[@Mirrodin][b]Talon[/b] [b]Mercy[/b] [u]Add[/u]: Status effect will be decided on a random dice roll, rolled by the player. The resulting effect will last 1 turn duration. Cool Down: 1 turn [b]Noxian Diplomacy[/b] [u]Add[/u]: Champions with bleed effect if allowed to bleed for 1 full turn without being healed or cured of status ailment, can be instantly killed on next turn, unless gear (Ex. Guardian Angel, Zhonya's Hourglass, etc.) or ally ability otherwise prevents it. Bleeding champion will be visible to all participants for 1 turn duration. Cool Down: 1 turn [b]Rake[/b] [u]Add[/u]: Enemy champions affected by Rake will be slowed for 1 turn duration. Cool Down: 1 turn [b]Cutthroat[/b] [u]Add[/u]: Enemy champion wearing Talon's mark will die on the third successfully placed hit. Mark duration and slow 1 turn. Cool Down: 1 turn [b]Shadow Assault[/b] [u]Add[/u]: Talon's movement speed is increased for as long as his blades remain out. Blades can only remain out for 1 turn without being retracted. Therefore, Talon can have increased movement speed for 1 turn unless he retracts his blades. Similarly, Talon can remain invisible to enemy champions for 1 turn unless Talon retracts his blades. [u]Add[/u]: Enemy champions who possess absolutely no physical defense gear within their inventory will be severely wounded and if not healed in time, will die on the next successful hit dealt. Cool Down: 3 turns [hr] Sorry that took awhile. I'm looking over profiles now. If you make those changes, let me know, I'll glance at it and approve it.