WIP. Everything and Anything below is subject to [i]some[/i] form of modification. [center][h2][color=#AF924F][U][B]Uranaisha, Syu-lerne[/B] - [I]Suna no gen'ei[/I][/U][/color][/h2][/center] [center][img]http://img-cache.cdn.gaiaonline.com/4c3ff0696714c53b41178fef7b5fc533/http://i63.photobucket.com/albums/h156/william_ruby/LarvaMaskCU.jpg[/img][/center] [hider=General Data][B][U]Name:[/U][/B] Uranaisha(Soothsayer), Syu-lerne. [I][U]Nickname/Alias:[/U][/I] Suna no gen'ei(The Sand's Appirition). [I][U]Gender:[/U][/I] Male. [B][U]Age:[/U][/B] Unknown. [color=#2E2C2C]34[/color] [I][U]Age Appearance:[/U][/I] Thirties. [I][U]Sexuality:[/U][/I] Heterosexual. [B][U]Village:[/U][/B] Sunagakure. [I][U]Birthplace:[/U][/I] Sunagakure. [B][U]Organization:[/U][/B] N/A. [B][U]Clan/Kekkei Genkai:[/U][/B] Uranaisha/In hōsetsu. [B][U]Rank:[/U][/B] S. [U][I]Position:[/I][/U] Adviser. [B][U]Chakra Nature:[/U][/B] Onmyouton. [url=http://safebooru.org//samples/1459/sample_8ba11c13890ad58c4408b4a49672fcb4b9ccbf11.jpg?1530581]Additional Appearance Details:[/url] Tending to remain hidden to those who will live past their encounters with him, or at the least conceal his face, Syu-lerne stands at 5'5 and weighs 125 lbs on his lonesome. He is of lean build, and has hazel eyes whose coloration is a combination of light amber brown and small flecks of green. The man wears no head protector whatsoever and carries only four foot long scrolls on his person, most concealed beneath his billowing black and sand yellow cloak. [B][U]History:[/U][/B] Revealed Icly. [B][U]Personality:[/U][/B] [Url=]Theme:[/url] Optional.[/hider] [hider=Equipment] [B][U]Base Weapons & Items:[/U][/B] X explosive tags. X smoke bombs. X kunai X shuriken X wire [B][U]Specialized Weapons & Items:[/U][/B] [B]Name of Weapon or Item:[/B] Ami no Jussaku([sub]網の術策[/sub] [I]'Network of Intrigue'[/I]) [B]Description:[/B] Perhaps the largest of Syu-lerne's puppets, Ami no Jussaku is not [i]one[/i] body, and is instead hundreds, which are all connected through seals and chakra. Controlled through the use of the Enkaku sōsa no jutsu and chakratic programming, Ami no Jussaku is composed of roughly one hundred to two hundred puppets in total, created over a period of twenty years. Each singular puppet is referred to as a Chiten([sub]地点[/sub] [i]'Point'[/i]) and these individuals all look identical aside from the location of the Enkaku sōsa no jutsu's seal being located in one of six different locations. While these puppets are numerous, they are far from something one would use for combat, but this is supplemented by the fact that the puppets are capable of erasing their presence via the use of Mujin Meisai, Tōton Jutsu, Meisaigakure no Jutsu, and of course the chakra suppression technique. However, unlike a biological shinobi, the Chiten are capable of condensing their chakra signature into a single point within their “body,” and then concealing it within a seal. Aside from this capability, each Chiten is capable of sensing chakra of any kind and can, when stationary expend larger portions of its chakra to obtain perception roughly equal to the Kagura Shingan in the level of detail and with an effective range of 100 meters. This allows the puppets to detect even killing intent, though they can only do this when in their active state, while stationary. These puppets were created through Syu-lerne's unique brand of fuinjutsu combined with his kekkei genkai's capabilities—specifically his technique Keiro shinten. This allows the Ami no Jussaku to sense even when not being directly moved or controlled. Moving on to their physical form, the Chiten of the Ami no Jussaku collective look like fairly basic human puppets constructed with wood, miniscule amounts of metal, and a fair amount of cord. These wires are extremely difficult to damage and are inside the puppet's primarily wooden body. The small amounts of metal utilized on the puppet are placed on the internal hollows where the cords run through. The metal is as such used to preserve the internal workings of the puppet, but so as not to weigh it down greatly the rest of it is not composed of the material, but is instead treated to be fire and water proof in addition to being infused with traits similar to rubber. This makes the wood a good deal more durable than normal, but not so strong that a well placed strike can't pierce or crack the substance. Each puppet being about 5'6, they do not stand out in a crowd due to being constantly garbed in either cloak and hood, or hood and civilian wear. This is perhaps the point upon which there is contention in regards to the “identical,” appearance of the puppets as they are not all dressed [i]exactly[/i] the same. Some of the Chiten are however, not dressed at all and these are typically placed in small settlements and put into a sort of standby mode wherein they will only activate if killing intent is detected or they are disturbed. As with all of his puppets, the Chiten of Ami no Jussaku are capable of being summoned or reverse summoned so they may retreat. All of the seals on a given Chiten only respond to the proper “key(primer) seal,” when it is utilized with Syu-lerne's chakra. Additionally, if any single seal is tampered with in any way the whole system will override it, destroy it, rewrite it, and begin altering all of their keys simultaneously and continuously. Tampering with any seal at any point will also immediately notify Syu-lerne. ==================== [B]Name of Weapon or Item:[/B] Kōdai Kaichū([sub]高大回虫[/sub] [I]'The Grand Worm.'[/I]). [B]Description:[/B] Syu-lerne's massive, mobile, seperable lab. Its location is deep beneath the sands of The Land of Wind and it is always moving. ==================== [B]Name of Weapon or Item:[/B] Shison([sub]子孫[/sub] [I]'The Descendents'[/I]). [B]Description:[/B] A multitude of condensed labs, which typically “orbit” Kōdai Kaichū. These are considerably smaller and can be utilized for combat. Mobile. 20 ==================== [B]Name of Puppet:[/B] Sekimiru([sub]堰見る[/sub] [I]'Watchlock'[/I]). [img]http://oi59.tinypic.com/rw17j6.jpg[/img] [B]Description:[/B] Comprised of 365 primary parts and 800 miniscule connecting parts, Sekimiru is one of Syu-lerne's most complex combat-based puppets. Most of the construct's parts are composed of various metals, with small amounts of wire and crystal here and there, all of it chakra conductive. Perhaps the scariest thing about this puppet is the fact that each individual part possess a small custom made chakra system all of which can connect to one another in a variety of different configurations. This moves us to how Sekimiru's many parts are connected, which is to say through magnetic fields, electrical energy, chakra, and small doses of heat at times. The puppet has an internal heat regulation system allowing it to focus and disperse heat or electrical energies through altering its own conductivity via chakra. Due to its construction and mechanical nature, the puppet is capable of shifting its form by falling apart and putting itself back together in different configurations on the fly. Furthermore the puppet can levitate, magnetically or electrically charge things, and it can, to a limited extent, diffuse heat in and around its body. Nonetheless, a simple Goukakyuu no jutsu would scatter the puppet, forcing it to pull itself back together, and anything stronger is likely to damage at least some of its parts. Additionally, isolating or slowing down its various parts is the best way to disable it. Still, the puppet is far from something one would want to underestimate as while Syu-lerne can control it with chakra strings, the puppet is typically manipulated through three totally seperate means all at once. The first means of control is a huge amount of Migotona hairetsu seals, at least 3 for each part, including even the smallest of them. The second means of control are a set of seals that the puppet has “anchored,” to a field of sorts, which it projects over a 15 meter sphere. These seals manifest as pure chakra, or under ground, primarily and allow the puppeteer to extend threads of nearly invisible chakra to control the puppet from within. This also allows Syu-lerne to reassemble the puppet as long as all the parts remain within the area. When Sekimiru is in one piece this field moves with its main body. When dispersed outside of the main field each piece transmits a much smaller 2 meter field. The third method of control stems from a physical control mechanism that manifests when the puppet is in no more than 3 main bodies. This system manifests a highly complex seal within its chakra system that acts as a projection field for physical chakra threads that extend through the puppet, and outside of it, only to reattach to its outer body. If Syu-lerne himself is present, there is a fourth method, which is him manually controlling the puppet with any of his chakra string techniques. This puppet's control scheme is so complex that Syu-lerne is only capable of controlling it on its lonesome. This meaning he cannot manipulate any of his other combat puppets at the same time. This does not include the Ami no Jussaku, Kōdai Kaichū, or Shison puppets. Sekimiru's perceptual capabilities allow Syu-lerne to see in 320 degrees from the puppet's POV. As with his lab puppets, Sekimiru is capable of being summoned or reverse summoned so it may retreat. All of the seals on Sekimiru only respond to the proper “key(primer) seal,” when it is utilized with Syu-lerne's chakra. Additionally, if any single seal is tampered with in any way the whole system will override it, destroy it, rewrite it, and begin altering all of their keys simultaneously and continuously. Tampering with any seal at any point will also immediately notify Syu-lerne. [hider=Jutsu][B]Name of Technique:[/B] Sanpu arashi([sub]散布嵐[/sub] [i]'Scatter storm'[/i]). [B]Type of Jutsu:[/B] Puppet taininjutsu. [B]Rank:[/B] A. [B]Range:[/B] 15 meter radius. [B]Nature Type:[/B] N/A. [B]Handseals:[/B] N/A. [B]Description:[/B] By building up or absorbing electrical energy into its body, Sekimiru eventually gathers enough to utilize this technique. Generally utilized after around 3-5 minutes of static electricity gathering, the technique is activated when Sekimiru extends a magnetic field in a 15 meter radius and then slowly detaches its parts every 3 seconds and then allows them to begin spinning. Eventually its whole body is decentralized, traveling at great velocities within the noted radius, each part cutting and/or slamming into, or through, whatever comes into its path. [B]Weakness:[/B] While a powerful offensive technique, it forces Sekimiru to scatter its body out and risks parts being thrown out of the radius either via someone else's designs, or entirely due to accidental collisions. Additionally, Sekimiru cannot reform into a singular body quickly once the technique is over, but instead must take smaller forms so that it can gather enough energy and recalibrate its chakra systems together. This process generally lasts about 2 minutes over the course of which it will gradually recompose itself into larger and more complete bodies. The technique also expends about 1/4th of its chakra. ==================== [B]Name of Technique:[/B] Sandan([sub]散弾[/sub] [i]'Scatter shot'[/i]). [B]Type of Jutsu:[/B] Puppet taininjutsu. [B]Rank:[/B] C. [B]Range:[/B] 15 meters. [B]Nature Type:[/B] N/A. [B]Handseals:[/B] N/A. [B]Description:[/B] Condensing chakra in its body onto a linear 2 foot diameter cylinder in one direction, Sekimiru will fire a portion of its parts along the path. This path is often the direction one of its body parts, is pointing. The result is either many small parts used much like shrapnel or larger, sharper parts used like spinning or piercing blades. [B]Weakness:[/B] Travels in one direction and requires the puppet eject parts, which must be pulled back to its body—a process which takes time.[/hider] ==================== [B]Name of Weapon or Item:[/B] Kawari riron([sub]ひも替わり[/sub] [I]'String Surrogate'[/I]). [img]http://oi61.tinypic.com/bg19ux.jpg[/img] [B]Description:[/B] A puppet resembling Syu-lerne in mask and garb, Kawari riron is, under the cloak, a fairly normal puppet...at first glance at least. Within the thin metal outer framework are a serious of complex mechanisms designed to shift and move wire. The chakra system in the puppet channels through this almost muscle-like system of wires, creating a system much like the human body. Due to these powerful wire-muscles being fed chakra the puppet is considerably faster than a human and many measures more flexible. However, its durability is not terribly great as its outer surface is only about an inch thick. While its chakra system is effective, the puppet is only capable of defending one of its limbs at a time using chakra. However, the puppet has two uses, one is for combat, wherein it uses the wires as a series of deadly weapons, which may cut or entrap its opponents. The other causes Kawari riron to retract the majority of its wire and instead extend chakra threads to control nearby puppets. It should be noted that Himo riron is only capable of controlling three puppets at once, including Chiten. Should Kawari riron be used to puppet Sekimiru the puppet will not be at its best. It should be noted that Kawari riron's metal flesh has many small slots which may slip open to either allow wire or weaponry out of its internal workings. At any given time, Kawari riron has senbon needles, kunai, and shuriken on its person. It has a number of these needles ready to protrude from its metal flesh, and a number more it can summon to it from a storehouse. Kawari riron is capable of being active almost indefinitely if not utilizing chakra, but will tire out at about the same rate as an elite chuunin shinobi in terms of jutsu use. As with his lab puppets, Kawari riron is capable of being summoned or reverse summoned so it may retreat. All of the seals on Kawari riron only respond to the proper “key(primer) seal,” when it is utilized with Syu-lerne's chakra. Additionally, if any single seal is tampered with in any way the whole system will override it, destroy it, rewrite it, and begin altering all of their keys simultaneously and continuously. Tampering with any seal at any point will also immediately notify Syu-lerne. [hider=Jutsu][url=http://naruto.wikia.com/wiki/Prepared_Puppet:_Eight_Waves_of_Needles]Shikomi Kugutsu: Shinshin Happa(Prepared Puppet: Eight Waves of Needles):[/url] The poison causes paralysis with 2 minutes of exposure. ==================== [B]Name of Technique:[/B] Hikitsugu([sub]引き継ぐ[/sub] [i]'Takeover'[/i]). [B]Type of Jutsu:[/B] Ninjutsu. [B]Rank:[/B] C. [B]Range:[/B] Wire contact. [B]Nature Type:[/B] N/A. [B]Handseals:[/B] N/A. [B]Description:[/B] Extending its wires, Kawari riron latches into something and then spreads its chakra system through its thread and then into the object. This causes the the thing in contact to momentarily be under the false puppeteer's sway. As such, Kawari can tear chunks of rock from the ground, and fling them as if they were an extension of their body. [B]Weakness:[/B] The “weightless,” effect given to the object in question ceases the moment the wire loses contact with the object. This technique, if interrupted via the wire losing contact, wastes more chakra than it is worth. ==================== [B]Name of Technique:[/B] Kōgu-bako([sub]工具箱[/sub] [i]'Tool box'[/i]). [B]Type of Jutsu:[/B] Shape-manipulation ninjutsu. [B]Rank:[/B] C. [B]Range:[/B] Personal. [B]Nature Type:[/B] N/A. [B]Handseals:[/B] N/A. [B]Description:[/B] Channeling chakra through its hands, or wires, Kawari riron can shape it into a physical form, creating things like grappling hooks or blades as long as they are relatively simple in make. [B]Weakness:[/B] The shapes made must be relatively simple. Requires continuous chakra, making them difficult to manifest on many wires or body parts at once or for long periods of time.[/hider] ==================== [B]Name of Weapon or Item:[/B] Sakyū ryōshi([sub]砂丘猟師[/sub] [I]'Dune Hunter'[/I]). [img]http://oi59.tinypic.com/2rr1gsn.jpg[/img] [B]Description:[/B] Possessing the largest chakra pool of any of his puppets, Sakyū ryōshi is designed for the hunt no matter the terrain and despite its name. Created with a similar make to Kawari riron in regards to its [i]'musculature'[/i], this feline puppet is so effective at hunting down, capturing, and/or killing its prey that the commonfolk of Sunagakure have taken to telling their children stories about it as a sort of “boogieman-like” figure. Possessing highly flexible and durable “skin” composed of a carbon nanotube weave, which has been treated with chakra to make it a form of [url=http://superfabric.com/]super fabric[/url], Sakyū ryōshi is only vulnerable to ninjutsu due to its body being built to withstand incredible physical wear and tear. The puppet is essentially immune to abrasion, piercing implements and being burned to a crisp—though fire can damage some of its metal portions making it more difficult for the puppet to deal damage or move. The aforementioned durability and the make of its body allow it an elegance of movement, which one might view in a true predatory animal, such as a panther, except with the speed and strength of a shinobi. This of course makes the puppet capable of running straight through the walls, ceilings, or floors of buildings [i]almost[/i] without breaking stride. This, like its ability to swim/move rapidly through various substances is however achieved, through the projection of a field of chakra which is designed to break substances down or weaken them at necessary points before the construct even makes contact. Unfortunately for its prey, this field, when not in use to destroy obstacles, is focused around the hunter's claws and the tip of its tail allowing it to cut through a good many substances with relative ease. Returning to the puppet's chakra system, Sakyū ryōshi has a larger chakra pool not because it utilizes an assortment of ninjutsu, but because of its intended purpose. This being the [i]hunting[/i] of that which has been deemed a dangerous element. Effectively making Sakyū ryōshi the hunter to Shinkirō's assassin archetype, the puppet is capable of seeing over 50 miles in a 180 degree field of view, with reduced range, but greater visual acuity within the 40 degree field of view that is its peripheral vision. Additionally, the puppet can visualize, smell, and [i]feel[/i] chakra in even its most minute distribution. This allows Sakyū ryōshi to track people down from incredible distances with relentless, seemingly endless endurance. Moving on to its ability to disguise itself, Suna's Hunter is capable of manifesting an effect that teeters between illusion and reality over the surface of its body. This allows the puppet to appear—to all senses—as if it were a living thing. This also means that it can camouflage itself with its environment by altering its coloration. Final, and most notable, among its primary abilities are its [i]instincts[/i] as, unlike Syu-lerne's other puppets, Sakyū ryōshi is designed to be almost entirely autonomous. Programmed with incredibly complex fuinjutsu and internal chakra mechanisms, this puppet is less mindless construct and more a deadly, thinking, automoton. Possessing the instincts of several highly experienced shinobi—gathered from war prisoners many years ago—and an altered form of its creator's intellect, Sakyū ryōshi is considered an analytical engine with a powerful instinct to capture and then incapacitate or kill its targets. It is capable of multiple lines of thought and, with prolonged tracking, is entirely able to learnt he habits, fighting style, and even psychological tendencies of its opponent making it capable of predicting them to a terrifying degree. Still. Even with these traits one should not forget the spines which often remain folded against its back. Each of these spines is effectively a reservoir to a different neurotoxin, venom, poison, or harmful gas. The front two are dedicated to a non-lethal numbing agent which can be drained into Sakyū ryōshi's fangs or excreted onto the surface of the spine or its claws—though the last of these requires the disintegration effect be forestalled. The middle most spine is dedicated to an irritating gass, which only causes numbness to pain with limited exposure, but eventually continues on to scramble the body's ability to properly translate neuro-chemical signals as it is inhaled and passed into the bloodstream and then muscles. This means that while the individual is not paralyze their coordination and bodily control will steadily decline the longer they are within the cloud. The last two spines, unlike the predecessors, are a lethal toxin, which due to its the chakra in it, first blocks tenketsu points, and then eventually damages the organs and important biological structures tied to them. Unless given the antidote roughly two hours after being dosed, the victim is sure to die. As with his lab puppets, Sakyū ryōshi is capable of being summoned or reverse summoned so it may retreat. All of the seals on Sakyū ryōshi only respond to the proper “key([i]primer[/i]) seal,” when it is utilized with Syu-lerne's chakra. Additionally, if any single seal is tampered with in any way the whole system will override it, destroy it, rewrite it, and begin altering all of their keys simultaneously and continuously. Tampering with any seal at any point will also immediately notify Syu-lerne. ==================== [B]Name of Weapon or Item:[/B] Shinkirō([sub]蜃気楼[/sub] [I]'Mirage'[/I]). [img]http://oi62.tinypic.com/sxep8p.jpg[/img] [B]Description:[/B] A puppet, which passively mixes its chakra system with natural energy, Shinkirō gained its name due to the fact that it uses this energy to manipulate the temperature in a 1 meter radius around its person. One would think that this ability would fascilitate the use of fire affinity techniques without the use of actual flame, but they would be [i]dead[/i] wrong. Instead, Shinkirō releases yin chakra into this sphere as well while modulating the differences in heat around itself so as to create...you guessed it, mirages. However, the puppet takes this to a new level, infusing natural energy mixed with small portions of yang chakra into its surroundings. As such, even genjutsu resistant doujutsu will find themselves having to take a second, third, and eventually fifth glance wherever the puppet was when they last looked. The reason for this is a partial physical manifestation of the illusions created by Shinkirō's area of influence making it particularly difficult to discern whether or not the effect was an illusion or a part of reality one hadn't noticed before. If this was not daunting enough, Mirage is exceptionally fast, able to move as if it was weightless and generated no air resistance...mostly because it doesn't possess a fixed weight at most points in time. This is caused by a space-time ninjutsu, which Mirage almost always has active, effectively making it a passive technique. While, despite the technique, Mirage can be struck by physical attacks, the puppet is effectively immune to traditional ninjutsu as it splits the yin and yang aspects of most techniques which pass into its area of influence redirecting them around the sphere. This makes it particularly difficult to defeat at long range as it is hard to predict and locate, and makes it [I]fatal[/i] at close range where its movements are mostly obscured by the mirage around it, and its speed allows it to swiftly strike with the serrated flat blades, which are its appendages. It sure is a good thing it isn't coated with poison. While one might be lead to believe that Shinkirō has no faults, they would, again, be quite wrong. In fact, the puppet is exceptionally frail as a well placed strike to any of its joints will cause the corresponding body part to seperate from its body. While most of its limbs are connected by wires—in addition to the aforementioned joints—the puppet's limbs can be removed from its person. If it wishes to regain this limb it must gain purchase on it or place the portion of its body to which the lost limb connects. Once the limb's joint is in position it is magnetically attracted to the puppet after which point the limb sends wire into the main body, which is merged with the other wires. It takes roughly 30 seconds for the limb's chakra system to recalibrate. As with his lab puppets, Shinkirō is capable of being summoned or reverse summoned so it may retreat. All of the seals on Shinkirō only respond to the proper “key([i]primer[/i]) seal,” when it is utilized with Syu-lerne's chakra. Additionally, if any single seal is tampered with in any way the whole system will override it, destroy it, rewrite it, and begin altering all of their keys simultaneously and continuously. Tampering with any seal at any point will also immediately notify Syu-lerne.[/hider] [hider=Combat Data] [B][U]Special Traits[/U][/B] 2OP4U How fast, strong, or durable are you? How large is your chakra pool? What types of jutsu are you best at? Do you have good chakra control? Do you possess any weaknesses/limitations? [B]Name of Kekkei Genkai:[/B] Itten no hōsetsu([sub]一天の包摂[/sub] [I]'Firmament's subsumption'[/I]). [B]Clan:[/B] Uranaisha. [B]Description:[/B] Granted with the advanced utilization of Onmyouton, inheritors of the Itten no hōsetsu are capable of achieving a great many things. However, the essential traits of this kekkei genkai lie in the amplification of an inheritor's yin affinity chakra, causing them to typically be far more intune with the mental and spiritual aspect of existence. The physical manifestation of this makes members of the Uranaisha clan particularly intelligent, but the Itten no hōsetsu's abilities do not stop there. Rather, they extend to the physical aspect of yang chakra, but not in a way that is typical as rather than grant members of the clan with exceptional life force, durable bodies, or enhanced physical abilities, it grants their mind the ability to, up to a certain degree, manifest concepts and ideas of a sort in a variety of ways. While an inheritor of the Itten no hōsetsu cannot, for example, create substance without prior materials simply by willing it so, they are capable of creating advanced and incredibly complex chakratic costructs. Additionally, they are very much in control of their subtle bodies, to such an extent that many members of the Uranaisha are capable of altering the composition and arrangement of their own chakra system. This of course lends itself to the fact that they possess supernatural levels of chakra control that have, aside from them, been glimpsed in very few clans, let alone normal shinobi. This of course, is made frightening by the fact that all members of the Uranaisha are born with this Kekkei genkai, but is tempered by the reality that they tend to be largely impotent. This effectively means that, while powerful, their clan is doomed without the assistance of outside parties marrying into the clan, or simply bearing the children of Uranaisha clansman. This Kekkei genkai, while having the potential to pass down to both male and female members of the clan, tends to manifest more strongly in the women. Nonetheless, there are exceptions, and Syu-lerne is certainly one of these. ========================================= [B][U]Techniques:[/U][/B] [B]Canon Jutsu[/B] [url=http://naruto.wikia.com/wiki/Chakra_Threads]Chakra Threads[/url] [url=http://naruto.wikia.com/wiki/Puppet_Technique]Kugutsu no Jutsu(Puppet Technique)[/url] [url=http://naruto.wikia.com/wiki/Puppet_Performance:_Skilful_Achievement_with_a_Human_Body]Sōen: Hitomi Gokū(Puppet Performance: Skillful Achievement with a Human Body)[/url] [url=http://naruto.wikia.com/wiki/Hiding_with_Camouflage_Technique]Meisaigakure no Jutsu(Hiding with Camouflage Technique)[/url] [url=http://naruto.wikia.com/wiki/Summoning:_Lightning_Flash_Blade_Creation]Kuchiyose: Raikō Kenka(Summoning: Lightning Flash Blade Creation):[/url] Linked to all of Syu-lerne's normal tools and his scrolls. [url=http://naruto.wikia.com/wiki/Dustless_Bewildering_Cover]Mujin Meisai(Dustless Bewildering Cover):[/url] Used by the Ami no Jussoku's many Chiten. [url=http://naruto.wikia.com/wiki/Transparent_Escape_Technique]Tōton Jutsu(Transparent Escape Technique):[/url] Used by the Ami no Jussoku's many Chiten. [url=][/url]: [B]Custom Jutsu[/B] [B]Name of Technique:[/B] Tamotsu - Itten kyokufu([sub]保つ - 一千曲譜[/sub] [i]'Sustain: One-Thousand notes'[/i]). [B]Type of Jutsu:[/B] Supplementary ninjutsu [B]Rank:[/B] A [B]Range:[/B] Varied. [B]Nature Type:[/B] N/A. [B]Handseals:[/B] 10. [B]Description:[/B] One of Syu-lerne's most innovative techniques, Tamotsu - Itten Kyofuku allows the user to manipulate many puppets with greater precision by rapidly making and breaking thousands of connections via chakra threads per minute. Rather than simply connecting chakra threads to the puppet to manipulate it at all times, this technique does so periodically to connect with specific parts of the puppet, allowing greater multitasking in addition to the aforementioned precision. This also increases the speed of the puppet's movements. [B]Weakness:[/B] The lack of a continuous connection weakens the physical strength of the puppets themselves. Continuous or exceptionally prolonged use of this technique hurts the fingers. Additionally, the technique requires exceptional chakra control. ==================== [B]Name of Technique:[/B] Kyū-ito([sub]仇糸[/sub] [i]'Hydra Threads'[/i]). [B]Type of Jutsu:[/B] Ninjutsu. [B]Rank:[/B] S. [B]Range:[/B] Varied. [B]Nature Type:[/B] N/a [B]Handseals:[/B] N/A [B]Description:[/B] Allowing a puppeteer to send chakra strings from one puppet to the next, Kyū-ito has served as a revolutionary technique for puppeteers with exceptional chakra control who simply need more fingers to manipulate additional puppets. Generally the technique serves to increase the puppeteer's range, but also increase the amount of puppets an individual can control at once solely with the use of chakra threads. [B]Weakness:[/B] The strings still link back to the user, allowing anything that could flow through the strings to hit them as well. Breaking a part of the puppet can jam the technique momentarily as well. ==================== [B]Name of Technique:[/B] Ito ten'i([I]糸転移[/I] 'Thread transference'). [B]Type of Jutsu:[/B] Supplementary shape-manipulation ninjutsu. [B]Rank:[/B] D-A. [B]Range:[/B] N/A. [B]Nature Type:[/B] N/A. [B]Handseals:[/B] 2. [B]Description:[/B] A dual purpose technique, Ito ten'i allows the user to transfer chakra through threads from one thread to another in addition to redistributing the chakra within a given thread or altering its solidity. This technique could be considered the general shape-manipulation technique for chakra threads. The secondary application of this technique allows the user to spawn new threads from already established ones though manipulation of them will be somewhat limited as they will move in roughly the same trajectories though several inches apart. A master can utilize this technique to manipulate far more than a mere 10 threads, even separating the threads by feet but synchronizing their movements chakratically so as to appear to control many more threads than they are in truth. [B]Weakness:[/B] While allowing for use of far more than 10 threads the technique can decrease the accuracy of the utilized threads in addition to the structural integrity of the threads themselves making them more easily absorbed, disrupted, or destroyed. ==================== [B]Name of Technique:[/B] Itoori: Tenteki([I]糸織り:点滴[/I] 'Thread Weaving: Infusion'). [B]Type of Jutsu:[/B] Ninjutsu. [B]Rank:[/B] B. [B]Range:[/B] N/A. [B]Nature Type:[/B] Yang. [B]Handseals:[/B] 6. [B]Description:[/B] Through the masterful utilization of chakra threads this technique is made possible. First utilizing the initial handseals, after which point chakra threads must be manifested, the user will make contact with objects via their threads and infuse chakra into said objects. This chakra, as long as it is connected to the user directly or indirectly, can be transformed into jutsu via additional handseals. If this technique is used on another individual it can either be used to impart them with chakra restoring their stamina or to paralyze a localized area. [B]Weakness:[/B] If contact is lost, the infused chakra will fade slowly over time depending on how much chakra is within the object or material. Activation of infused chakra requires handseals and, at the very least, indirect contact. ==================== [B]Name of Technique:[/B] Migotona hairetsu([I]見事な配列[/I] 'Masterful Arrangement'). [B]Type of Jutsu:[/B] Shape-manipulation ninjutsu/kinjutsu. [B]Rank:[/B] S. [B]Range:[/B] N/A. [B]Nature Type:[/B] Yang. [B]Handseals:[/B] 3. [B]Description:[/B] While requiring very few handseals, this technique is of extreme difficulty and is only possible due to Syu-lerne's mastery of his chakra system in addition to base shape-manipulation and the Chakra thread technique. Upon activation the user gains the ability to specifically direct the flow of their chakra out of particular chakra points(tenketsu). While most shinobi are incapable of controlling chakra not emitted from the hands, feet, or mouth, an ability afforded Syu-lerne by his clan's Kekkei genkai, though it can be achieved through other means. This make him capable of launching jutsu essentially from any chakra point on his body as long as said point is not blocked. Kawatake, in part, has cheated as he has amplified his body's control over his tenketsu via the yang affinity's amplification capabilities. [B]Weakness:[/B] If his tenketsu are blocked or his chakra is sealed he cannot utilize this technique. Additionally, heavy physical damage in areas can prevent him from emitting chakra there. It is particularly dangerous to mold elemental jutsu prior to them exiting the body due to the difficulty in restraining the elemental effects and activating them at precisely the right moment. The last weakness is noted in that he can damage himself if he releases the wrong jutsu from the wrong place making this a potentially hazardous technique if misused. ==================== [B]Name of Technique:[/B] Keiro shinten([sub]経路伸展[/sub] [I]'Pathway Expansion'[/I]). [B]Type of Jutsu:[/B] Kekkei ninjutsu. [B]Rank:[/B] C-S+ [B]Range:[/B] Contact. [B]Nature Type:[/B] N/A. [B]Handseals:[/B] 15. [B]Description:[/B] Preforming the 15 necessary handseals very slowly whilst in contact with the intended object, the inheritor extends their chakra system via their Onmyouton affinity, into the desired object. While initially one is only capable of creating exceedingly simple pathways of chakra within an object, which run out and do not replenish, the advanced user is capable of creating chakra pathways with equal or greater complexity than that found in living things, which also replenish themselves. While these chakra pathways may retain some measure of connection with the user it is not a physical one and so cannot generally be taken care of. Essentially, for all intents and purposes the user and their created chakra systems are seperate unless it is otherwise stated. [B]Weakness:[/B] While C rank usage of Keiro shinten only takes about 30-60 seconds, the highest form of its use can take hours or days of periodic use to complete at which point the user must also be able to stop the chakra systems from breaking down while they're not working on the technique. Otherwise, the technique has few real weaknesses, though Mukouton chakra would nullify it due to its affinity. ==================== [B]Name of Technique:[/B] Enkaku sōsa no Jutsu([sub]遠隔操作の術[/sub] [I]'Remote control Technique'[/I]). [B]Type of Jutsu:[/B] Fuininjutsu. [B]Rank:[/B] A. [B]Range:[/B] Contact, then unlimited. [B]Nature Type:[/B] N/A. [B]Handseals:[/B] N/A. [B]Description:[/B] Placing a seal on the intended target of manipulation, this technique is activated, thus allowing the user to manipulate the object via minute and subtle chakra signals transmitted between the seal on their person and the seal on the object in question. [B]Weakness:[/B] If the seal is disturbed then it ceased to properly function. ==================== [B]Name of Technique:[/B] ([sub][/sub] [I]''[/I]). [B]Type of Jutsu:[/B] [B]Rank:[/B] [B]Range:[/B] [B]Nature Type:[/B] [B]Handseals:[/B] [B]Description:[/B] [B]Weakness:[/B] ==================== [B]Name of Technique:[/B] [B]Type of Jutsu:[/B] [B]Rank:[/B] [B]Range:[/B] [B]Nature Type:[/B] [B]Handseals:[/B] [B]Description:[/B] [B]Weakness:[/B] ==================== [B]Name of Technique:[/B] [B]Type of Jutsu:[/B] [B]Rank:[/B] [B]Range:[/B] [B]Nature Type:[/B] [B]Handseals:[/B] [B]Description:[/B] [B]Weakness:[/B] ==================== [B]Name of Technique:[/B] [B]Type of Jutsu:[/B] [B]Rank:[/B] [B]Range:[/B] [B]Nature Type:[/B] [B]Handseals:[/B] [B]Description:[/B] [B]Weakness:[/B] [/hider]