- For the tournament, 3 Pokémon each? (This is because the trainers at this tournament are not expected to have six battle-ready Pokémon. Plus, six on six battles take forever.) - No withdrawing a Pokémon in the middle of a fight, unless it is knocked out. Otherwise, it is considered to be unable to continue battling. (It's okay to make a strategic switch after your opponent replaces a knocked out one, provided you do so immediately. Once the Pokémon begin to battle again, they have to stay out until one of them is knocked out.) - If a Pokémon cannot learn a move in the games/anime/manga, it cannot use it in this roleplay. (Use [url=bulbapedia.bulbagarden.net]This Wiki[/url] to look up a Pokémon if you have any doubts about what it can use.) - Adhere strictly to the defined strengths and weaknesses each type has. Again, the Wiki I listed above can help if you're uncertain. I forget what types certain Pokémon are good and bad against all the time! (For instance, if a pure fire type gets hit in the face by a powerful water type move, it better have a damn good reason to stay standing.)