Yeah, I have the problem of trying to find the player number sweet spot with it, and getting people to stay past my first few character expositions. When I had everything straight (for about two weeks) it had a very heavily story driven plot to start where characters WERE SUPPOSED TO BUILD ON THEIR SKILLS, but the players were like "tl;dr lets just fight!" only two of my players knew what was supposed to happen while the others had none of that quality building stuff. I guess introducing main characters with 2 paragraphs of displaying who they are and why they can't just fight him now is too much for some people...