[@CadenGallic] That depends on what you believe villainy to be and what course the players take it. The Champions are a visible, sanctioned, real superhero team. With all the baggage that implies. The Splinter are different. They have no obligation, no ties, no official recognition. They're the vigilantes that every comic book superhero started out as. It's up to you the players to decide what direction the Splinter takes. Cap and co became vigilantes but they don't turn into super-villains. And even then, this world is not black and white just like the real world. What really make someone a villain? Breaking the law? Vigilantes do it all the time. Is a politician or businessman who uses the law to do evil not a villain? Those are the kinds of questions that will be discussed through the roleplay. [@Yin Jingshin] That really depends on the motivations each PC has. Some in the Champions want to keep doing their thing, others want to be more transparent. Some in the Splinter want even less oversight while others want accountability. My character, Red Jack, for example wants to go on a destructive path that many Champions wouldn't take. The only real difference between both at this point is that one side is official and the other isn't. The roleplay will see that morph of course.