[hider=Weapons] If wielding a weapon that has [b]reach[/b], you gain a free attack before Round 1 against creatures not using a [b]reach[/b] weapon or ranged spell. In order to use a [b]reach[/b] weapon, you must wield the [b]reach[/b] weapon 2 handed. To dual wield a weapon, one must meet the [b]dexterity requirement[/b]. If you fail to meet the Dexterity requirement of a weapon, you are too clumsy to fight proficiently, and gain [b]Disadvantage[/b] as well as damage output being more erratic (requires rolls). The dex value for duel wielding is represented by the [b]DV[/b] symbol. 2 Handed weapons that don't have reach generally do a lot more damage, but affect a user's speed attribute. [b]Strength Based Weapons[/b] [color=gold]100g[/color] Club - [color=FF0E20]4 Damage[/color] - Str: 10 DW: 12 [color=gold]200g[/color] Maul - [color=FF0E20]5 Damage[/color] Str: 12 DW: 13 [color=gold]250g[/color] Morningstar - [color=FF0E20]5 Damage[/color] Str: 11 DW: 13 [color=gold]300g[/color] Handaxe - [color=FF0E20]6 Damage[/color] - Str: 14 DW: 18 [color=gold]450g[/color] Sword - [color=FF0E20]6 Damage[/color] Str: 13 DW: 17 [color=gold]500g[/color] Flail - [color=FF0E20]6 Damage[/color] Str: 12 DW: 16 [color=gold]500g[/color] Hammer - [color=FF0E20]7 Damage[/color] Str: 16 DW: 19 [color=gold]600g[/color] Mace - [color=FF0E20]7 Damage[/color] Str: 15 DW: 18 [color=gold]700g[/color] Greatclub - 2 Handed - [color=FF0E20]9 Damage[/color] Str: 20 DW: 42 [color=gold]800g[/color] Warpick - 2 Handed - [color=FF0E20]10 Damage[/color] Str: 25 DW: 46 [color=gold]900g[/color] Greataxe - 2 Handed - [color=FF0E20]10 Damage[/color] Str: 23 DW: 46 [color=gold]1000g[/color] Battleaxe - 2 Handed - [color=FF0E20]11 Damage[/color] Str: 27 DW: 50 [color=gold]1100g[/color] Warhammer - 2 Handed - [color=FF0E20]12 Damage[/color] Str: 30 DW: 55 [color=gold]1500g[/color] Greatmaul - 2 Handed - [color=FF0E20]14 Damage[/color] Str: 35 DW: 60 [color=gold]1000g[/color] Longbow - 2 Handed - [color=FF0E20]10 Damage[/color] Str: 25 DW: -- [color=gold]1300g[/color] Heavy Crossbow - 2 Handed - [color=FF0E20]10 Damage[/color] Str: 20 DW: 44 [b]Dexterity Based Weapons[/b] [color=gold]250g[/color] Dagger - [color=FF0E20]4 Damage[/color] - 10% chance to cause 4 damage Bleed for two rounds. Dex: 12 DW: 12 [color=gold]300g[/color] Sickle - [color=FF0E20]4 Damage[/color] - 10% chance to cause 4 damage Bleed for two rounds. Dex: 10 DW: 12 [color=gold]400g[/color] Whip - [color=FF0E20]4 Damage[/color] - 20% chance to grant the 'ensnared' effect when aimed at the legs. Dex: 10 DW: 14 [color=gold]450g[/color] Glaive - [color=FF0E20]6 Damage[/color] Dex: 14 DW: 15 [color=gold]300g[/color] Scimitars - [color=FF0E20]6 Damage[/color] Dex: 12 DW: 17 [color=gold]250g[/color] Rapier - [color=FF0E20]5 Damage[/color] Dex: 12 DW: 14 [color=gold]150g[/color] Sling - [color=FF0E20]4 damage[/color] Dex: 10 DW: - [color=gold]300g[/color] Darts - [color=FF0E20]5 Damage[/color] Dex: 12 DW: 14 [color=gold]500g[/color] Shortbow - [color=FF0E20]6 Damage[/color] Dex: 14 DW: 20 [color=gold]600g[/color] Javelin - [color=FF0E20]8 Damage[/color] Dex: 19 DW: 26 [b]Attuned Weapons (Magic)[/b] [color=gold]350g[/color] Wand - [color=FF0E20]4 Damage[/color] - can hold 5 enchantments Mgc: 14 DW: 16 (magic stat) [color=gold]450g[/color] Orb - [color=FF0E20]3 Damage[/color] - can hold 5 enchantments, +1 to Magic Mgc: 16 DW: 17 (magic stat) [color=gold]250g[/color] Razor Ring - [color=FF0E20]5 Damage[/color] Mgc: 12 DW: 14 (magic stat) [b]Dexterity or Strength:[/b] [color=gold]250g[/color] Shortsword - [color=FF0E20]5 Damage[/color] Str/Dex: 12 DW: 13 [color=gold]600g[/color] Trident - [color=FF0E20]7 Damage[/color] Str/Dex: 16 [color=gold]600g[/color] Pike - 2 Handed - Reach - [color=FF0E20]5 Damage[/color], +10% on Defensive Actions in the engagement round. Str/Dex: 12 DW: 30 [color=gold]550g[/color] Lance - 2 Handed - Reach - [color=FF0E20]6 Damage[/color] Str/Dex: 14 [color=gold]500g[/color] Halberd - 2 Handed - Reach - [color=FF0E20]7 Damage[/color] Str/Dex: 16 [color=gold]300g[/color] Hand Crossbow - [color=FF0E20]5 Damage[/color] Str/Dex: 12 DW: 14 [b]Dexterity or Attuned:[/b] [color=gold]300g[/color] Quarterstaff - [color=FF0E20]5 Damage[/color] Dex/Mgc: 12 DW: 14 [color=gold]500g[/color] Sword-Staff - [color=FF0E20]6 Damage[/color] - can hold one extra enchant Dex/Mgc: 14 DV 20 DW: 16 [color=gold]600g[/color] Chakram - [color=FF0E20]7 Damage[/color] - returns on impact Dex/Mgc: 16 DW: 24[/hider]