[@fer1323] No real limits I suppose, just as long as they're within reason, there may be story elements to upgrading skills later on, but for now I'll leave it up to each of you to decide if you want to leave room for power evolution or just have the full scale power from the get-go. General rule of thumb I used when designing my guy is a couple of passive abilities (increased strength, agility, tactical awareness) and one ultimate skill with a major limitation (he can summon any weapon (mainly from Gears of War) but once hes selected them, hes locked in until a 'cooldown timer' counts down) Sitting here now has me actually thinking it over, maybe I'll do a slight edit to that portion of the CS to have some hard guidelines on our abilities to reduce the need to just completely strip them away depending on the game world... I'll sleep on it anyway (3AM here now).