I really love what you came up with, [@Dark Light]. Though I would suggest, if I may, a little change to overall system you got there. I really love the way you proposed that and what you had in mind, however I think we should simplify it a little bit. What you think about this? Players start with no class, nor any special strength or ability to begin with. They start with 10 stat points. Those stat points can be used on [b]Strength[/b], [b]Agility[/b] and [b]Intellect[/b]. Each of those has three sub-groups which they can master. For example [b]Intellect[/b] would have [color=f9ad81]Information[/color], [color=f9ad81]Wisdom[/color] and [color=f9ad81]Knowledge[/color]. For example information sub-stat would give you an advantage in, as you said, terms of Dungeon Master throwing information your way and certain clues. Wisdom would benefit a character in terms of easier picking up of spells/arts when seen for the first time and knowledge would benefit character in such a way that he can store more of them and for example have an easier access to them whenever he feels like it. Something like that, not too much math regarding that but in truth have players actually feel the freedom when typing their lines. What you think about this? As for the classes, or at least that's how I understood them regarding the Blackborn tribe you wrote there, I'd rather avoid having pre-made classes in the RP. Your character is what you want him to be. It's obvious though and with little usage of common sense one can figure out that Blackborn tribesmen can't really be rogues because they are tall as hell and bulky. It would be literally impossible for them to sneak in the shadows and be stealthy. I hope you get where I am going with this.