[quote=@Holy Soldier] So, the first event I have planned for The League is a Demacia and Noxus ball. Of course it wasn't Jarvan's idea, but I'm going to say that it was decided by the Emissaries who rule their lives like gods. I'm sure things are going to start like a hair-thin thread before it snaps. But whatever happens will be decided by everyone's actions. Those characters who aren't allied to Demacia or Noxus can still participate. There are many friends and allies of either kingdom. [/quote] [hider= Oh hey look who's invited.] [center]"I find courage unpredictable, it's total insanity you can rely on!"[/center] [center][h3][b]Kled, The Cantankerous Cavalier [/b][/h3][/center] [center][img]https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/pages/2016/july/kled/img/Splash.jpg[/img][/center] [center][b]K (Kills)/D (Deaths)/A (Assists)[/b][/center] [center]0/0/0[/center] [center][color=blue]W (Wins)[/color]: 0 | [color=red]L (Losses)[/color]: 0[/center] [hr] [hr] [b]Affiliation:[/b] Noxious [b]Role:[/b] Fighter [b]Attributes:[/b] Melee [b]Height:[/b] [b]Weight:[/b] [b]Written Appearance:[/b] Kled: Kled himself has pointy ears covered in white fur like the rest of his body is. On his face it would appear as if he has a beard because of the fur's shape. He has a scar going down his right eye which is all white, but his other eye is orange with a black pupil. Kled likes to wear his trusty boots for when he has to walk, his probably bloodied pants, gloves, Noxious jacket, red sash tied around his waist, and finally his hat showing off his true rank as Forward Admiral Major Kled! He also carries his axe and pocket pistol. Skaarl: Skaarl is Kled's mount so she has a saddle on for when Kled gets to ride her around. She has pretty long droopy ears with some green outlining them. He entire body is basically orange scales except for some green around her eyes, at the end of her tale, her feet, and a streak going down the top of her head to the bottom of her neck. Also Skaarl has no arms. She also got green eyes with some yellow around the pupils which are black. [b]Personality:[/b] Kled: Kled is a very angry yordle with only two things in life he loves. Those being his lizard Skaarl and his land. He is defiantly one for fighting and will throw himself into battle rather than retreat. Sure he can tell a good war story here and there, and maybe he can make somewhat good company, but just remember if you step on his land you better be ready to either fight or run faster than his lizard. Skaarl: Skaarl unlike Kled is a pretty happy go lucky type lizard, but she is also a coward and will throw Kled off her and run when things don't look too good. But if she thinks things are better she'll come back out of loyalty to Kled. Not much else is known about Skaarl because well she is a lizard, and doesn't talk yet Kled talks to her and thinks she is talking back. [b]Friends:[/b] • Skaarl [b]Rivals:[/b] • Literally everyone is his Rival [u]Special Abilities[/u] [b]Skaarl the Cowardly Lizard:[/b] Mounted - Kled is accompanied by his semi-trusty mount, Skaarl. Depending of whether Kled is Skaarl mounted or dismounted from Skaarl, his set of abilities is altered. When mounted any damage dealt to the duo is taken by Skaarl, and if her health reaches zero then Skaarl flees and Kled becomes dismounted. While being dismounted any damaging being taken is briefly ignored and Kled is untargetable. Dismounted - Kled gains bonus attack range and bonus movement speed while moving towards enemy champions, but his base movement speed is reduced by 60. Courage - Kled restores 4 / 20 Courage on takedowns, and 5 /15 Courage on dealing damage. At 100 Courage, Skaarl returns to the fight with 50/60/70/80% of her health. Also returning to the base fully restores Skarrl's Courage and health. If reuniting outside of base Skaarl gains Frayed Nerves, and a dismounted Kled will not be able to restore Skaarl's Courage for a brief period of time. [b]Beartrap on a Rope/Pocket Pistol:[/b] - Kled hurls a beartrap tied to a piece of rope forward in a line, dealing physical damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. - When dismounted Kled instead of using his "Beartrap on a Rope" sprays a hail of five pellets in a cone, dealing physical damage to all enemies that intercept the pellets, and knocking himself back in the opposite direction. [b]Violent Tendencies:[/b] Kled periodically enters a frenzy that grants him bonus attack speed on his next 4 attacks for 4 seconds, with the final attack dealing bonus physical damage. [b]Jousting:[/b] Kled and Skaarl dash a fixed distance in the target direction, dealing physical damage to all enemies in their path and gaining bonus movement speed for 1 second. This cannot go through terrain. Kled and Skaarl mark the last enemy champion or large monster they hit, gaining the ability to reactivate Jousting to dash a fixed distance through the marked target, dealing physical damage to all enemies hit. If circumstances permit, this ability can go through terrain. [b]Chaaaaaaaarge!!!:[/b] Kled and Skaarl charge toward the target location, automatically navigating around terrain along the way. While charging, the duo gain bonus movement speed and a shield, both increasing over the duration. The shield lasts for 2 seconds upon finishing the charge. The duo trails a directional draft on their wake for 10 seconds that grants the same movement speed to all allied champions who follow their lead. Skaarl homes in on the first enemy champion encountered, Airborne icon knocking them back and dealing them physical damage based on the distance traveled. [/hider]