[quote=@Prince of Seraphs] [@Lmpkio][@Treue][@Royzooka][@Scarifar][@Assallya][@Lugubrious][@Kafka Komedy][@2b3heart][@Happy Go Lucky][@ProPro][@Skepic] Firstly role call, some of you I haven't seen in quite awhile. Secondly I don't feel like I'm doing a very good job as GM. The concept for this Roleplay has a lot of potential but I feel as though I'm not executing it particularly well I was wondering if you guys had any suggestions as to what I could be doing better, differently or should stop doing. Do try to be polite about it but don't worry about hurting my feelings, I'm just trying to figure out a way to get this working as I feel the RP is starting to fail. [/quote] Here's my take on the matter. You're not a bad GM, you've been doing a decent job. There are, however, things that can be done better. For instance, the Ranch group should probably get moving on. The only one that hasn't updated in a while there is [@Happy Go Lucky] and he hasn't posted anywhere in 15 days, despite the site showing that he's been online. In my opinion, we should just move on and leave him behind. My other suggestion is in how you decided to handle the crossover aspect of it. I understand wanting to make sure characters are on a somewhat equal level, that nobody is overpowered, and nobody feels superfluous, and that's admirable. However your goal of making every world "realistic" and "compatible" with one another sticks out as a flaw in my opinion. A massive crossover like this is, by it's very nature, absurd. That's something to be celebrated, I think. Instead you have ruled that everybody has to work in the same way under the same rules, and that takes away a lot of the appeal, as well as the options for creativity in character interactions. I would find it far more interesting for characters to be more closely linked to how their worlds work, and just see how those interactions unfold between characters. Obviously some mechanic-based things would have to be done away just to ensure that everybody could, you know, actually progress (such as anybody from a turn-based RPG acting in free time) but you're being too controlling and want to condense everything into a single system, and that betrays the spirit of these characters. As it is, you're doing a fine job. You've garnered a lot of interest and kept it going well enough, and I'm certainly having fun. Those are just my suggestions on making it better. So let's get a move on, shall we? I'm interested in seeing where things go from here. :)