Meesei had no intention of lowering the warriors' morale, but there were aspects of the automaton that worried her. Namely, the fact that it had been so durable. They had destroyed it easily enough, but that did not diminish the fact that it had survived a volley of arrows and several seconds of sustained arrows before Ri'vashi's mace finally disabled it. Alone, they were little threat, but if they were surprised by a larger number of the machines, then they could prove difficult to destroy. Ri'vashi was, physically, one of the strongest people present, so a single blow might not be enough for others to deal with the atomatons. "Just be careful. These machines are durable, and may be difficult in numbers." Meesei commented as they formed up to move on. Since Dwemer structures tended to place more important rooms deeper underground, Meesei decided to focus on the path that Saras had unlocked. Although, she did send one team to investigate the other path. For at least a few minutes, the pathway down was mostly empty. Some of the walls had partially collapsed, but the structure seemed sound overall. They did run into a few automatons, but only the smaller, less dangerous Dwemer spiders. They did not take near as much damage to destroy, and overall did not seem built for combat. Both of the spiders they encountered, they destroyed at range, so they were able to witness at a safe distance that the spiders exploded into a burst of electricity upon "death." It was helpful information, if they had to fight one up close. For Meesei, she was also looking around for anything that might make use of the attunement sphere. She knew it would be needed to access their new home, and had assumed that it would be needed to access the ruin itself. But, so far, that had not proven true. Eventually, the warband came across a more open chamber. It was not large enough to accommodate the entire warband comfortably, but after checking for automatons, they spread out somewhat to check the room for exits. There was an obvious exit through a door on the other side of a gate to their left, but there was enough rubble in the chamber that other options might have been hidden. There were stairs leading up to a pathway above, but it quickly became obvious where it led when the team she sent to investigate the other path before emerged from that path. Personally, Meesei wondered what the point was of two paths that led to the exact same room. In any case, the chamber contained the remnants of a larger camp than before. There were more worn bedrolls and bags of rotten supplies. In the room behind the gate on the left side of the chamber, there was a sort of counter with various Dwemer objects spread out on the top. Although, most were fairly mundane pots, pans, gears, and other objects. Anything worthwhile must have been taken when the previous inhabitants of the ruins departed. Although, there was another gate in the side room behind which one could plainly see a few valuable treasures. An unopened Dwemer chest, a few ingots of Dwarven metal, a dusty, but otherwise pristine Dwemer helmet, and even a few ingots of what appeared to be gold. However, the gate was locked, and since the contents of the room had not been taken, one could guess that it had a robust lock. They could likely open it, particularly if Saras was as skilled as Meesei thought, but she decided that it was not a priority. Once they cleared the ruin, then they could search it for valuables. There only seemed to be one exit to the chamber that led anywhere new, so the warband once more started to gather into formation. As Meesei's pack and the other leaders regrouped at the front, Ahnasha grabbed their attention. "I tried listening in through the door. It sounds like there's a lot of machinery on the other side. I guess these ruins are filled with machines, but I think I might have heard rolling too. Could be more of those spheres. If so, there's definitely more than one." Ri'vashi nodded. "Then we must be careful. Make sure we stay in formation through the door, and if they try to surround us, make sure we have shields on all sides. The door is a chokepoint, so make sure to push up just enough that our warriors can fan out into the room, if possible. If it's a hallway, then we just need to make sure our shield wall stretches from one side to the other." As they were conferring together, there was a sound to their left among a pile of rubble from a partially collapsed wall. However, it did not leave them with much time to react. Suddenly, a Dwemer spider jumped out from the rubble and landed among the group, close to Meesei and Sabine. While not the most threatening of atomatons, their front legs were sharp, and this one let out a burst of electricity all around it. The shock was far from being lethal, but it was painful.