[sub][color=yellow]☋ G E N E R A L S T O R E ☋[/color][hr][/sub][color=yellow]F[/color][sub]or purchasing general adventuring equipment.[/sub][hider=Goods][sub] [color=yellow]1g per foot[/color]: Rope [color=yellow]1g[/color]: Needle and Thread [color=yellow]2g[/color]: Soap [color=yellow]3g[/color] Crayons [color=yellow]3g[/color]: Dice & Card game [color=yellow]3g[/color]: Hand Buzzer [color=yellow]3g[/color]: Waterskin [color=yellow]3g[/color]: Standard Rations (1 week) will go off after 2 weeks. [color=yellow]4g[/color]: Brass bell [color=yellow]5g[/color]: Ball bearings [color=yellow]5g[/color]: Caltrops [color=yellow]7g[/color]: Drinking horn [color=yellow]7g[/color]: Empty book [color=yellow]8g[/color]: Compass [color=yellow]9g[/color]: Fishing Line, Hook and Tackle [color=yellow]10g[/color]: Hour Glass [color=yellow]10g[/color]: Iron Rations (1 week) regain 1 point of health/sanity. [color=yellow]10g[/color]: 5x Torches or 10x Candles [color=yellow]12g[/color]: Box of Matches (10) [color=yellow]12g[/color]: Mess Kit: small cup, simple cutlery. small cooking pan, plate/shallow bowl. [color=yellow]10g[/color]: Bag of Light Tools: small tongs, pliers, small hammer, 10 ft string, 3ft razorwire, various nails/screws. [color=yellow]10g[/color]: Net [color=yellow]10g[/color]: Scythe [color=yellow]12g[/color]: Cloak [color=yellow]12g[/color]: Measuring Scale [color=yellow]12g[/color]: Writing Tools [color=yellow]15g[/color]: Handcuffs & Manacles [color=yellow]15g[/color]: Grappling Hook [color=yellow]15g[/color]: Decorated Box [color=yellow]15g[/color]: Shovel [color=yellow]15g[/color]: Spyglass [color=yellow]15g[/color]: 5x Glass Vials [color=yellow]18g[/color]: Harpoon [color=yellow]18g[/color]: Ladder [color=yellow]20g[/color]: Mirror [color=yellow]20g[/color]: 5x Lockpicks [color=yellow]20g[/color]: Snow Shoes [color=yellow]25g[/color]: Spyglass [color=yellow]25g[/color]: Mining Pick [color=yellow]25g[/color]: Shovel [color=yellow]25g[/color]: Bag of Heavy Tools: Hammer, 6 spikes, large tongs, chisel, 10ft rope. [color=yellow]40g[/color]: Bear Trap [color=yellow]40g[/color]: Battering Ram [color=yellow]50g[/color]: Climbing Gear [color=yellow]50g[/color] Hidden Pouch: One small item in your inventory is hidden, such as a potion, small trinkets/artefacts (e.g. ring) [color=yellow]150g[/color]: Disguise kit [color=yellow]150g[/color]: Camoflauge Clothing [color=yellow]150g[/color] Warm Clothes: Immunity to freezing temperatures while travelling. This can be anything from a selection of fur pelts or even just a knee-length jacket. [color=yellow]150g[/color] Flowing Clothes: immunity to hot temperatures while travelling. These are typically clothes of lighter colours with more air flow. [color=yellow]150g[/color]: Cache. Can be buried somewhere to store items off or on one's property. [color=yellow]175g[/color]: Fashoinable Clothing [color=yellow]200g[/color] Instruments of Performance: +1 on Performance skills while in town. This could be an insturment such as a flute, a beautiful dress for a dancer, or a pad of scribbled poetry. [color=yellow]250g[/color] Tent: Less chance of being attacked while travelling. Those without tents in your Deck are still vulnerable. [color=yellow]400g[/color] Camping Equipment: You will never go starving or become parched if you have camped with this equipment. Must be renewed every 7 Missions. [color=yellow]750g[/color] Scroll of Identify: To identify items on the go. One use per scroll. Chance of failure and small chance of misinformation.[/sub][/hider]