[h2][b][color=00FFFF]+ D[/color] O C T O [color=00FFFF]R +[/color][/b][/h2][hr] [sub]The Doctor removes Corruptions, Maladies and Insanity. Visiting the Doctor will give a price check on the unique infliction that affects your character. Once successfully treated, that infliction will be added to the Doctor's list of specialities for future reference regarding price.[/sub] [hider=Doctor Services][sub] Price depends on the infliction. Treat Corruption Points: You may remove a number of CP for the cost of [color=gold]100g[/color] each. Then roll a [b]D6.[/b] on a roll of 1-3, you take [b]D6 health damage[/b]. Maladies can always be removed. Some weaker Corruptions and Madnesses only require paying the Doctor to be cured. Most require going into Surgery - but success is not always guarenteed. Roll a [b]D6[/b] to see the outcome of surgery. [color=00FFFF]Current Prices:[/color] [color=00FFFF]Injections & Services:[/color] [color=gold]100g[/color] Anti-Venom: For the next mission, you are immune to all Poison effects. [color=gold]500g[/color] Heightened Senses: For the next mission, You are +1 Speed. At the end of a round, if your enemy has done damage to you, you may [b]retaliate[/b] for 1/3 of your usual damage. The Next mission you take without this injection, you are -1 Speed. [color=gold]300g[/color] Heartblood Injection: For the next Mission, you start the adventure with two rerolls. You also immediately take one CP. [color=gold]100g[/color] Safety in the Field 101: For the next mission, you may prevent one corruption attack that you would usually have suffered. [color=gold]100g[/color] Counselling Session: For the next mission, you may prevent all damage from one Sanity attack that you usually would have suffered. [color=gold]100g[/color] Disease Resistant: For the next mission, you are immune to all disease effects. [color=gold]1000g[/color] A Special Concoction: It's well known that dirty tools create dirty wounds. It just so happens there are some substances even worse then dirt of rust. Once in a mission, you may use the Special Concoction to reduce an enemy's armor to 0. [color=gold]920g[/color] Doctor's Tools: You are no stranger to the wounded of battles. Regain 1 Sanity every time you kill an enemy. [color=gold]150g[/color] Specimen Jar: The Doctor is always looking for unique flora and specimens for study in the name of medicine. The GM will give you oppurtunities to make [b]Luck[/b] tests while out on missions near areas of scientific interest. You may return a filled Specimen Jar to the Doctor for a gold reward.[/sub] [/hider]