of his race. Ghraz Orgunahk leads an immense personal guard, one made of powerful, dishonest, and scheming Orcs who are kept in line by the Grahz's reputation and incredible combat skill. The Ghraz personally leads his armies into battle, and should he pass, the new ruler would be chosen via his decree, and it would presumably be Bagabug, who had been chosen by decree the last hundred times Orgunahk rode into battle, chosen just in case he had died. Bagabug, his most trusted advisor and guard, and his seven-times great-grandson, has personal combat abilities that nearly match the Ghraz himself, making him among the only choices the masses would accept. [b][h2]Economy/Industry[/h2][/b]Chaos Orcs live on a land rich in minerals, mining iron and many other metals from the mountains of the northern islands, these metals serve as the main economic good traded by the Ghraz's decree, when he does trade, when they do trade, they only do it when [i]they[/i] wish to, any attempts at establishing diplomatic relations when the Orcs don't initiate end with dead diplomats and stolen goods. Speaking of stolen goods, Orcish privateers fly the skies and sail the seas attacking sea-borne trading routes and other airships, bringing the Ghraz back incredible riches and goods to be sold to other pirates. Ghraz-sponsored mercenaries wander the world, much prized due to their immense endurance and fearless discipline. Chaos Orcish industry is ugly and polluting, with hundreds of factories built all for use and not appearance, Orcish technology is usually built quick and built for optimal performance, with the tread-driven rider-bikes the most technologically advanced vehicle produced [b][h2]Military[/h2][/b] The Chaos Orc army is mostly built of line-infantry armed with muskets, armored little, but powerfully armed, with the airship armada establishing air-control before dropping the Ghraz and personal guard right into the middle of the enemy lines, armed with sword and shield and heavily armored, with steam powered armor protecting them from enemy assault, where they will then seek out the enemy general and his own personal guard. Flanking vehicles, such as the large Tower-clads, leave huge plumes of steam and smoke everywhere they go, with the steam heralding their arrival, after which the riders drive in, their tread-mounted armed with cannons. Every vehicle appears about to explode, especially the incredibly large, loud, and slow shell-destroyer, which is nigh-indestructible, but so poorly constructed that mounting a single cannon would leave them unable to move, meaning the vehicle drives slowly into place and sits there, drawing fire until the battle is almost over, when the crew leap out armed with muskets. Vehicles are large, slow, and serve as the artillery of the Chaos Orc forces. Squadrons of Trolls charge into the enemy lines, smashing drawbridges and steam-vehicles, living battering rams, armed with nothing and yet still among the most feared members of the army. The Chaos Orc navy is weak, perhaps 100 iron-clads and 200 other ships, though the Orcs rarely use the water due to the enormous airship armada they keep, built of perhaps 10 000 airships, all of which constructed for speed and ramming, with boarding actions the most common method of attack. Ships helmed by Orcs and crewed by Trolls are the largest and usually falsely identified as the commanding ships, however, the flagships are usually very small, being the only ships hoisting the Orc banner. Chaos Orc armies attack fast in order to destroy the enemy before they can fight back, savage assaults smash the enemy in all theatres, their 700 000 strong army supported by little artillery and no cavalry to speak of. Chaos Orcs are powerful, but a defensive force could easily hold off their assault and counter, and Chaos Orcs are not built for defense. Despite any flaws they have, the Chaos Orcs show how powerful an ancient threat really can be.[/hider]