Alright, I’m finally home! To answer your question, [@Dynamo Frokane], I think I should talk a bit about the technological level of mecha. The first mech to be deployed was the Kerangal Heavy Industries M-01 in 2001, which looks like [url=http://vignette3.wikia.nocookie.net/muvluv/images/1/17/Type-77.jpg/revision/latest?cb=20110919222929]this[/url]. Yes, I’m shamelessly ripping designs from Muv-Luv for the standard mecha designs, but anyway, you can see that it is very heavy and well-armored looking. The Sateans used the M-01, which was sold to them, as the base for the CAU Mk. I, which looks like [url=http://vignette2.wikia.nocookie.net/muvluv/images/a/a8/Mecha_MiG-21.png/revision/latest?cb=20151122010107]this[/url]. The CAU series gains its flying ability from the core of an alien flier inside the body of the mech, alien fliers being organic fighters with extreme maneuverability due to having the ability to effectively float without regard for gravity. CAU’s use traditional jet engines for propulsion and maneuvering once in the air, with life being provided by this core. It is significantly less armored than the M-01, sacrificing protection for maneuverability. Its top speed is 830 kph, with current generation CAU’s having speeds up to 1050 kph. No CAU currently has the ability to break the sound barrier except in a steep dive, even the most advanced Satean designs have yet to set this record. To not recount the entire history of airborne mecha (as the Principality and her allies prefer to call them) / CAU’s (as the Federation and her own allies prefer to call them), the two main current models used by the Principality of Remoni are the [url=http://vignette2.wikia.nocookie.net/muvluv/images/4/4b/Mecha_1_f16_us.png/revision/latest?cb=20121206095638]M-13 “Diamond”[/url] as standard issue for most frontline units and the [url=http://vignette4.wikia.nocookie.net/muvluv/images/f/fd/F-15E_Strike_Eagle_anime_ver.png/revision/latest?cb=20120723185657] M-09 “Axe”[/url], which is an older model being steadily replaced by the M-13, but is preferred by a few pilots for its slightly larger size and heavier armor, due to it being the last Remonish airborne mech to be based on a ground mech. The Federation mainly uses one type of CAU, the [url=http://vignette3.wikia.nocookie.net/muvluv/images/4/4a/Mig29_mecha_1.png/revision/latest?cb=20121224035028]CAU Mk. X “Sparrow”[/url], with the advanced and rare [url=http://vignette2.wikia.nocookie.net/muvluv/images/3/36/Mecha_1_su27.png/revision/latest?cb=20121206095144]Mk. 0 "Garm"[/url] serving only the most elite units of their armed forces. As a side note, the Federation has practically abandoned all development and production of ground mecha, preferring the versatility of CAU’s. As a general rule of thumb, the Principality’s airborne mecha tend to be slower, but with greater robustness and are more maneuverable on the ground, whereas the Federation’s CAU’s are faster and more maneuverable in the air, but frailer. Both are more maneuverable than the average fighter jet due to their ability to entirely change direction within moments, but are much slower compared to fighter jets, even at full afterburners. Not only this, airborne mecha can have troubles tracking fighters that are at speeds faster than them [i]and[/i] maneuvering, due to them tending to rely on pilot skill at aiming guns all while moving at high speeds and avoiding fire. A fighter pilot should not get into a low speed maneuvering fight with an airborne mech, however, for obvious reasons. When it comes to armament, the main difference comes in that all airborne mecha use what are essentially incredibly scaled-up infantry weapons and fighter jets use missiles, in particular, MultiPods, which are pods containing up to ten missiles that can each independently track targets in the air, on the ground or on the surface of the sea. Of course, fighter jets still have on-board cannons. Airborne mecha all carry at least one 36 millimeter assault cannon, but they can also carry grenade launchers, heavier guns (usually these are based on large anti-air guns, but heavier cannons can be based on the main cannons of tanks), even swords and other melee weapons. Fighter jets have the same assortment of weaponry they can carry in the real world, as well as the stuff you might find in [url=http://acecombat.wikia.com/wiki/List_of_Weapons] Ace Combat[/url] with laser weaponry and rail guns in development for both airborne mecha and fighter jets. The most advanced fighters in this world would be things along the lines of an upgraded F-22 Raptor, with improved sensors, radar, 3D thrust vectoring and the like. However, in the beginning, you’ll have to stick with something that has either the airframe of a real world fourth generation fighter or is similar to one. The modifications you can make are up to you though. Does that answer most of your questions? Feel free to ask anything, I'm working on the OOC and it should be ready within a few days. [hider=In regards to your comment on my signature...] [img]https://i.imgur.com/nzYBT2n.jpg[/img] [i][color=cyan]Rem thanks you![/color][/i] [/hider]