[@Kafka Komedy] A'ight. Looking forward to seeing who was in the original game, then. And with that, let's start this sheet up and get it done over the next two days, haha. [hider=The Eternal King of Perinne] [center][img]http://img14.deviantart.net/8eb4/i/2013/363/2/2/thranduil__the_elvenking_by_moshyong-d6zm4mh.jpg[/img] [h3]King Sardiel of Perinne, a.k.a. King Sardiel the Eternal[/h3][/center] [b]Gender:[/b] Male [b]Age:[/b] 2231 [b]Race:[/b] Elf [b]Equipment[/b][list] [*] The Royal Armour - A high-quality suit of full plate steel commissioned by Sardiel to maximise his own protection in the event of an inevitable conflict, with metal Lapi stones spread through its structure, allowing it to transform into a semi-fluid state like a full-body suit, to eradicate weak points in its structure, let the bearer move as smoothly as though they were unarmoured, and automatically reinforce itself against particularly hard blows such as those of a mace at the cost of momentary weakness in other areas. A small Lapi stone embedded in the helmet also allows the user to see out of the metal of the helmet as though it were not there whilst transformed, letting even the eyes and head be covered more effectively. [*] The Royal Mace - A weapon again commissioned by Sardiel to keep up with recent advances in protection, possessing a spiked head of lead coated in hard steel, placed atop and fused to a sturdy metallic pole, then decorated all over with recessed gold trim. Despite its name and appearance, it serves as a physical weapon only, albeit quite a powerful weapon that is hard to protect against. [*] The Royal Shield - Yet another item commissioned by Sardiel, again to assist his own self-defense, this is a steel heater shield embossed with the Perinne family's coat of arms designed more to deflect blows than block them outright, largely because a deflected blow leaves the foe open to a counterattack. It contains a Lapi gem in the handle for the purposes of healing, though said gem rarely needs to be used thanks to the properties of The Royal Armour. [*] The Royal Swords - A pair of 80cm long steel arming swords, of comparatively simple design by the standards of much of Sardiel's other equipment. These possess a single metal Lapi each in the hilt, most often used by Sardiel to ensure the blades remain inconceivably sharp for the time even after solid blows, though they can in theory be reshaped as desired as a result of the stones' presence. [/list] [b]Abilities[/b][list] [*] One of the most major uses of Lapi Sardiel has is that of a rather rare sort which, upon activation through a somewhat complicated ritual, significantly slows the user's aging for an extended period of time. In fact, he has completely mastered this form of Lapi, and is vigilant in reapplying its effects when he feels they are close to running out, with the end result that he has not been seen to age at all within the lifespan of anybody currently in his court, and regardless is already nearly three times older than one would expect the natural lifespan of an elf to be, and coming close to twice the age of the next oldest known elf in history, thus granting his moniker as "eternal". [*] Sardiel is also an accomplished user of various other Lapis, thanks in part to the aforementioned excessive lifespan; most notably is his mastery of lightning Lapi, which he often utilises in combat when he is forced to engage a foe directly, and his mastery of nature Lapi, allowing him to create and grow plants from seemingly nothing, for both utility, such as spontaneous growth of fruiting trees, and combat support, such as vines to restrain a target or sharpened tree branches to stab or lash with. Indeed, by expending a significant portion of his stamina upon a particularly large chunk of nature Lapi, he can create a humanoid tree monster several meters tall, akin to a mindless ent or golem, to fight in his place, either as an automated monstrosity for distraction of the foe whilst he makes his escape, or as a creature directly controlled by his movements such that he can combine his own combat skill with the strength of such a large entity, though the thing does bear somewhat of a weakness to greater quantities of fire even given that it is not made up of dry wood. Other commonly-used Lapis include fire, water, earth, metal, and healing, though he has access to most types of Lapis which exist anyway thanks to his role as king, and none of those listed are specifically mastered in the manner of Sardiel's primary three Lapis. [*] As with any elf, Sardiel possesses two common ETs. The first is the enhancement of all his senses beyond standard human limits: he can see farther and in more detail at any given distance than nearly all humans, hear a greater range of sounds than any human with higher limits to volume before damage is sustained, detect much more subtle flavours and smells than most humans, and is far more tactile when it comes to pressure and temperature than the majority of humans. However, [url=https://en.wikipedia.org/wiki/Sense#Non-traditional_senses]these are not the only senses humans and elves share,[/url] and Sardiel also possesses better senses of balance and acceleration, awareness of the relative positions of his body parts, both sensitivity to pain and threshold for pain before it overwhelms him, and various minor improvements to internal senses. Even his sense of time is better coordinated - where humans will gradually perceive any given time period as being shorter as they age thanks to the relative amount of time experienced by them, and indeed may perceive time as moving faster or slower based on excitement factors, elven minds experience time in a way that makes every hour of every day seem to progress at a constant rate regardless of their age, meaning they don't lose touch with beings of shorter lifespans as a result of essentially perceiving their aging the way a human might perceive that of a dog or cat. [*] The other ET common to elves is, effectively, an improvement to their overall agility. Thanks to a combination of more flexible joint structures, more specialised muscles, a faster metabolism encouraging a slender build with little body fat, and slightly greater bone plasticity, Sardiel is naturally capable of moving and bending in ways that specialised human contortionists would have trouble emulating. Combined with the enhancement of his senses, he is also far more dextrous than most humans, capable of performing delicate tasks such as crafting minute sculptures that humans might struggle to create. The exchange for this is comparatively lower strength than a human of similar build, though since he is a rather skilled warrior, his physique is not exactly weak to begin with. [*] Finally, though it is not confirmed to be an ET in itself, it is believed that the minor draconic heritage of the Perinne royal family, Sardiel included, has granted them a certain degree of additional stamina, making them proportionally more capable of engaging in prolonged and/or intense activity, as well as directly improving their spellcasting capability by giving them a greater energy pool to draw from when utilising Lapi. [/list] [b]Talents[/b][list] [*] [*] [/list] [b]Personality:[/b] One of Sardiel's primary motivations is his intense fear of death. He is a naturally rather paranoid individual as a result, and has taken many precautions to ensure that he will not die by any means, ranging from myriad bodyguards to protect him whilst he sleeps to several food testers of different races to generally remaining off the battlefield when he can and leading from behind when he must, even though he has trained extensively in the use of blade, bludgeon, and Lapis alike to further ensure he will remain alive as long as he possibly can. Whilst this does provide him with a great deal of motivation in all areas, not just those focused on his own lifespan, it also means he finds it very difficult to have complete faith and trust in anybody, with even his King's Guard not immune to suspicion if he believes a member of the royal court has reason to want him dead. That being said, he is not as tyrannical or draconian as one might imagine, and in fact takes his role as Perinne's King quite seriously, utilising his natural drive, long years of experience and knowledge of how to rule, as well as those of his leading generals and King's Guard, to develop and implement solutions to problems in his court and kingdom as they present themselves; the main problem is that in doing so, he regularly focuses his efforts on projects of a grand scale that eclipse the individuals of the realm, which promise great long-term gain that many of the kingdom's shorter-lived inhabitants will not see for a substantial portion of their life, if they even live to see it at all. This is only exacerbated by his immense age even for an elf, and he often does not account for the customs or concerns of the common folk and peasantry as a result - after all, he's lived through two millenia of cultural change; what's another decade or two compared to that? [b]Biography:[/b] [b]Other:[/b] [/hider] Incidentally, if we're going to come up with empire colours, the Perinne royal family's is going to be mostly green with some red (like the picture of that one LotR elf who wouldn't stop showing up in my Google search for elven kings), and most nobles in the court would be encouraged to dress accordingly, whilst servants would be required to dress accordingly. That said, I don't imagine there'd be any objections to others of the King's Guard wearing their own house's colours as appropriate, so don't feel like that restriction applies to any Perinne-aligned PCs, folks.