[@Eklispe] [@Animus] thankyou both for taking interest! That gives us enough people to start up the RP once I finalise some things :D [@Eklispe] hehe, the status update was because i was getting a wee bit desperate, sorry about that! I totally get that life comes first so don't stress yourself out about it if you find yourself busy with college n' stuff :3 [@Iktomi][@GeminiRonin] Right so what I'm working on today: -Adjustment to Suits, mostly changing Spades a bit and potentially adding a stat buff for each Suit in their specified areas. - Fleshing out the Locations a bit more. I am happy to say the Locations above are the ones that will be used, they just need cleaning up a bit. I may be changing how Restricted Areas work: you'll get a couple more unlocks per level and you can buy restricted area access by spending 1000 Credits on an area. - Treasureee! I've been working on a Reagent system. You can combine items at the Alchemist to get new Artefacts that are unique. For example, a certain green gem assosciated with nature might grant you immunity to poison, or give you the ability to teleport by walking through trees. Each Reagent has a selection of different abilities they can apply to an object with different levels of rarity. - Shops need fleshing out a bit. Stuff that will be done throughout the roleplay, this is mainly so we can get started soon!: - World Map shall be developed as areas of the world at discovered. - Condition List shall be expanded as we go. I have stuff written for all the current Conditions which will be tweaked and made available :) - Monster Taming, because it's Elite+ based ability so we don need dat yet yo xD Please bear in mind I think player creativity is great, so feel free to offer up suggestions for new Conditions, abilities, locations, monsters or missions if you have an idea you think is really cool :D