[quote=@Dynamo Frokane] [@Shin]Thank you for the detail! and thank you for the Rem <3 So I'm working on a fighter jet at the moment, I know most real world fighter jets can carry about 6-8 missiles maybe 10 at a push. And machine gun cannons usually hold enough ammo for about 12 seconds of firing, (varies with rate of fire) Now as far as Ace Combat goes. You have about 60-100 missiles on hand and a damn near infinite amount of cannon ammo and thats not counting the special weapons. So for this RP, where do we fall between real world and ace combat in terms of ammo? [/quote] Alright, so, to clear things up, I've kind of balanced things out between fighters and airborne mecha by allowing fighters to use MultiPods, which each carry up to ten missiles, giving a minimum load of twenty using heavier MultiPods. These are each about the size of a typical A2A missile such as the AIM-9. You can of course add more pods, bringing you up to Ace Combat standards, but I've also decided that any special weapons will be realistic and you can only have one per pylon, not magically reloading like in Ace Combat. Cannon ammo is the same as the real world, which is where airborne mecha have the advantage, as their assault cannons can carry a few thousand rounds in multiple magazines. EDIT: And you're welcome for the Rem, it's just one out of my enormous collection ;3