[@BurningCold] Taken straight from the OOC: [hider=Magic]Magic is the ability to control, to bend and to change. The definition varies between the four types of magic, but they all agree that magic is the essence of change. Some even go far enough to say that magic is the manifestation of chaos in the world. That being said, however, magic is a part of the world. It is a natural force, and as such it exhibits qualities that are both benevolent and malevolent. In Arilyth, the source of all arcane magic is At’aine, the Well of the World. It is a font of power and the meeting place of the world’s ley-lines, rivers of energy that flow freely beneath the world. The ithuri are connected to the Well of the World (fuelling their belief that they created it, and that they are entitled to it over humanity), and as such all ithuri are born maegi. This is different for humans. In the Dawning Age of Arilyth, 100 men and women were invited to consume its iridescent waters, and through it attained power equivalent to a gods. The first maegi are known as the Primals, or Primal Maegi, and it is from them that all maegi are descended. All human maegi are part of the Bloodlines. However, they do not have the power of their ancestors, as their hallowed blood has been muddied by non-maegi and the natural decline of magic over the course of generations. There are two families that claim to be pure, however, and they are the Vaetharians of Maltheria and the Quelanthans of Ibzya. Physiologically, magic acts like a muscle. To cast magic, one requires a source to draw from, and a great deal of concentration and focus. Every time one uses magic, he or she strengthens their potential. However, that being said, magic does take its tolls. Physically, over-use can result in tiredness. In extreme cases, it can result in internal damage or even comatose and death. Emotionally and mentally, magic can damage your thinking patterns or severely alter your persona. Both cases apply most definitely to those who dabble in black magic (also known as daemonic magic). Warlocks in particular are prone to corruption of mind and body. Age is also a factor in magic. The fitter and younger you are, the more potent your power is. That being said, it is possible for energetic elders to also channel powerful magic, but this is often with the aid of a medium such as an orb, a staff or tool, anything to reduce the full impact of the arcane. Another factor is power cap. Every maege is born with a different power cap that generally doesn’t expand. Your power cap determines how strong your magic will become and how much you can channel at one time. Unfortunately, most people with high power caps die very young. There are four types of magic. Firstly, there is arcane magic, which is derived entirely from the Well of the World. Pyromancer of any sort is a form of arcane magic. Practitioners of arcane magic who delve too deep into the energy of the Well are able to access the daemonic world of Maexarran and link (either forcefully, or voluntarily) with a daemon. The powers they wield are otherworldly – this is referred to as black, or daemonic, magic. Then, there is blood magic. Blood magic is any kind of spell that the maegi invokes using the power of their own blood, which allows maegi to perform feats of magic impossible with other forms. This includes necromancy. The final kind of magic is an outlier to the others, in that it is not derived from the Well of the World. In the south, humans and fey mingled, and the result were people capable of commanding the forces of the wild. These includes Jzareans.[/hider] Now, pyromancy works exactly like any other form of arcane magic. The differences between ebon pyromancy and normal pyromancy are few, but they are that: [list][*]Ebonfire is an almost unnatural red colour and emits an intense heat [*]It is a sorcery exclusively developed by pyromancers of the Order FOR pyromancers of the Order [*]It kills undead a lot quicker than normal fire [*]It is more malleable than normal fire, and is used in devices used by the Order [*]Ebonfire will develop distinct streaks of black when near the presence of undead; these streaks darken the closer you are to any source of undeath or dark magic[/list]