[Hider=Kindred] [center][color=662d91]"Tell me again, little Lamb, which things are mine to take?"[/color] [color=6ecff6]"All things, dear Wolf."[/color][/center] [center][h3][b]Kindred - The Eternal Hunters[/b][/h3][/center] [center][img]http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Kindred_0.jpg[/img][/center] [center][b]K (Kills)/D (Deaths)/A (Assists)[/b][/center] [center]0/0/0[/center] [center][color=blue]W (Wins)[/color]: 0 | [color=red]L (Losses)[/color]: 0[/center] [hr] [hr] [b]Affiliation:[/b] Independent [b]Role:[/b] Assassin, Marksman [b]Attributes:[/b] Ranged [b]Height:[/b][indent][color=662d91]Wolf:[/color] 2' (length of disembodied head) [color=6ecff6]Lamb:[/color] 5'6"[/indent] [b]Weight:[/b][indent][color=662d91]Wolf:[/color] 130lbs [color=6ecff6]Lamb:[/color] 130lbs[/indent] [b]Written Appearance:[/b] [color=662d91] Wolf:[/color][indent]Wolf is a large, black, disembodied wolf's head that leaves behind a wispy trail of darkness. He wears a small, white, roughly-hewn, wooden lamb mask that only really manages to cover his eyes. Instead of actually being a flesh and hair wolf, he looks as if he were comprised of some jagged, ethereal liquid. His eyes and mouth glow an otherworldly blue.[/indent][color=6ecff6]Lamb:[/color][indent]Lamb is a svelte humanoid covered in white fur and standing on digitigrade legs. Her lower legs and feet are black. Her fur is of a similar texture to Wolf's instead of being curly wool. She has a short fluffy tail, and a mane of hair, simular to a lion's. Two long white ears droop down a bit past her shoulders ending in blue tips. She wears an angular, dark purple wolf mask that covers her entire face. Her eyes glow the same otherworldly blue as Wolf's. Her body is covered in swirling spiral patterns. Lamb carries an intricately carved bow that resembles a rack of antlers. In the middle, it is a dark blue and fades to light blue at the tips. Instead of a string, there is a circular ring attached at the handle that fires ghostly blue arrows of light.[/indent] [b]Personality:[/b] [color=662d91]Wolf:[/color][indent]Wolf is violent, playful, naive and inquisitive. An emptiness fills him, causing him to hunger incessantly. He is very needy and desires closeness and attention which he gets mostly from Lamb. Wolf seeks, in essence, to become one with others, something he only experiences in glimpses when he chokes the life out of his victims. It is his fate to seek those that run from him, and it is this loneliness that makes him chase. He behaves in a child-like manner with Lamb who constantly reassures him.[/indent][color=6ecff6]Lamb:[/color][indent]Lamb is calm, wise, confident, and nurturing. She gives death to those who accept it. She speaks of inevitability and fate, and is accepting and tolerant of all, because Death does not discriminate. The only thing she and Wolf cannot accept is undeath and immortality: those who seek it, those who attain it for themselves, and those who force it upon others.[/indent] [b]Friends:[/b] • N/A [b]Rivals:[/b] • Hecarim • Mordekaiser • Yorick • Thresh • Karthus [u]Special Abilities[/u] [color=662d91]Mark of [/color][color=6ecff6]the Kindred:[/color] [indent]Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Lamb's arrows and Wolf's bite. When a monster is marked by Wolf, all enemy champions are alerted to the monster that was marked.[/indent][color=6ecff6]Dance of Arrows:[/color][indent]Lamb vaults, firing up to 3 arrows at nearby enemies. Dance of Arrows grants Kindred the ability to avoid the ability of an enemy champion. She can also use this ability to scale walls that would otherwise be too tall for most champions. After using this ability, Lamb cannot perform it again for 1 turn. Casting Wolf's Frenzy or vaulting inside of its effect allows Dance of Arrows to be recast sooner.[/indent][color=662d91]Wolf's Frenzy:[/color][indent]Wolf claims a territory, attacking nearby enemies inside it for two turns or until Lamb leaves Wolf's field. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. Wolf maims monsters, causing them more grievous wounds and crippling their movement when it comes to fight or flight for one turn. For every two turns that Lamb moves about the map, she will max out her stacks, granting her one opportunity to heal herself from one injury/affliction the next time she attacks a minion or enemy champion. This ability cannot be recast for 1 turn.[/indent][color=6ecff6]Mounting [/color][color=662d91]Dread:[/color][indent]Lamb fires a carefully placed shot, slowing the target for one turn. After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, savaging them. This ability cannot be recast for 1 turn.[/indent][color=6ecff6]Lamb's Respite:[/color][indent]Lamb blesses the ground underneath her for one turn, granting all living things inside the zone, ally or enemy, a respite from death. When the blessing ends all living things inside are healed up to two afflictions. Lamb's Respite duration is 1 turn. This ability cannot be recast for 3 turns.[/indent][/hider]