[h1]Creations[/h1][indent][h3]Life[/h3][/indent]Apart from the countless beings that draw upon Ull'Yang's starlight to flourish and evolve, he has specifically created certain life forms of his own.[list] [*][hider=Yang'Ze, Ull'Yang's Avatar] [b]Creation:[/b] [b][color=RED]Physical[/color]/[color=green]Spiritual[/color] (Avatar)[/b] [b]Name:[/b][b] [color=00bfff]Yang'Ze[/color][/b] [b]Description:[/b] [i]Ull'Yang's Avatar, Yang Ze, serves as the link between the Primordial Sun and the mortal realm. He shares the same personality with Ull'Yang as it is Ull'Yang himself that's possessing it most of the time unless he retracts his consciousness in favor of other things. When Ull'Yang isn't in control, the Avatar either shuts down, seemingly entering a state of unconsciousness, or acts in the most rudimentary of ways.[/i] [b]General Abilities[/b] [list] [*][url=http://powerlisting.wikia.com/wiki/Semi-Immortality][b][i]Semi-Immortality[/i][/b][/url] [*][i][b]Advanced Level[/b] [url=http://powerlisting.wikia.com/wiki/Supernatural_Condition][b]Supernatural Condition[/b][/url] (minus all the mind related stuff since those already come straight from Ull'Yang possesing the Avatar.)[/i] [*][url=http://powerlisting.wikia.com/wiki/Magic][i][b]Magic[/b][/i][/url] [/list] [b]Specialized Abilities[/b] [list] [*][i][url=http://powerlisting.wikia.com/wiki/Solar_Energy_Absorption][b]Solar Energy Absorption[/b][/url][/i] [list] [*][i][url=http://powerlisting.wikia.com/wiki/Solar_Empowerment][b]Solar Empowerment[/b][/url][/i] [*][i][url=http://powerlisting.wikia.com/wiki/Solar_Attacks][b]Solar Attacks[/b][/url][/i] [*][i][url=http://powerlisting.wikia.com/wiki/Thermal_Resistance][b]Thermal Resistance[/b][/url][/i] [/list] [*][i][url=http://powerlisting.wikia.com/wiki/Flowmotion][b]Flowmotion[/b][/url][/i] [/list] [b]Appearance[/b] [list] [*][hider=Yang'Ze][center][img]http://i.imgur.com/4FtVhvn.jpg[/img][/center][/hider] [/list] [/hider][*][hider=Luna, the Twilight Queen] [b]Creation:[/b] [b][color=RED]Physical[/color]/[color=green]Spiritual[/color] (Hero)[/b] [b]Name:[/b][b] [color=FF4500]Luna[/color][/b] [b]Age:[/b] [i]Pre-Blessing:[/i] 4 Wolf years old - 29 Human years old. [i]Post-blessing:[/i] Ageless [b]Personality:[/b] To be explored ICly... [b]History:[/b] Whisper, now known as Luna, was a grey dire wolf that lived on top of Ull'Yang's body that had fused with the small island while he was sleeping, resting after finishing the creation of his personal realm. Luna was a member of a wolf pack that primarily hunted in the Verdant Valley region of the island. Having been struck with a particularly harsh winter, the wolves were forced to cease hunting and instead, go into hiding so as to survive the sheer cold. Luna, though, refused to leave the pack to die of starvation and as such, ignored her pack leader's advice and went out hunting for wild elk. After searching for a while, she actually managed to find an elk youngling. Immediately she attacked it, and since the youngling had yet to grow its deadly antlers, was unable to fight back and thus became her prey. Seconds after she had started feasting on the elk, a strange presence enveloped the island and a sound started being heard. Ull'Yang was beginning to awaken, only to find out that his demi-plane, Cygnea, has turned into a beautiful paradise, where life has flourished and is in abundance. He then thinks back to all the races that his siblings had created and placed on Galbar, and he decided to create a race of his own. As he was thinking of that, however, he was shocked to find out that his body has fused with the small island he had made his resting place. Upon taking a closer look at the island, his gaze falls upon a wolf. A lifeform that should be of no significance to a godly being such as him, and yet, Ull'Yang was thrice shocked. The little wolf, Whisper, could actually resist his divine gaze for a few seconds before fainting! Ull'Yang, after pondering on the thought for some time, decided to take the wolf as his companion. He picks up, the then unconscious, Whisper from the ground and talks her into agreeing to follow him. At first, she harbored some doubts, since she was reluctant to leave her pups and her pack behind, but in the end, after Ull'Yang reassured her he would guarantee their survival, she excitedly agreed to his offer. Ull'Yang then proceeds to bless her. After a painful-looking transformation that actually felt quite pleasurable, Whisper comes to and finds out that her body is quite different than before. Her torso and arms resembled that of humanoid creatures while her lower half retained most of its animalistic form. Fur, however, still covered most of her body. That's how Luna, the Twilight Queen came to be. [b]General Abilities[/b] [list] [*][url=http://powerlisting.wikia.com/wiki/Semi-Immortality][b][i]Semi-Immortality[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Zoolingualism][b][i]Zoolingualism[/i][/b][/url]; her nature as a wolf allows her to undestand animal speech. [*][url=http://powerlisting.wikia.com/wiki/Magic][i][b]Magic[/b][/i][/url] to a limited degree. [/list] [b]Specialized Abilities[/b] [list] [*][hider=Humanoid Form] [list] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Sensory_System][b][i]Peak Human Sensory System[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Stamina][b][i]Peak Human Strength[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Stamina][b][i]Peak Human Stamina[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Speed][b][i]Peak Human Speed[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Endurance][b][i]Peak Human Endurance[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Agility][b][i]Peak Human Agility[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Durability][b][i]Peak Human Durability[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Balance][b][i]Peak Human Balance[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Flexibility][b][i]Peak Human Flexibility[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Reflexes][b][i]Peak Human Reflexes[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Healing][b][i]Peak Human Healing Factor[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Peak_Human_Accuracy][b][i]Peak Human Accuracy[/i][/b][/url] [/list][/hider] [*][hider=Werewolf Form] [list] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Bite][b][i]Enhanced Bite[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Agility][b][i]Enhanced Agility[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Dexterity][b][i]Enhanced Dexterity[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Durability][b][i]Enhanced Durability[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Flexibility][b][i]Enhanced Flexibility[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Senses][b][i]Enhanced Senses[/i][/b][/url] [list] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Hearing][b][i]Enhanced Hearing[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Smell][b][i]Enhanced Smell[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Taste][b][i]Enhanced Taste[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Night_Vision][b][i]Night Vision[/i][/b][/url] [/list] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Endurance][b][i]Enhanced Endurance[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Balance][b][i]Enhanced Balance[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Strength][b][i]Enhanced Strength[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Stamina][b][i]Enhanced Stamina[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Speed][b][i]Enhanced Speed[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Jump][b][i]Enhanced Jump[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Enhanced_Reflexes][b][i]Enhanced Reflexes[/i][/b][/url] [*][url=http://powerlisting.wikia.com/wiki/Regenerative_Healing_Factor][b][i]Regenerative Healing Factor[/i][/b][/url] [/list] [/hider] [/list] [b]Appearance[/b] [list] [*][hider=Luna, Humanoid Form][center][img]http://i.imgur.com/vAUdYZx.jpg?1[/img][/center] (minus the sword and the clothes for now...)[/hider] [*][hider=Luna, Werewolf Form][center][img]http://i.imgur.com/i5iUdPI.jpg[/img][/center][/hider] [/list] [/hider][*][hider=Mundo & Odnum, the Twin Guardians] [b]Creation:[/b] [b][color=RED]Physical[/color]/[color=green]Spiritual[/color][/b] [b](Golems)[/b] [b]Name:[/b] [b][color=gray]Mundo[/color] & [color=lavender]Odnum[/color][/b] [b]Description:[/b] The Twin Guardians are of one mind and different bodies. Spawns of the very earth, they possess an inherent attunement to it, being able to infuse their mind with it in order to collect information about their surroundings. They also possess vast physical prowess and, due to their shared mind, possess nigh-flawless coordination. They were created by Ull'Yang in order to stand by and protect Cygnea and the Reverse Peak on his behalf while he was away. They were ordered to kill every intruder/outsider that did not carry the [b][color=gold]Uthkrein[/color][/b]. [b]General Abilities[/b] [list] [*][i][b][url=http://powerlisting.wikia.com/wiki/Semi-Immortality]Semi-Immortality[/url][/b][/i] [*][i][b][url=http://powerlisting.wikia.com/wiki/Supernaturally_Dense_Tissue]Supernaturally Dense Tissue[/url][/b][/i] and everything that it encompasses. [*][i][b][url=http://powerlisting.wikia.com/wiki/Mind_Link]Mind Link[/url][/b][/i] [/list] [b]Specialized Abilities[/b] [list] [*][i][b][url=http://powerlisting.wikia.com/wiki/Seismic_Sense]Seismic Sense[/url][/b][/i] [/list] [b]Appearance[/b] [list] [*][hider=Mundo & Odnum][center][img]https://s-media-cache-ak0.pinimg.com/564x/16/bf/fe/16bffe16bafc423997604bf204325b32.jpg[/img][/center][/hider] [/list] [/hider][*][hider=Dragons] [b]Credit:[/b] [url=http://dragons.wikia.com/wiki/Dragon_Physiology_(Dungeons_%26_Dragons)]D&D Dragon Physiology[/url] [b]Creation: [color=red]Physical[/color]/[color=green]Spiritual[/color] (Species)[/b] [b]Name:[/b] [b][i]Drakan[/i][/b] racial, singual, plural. [list] [*][hider=Description] [b]Lifespan:[/b] Anywhere between 600 to 1200 years [list] [*][hider=Physiology] [b]Drakan[/b], or more commonly known as [b]dragons[/b] or [b]wyrms[/b], are giant, winged beasts closely resembling reptiles. Their wide arsenal of powerful abilities set them at the top of the food chain, making them some the most potent hunters of the natural world. All dragons have distinct age categories and grow in power and strength as they progress through those categories. Every dragon has both a breath weapon and an array of supernatural abilities, including an aura that induces overwhelming fear. All dragons also have the same basic body structure. [list] [*][hider=External Anatomy] Covered in scales and in possession of four legs and a long, writhing tail, a dragon appears to be a giant reptile at first glance. Nevertheless, dragons are a classification unto themselves, with characteristics of predatory mammals as well as reptiles. In fact, a dragon’s external anatomy — with four legs directly beneath the body rather than splayed to the sides — is more mammalian than reptilian. [list] [*][hider=Sensory Organs] At the center of a dragon’s eye is a thin, vertical pupil, like that of a cat. Whereas a cat’s pupil expands to admit more light in dark areas, however, the expansion of a dragon’s pupil allows primal energy flowing in the creature’s bloodstream to emanate from the pupil. This minute absorption of magic grants a dragon night vision. Dragons do not have external ears. As with snakes, an internal mechanism detects sounds. From the outside, the only evidence of this mechanism is a tiny hole between the scales. Some dragons have frills or fringes of scales along their heads; in such cases, one such set of scales might surround the auditory canal, focusing sound inward in a manner similar to that of a mammal’s external ear. These scales are not, however, a necessary part of the design. Due to their scales and thick hides, dragons have a poor tactile sense. Hence, a dragon can be comfortable sleeping on jagged and rough surfaces, as long as the pile vaguely conforms to the dragon’s shape. Dragons are, however, sensitive to pain. Anything capable of penetrating their hide and scales receives their full attention. A dragon’s sense of smell is split between its nostrils and its tongue. The nasal aperture can detect odors from a great distance, but that aperture is less capable than the tongue of differentiating an odor’s components. When a dragon draws near the source of an interesting scent, its flickering tongue identifies and pinpoints various odors, much as a snake’s tongue does. The tongue is also a dragon’s organ of taste. Dragons can detect nuances of flavor better than humanoids can. For example, a dragon could describe every ingredient of a stew after ingesting a single large mouthful. [/hider] [*][hider=Jaws and Teeth] As with the common crocodile, the muscles that close a dragon’s jaw are more powerful than the ones that open it — yet only the mightiest foe could hope to hold a dragon’s jaw shut if a dragon wants to open it. The teeth, also resembling those of a crocodile, include fangs for tearing and puncturing, incisors for severing flesh from bone, and a series of molars for gripping and grinding. The jaw can also unhinge, stretching a dragon’s maw to massive proportions similar to the way a snake’s jaws unhinge. Dragons rarely display this ability, because they use it only to bite larger foes or to swallow prey too tough to be torn into smaller bits. The throat can stretch wide enough to accommodate anything the unhinged jaws can encompass though swallowing something so large that a dragon must unhinge its jaw is a painful experience. A dragon’s teeth and fangs consist of a hard substance more closely related to the substance of a dragon’s bones than to the enamel and dentin that comprise the teeth of most creatures. Similarly, the interior of the tooth resembles marrow more than it does pulp. A dragon grows a new set of teeth each time it increases in size. Between these periods, if a dragon loses a tooth, it has to do without unless it has a means of healing magically. [/hider] [*][hider=Spines, Claws, and Horns] All dragons have some combination of protrusions in the form of spines, claws, horns, or all three. These protrusions are made of a substance similar to that of dragons’ teeth. They are not keratinous, as are the horns of most horned animals, nor have they the same composition as dragon bones though they’re close. Spines are anchored in muscle, connected to the skeleton by a series of ligaments. Claws and horns connect directly to the skeleton. Horns and spines grow as a dragon grows. Its claws, like its teeth, fall out and regrow when a dragon increases its size. A dragon’s feet have both reptilian and avian characteristics. A foot normally has three forward-facing claws plus a single claw near the rear of the foot, though a significant minority of dragons has four forward-facing claws. The rear claw normally faces backward when a dragon is walking or running, but it can twist forward to serve as something akin to an opposable thumb. Although the rear claw is not fully prehensile or as dexterous as a human hand, it does allow a dragon to grip objects and even to use tools or writing styluses if they’re properly sized and designed for draconic use. [/hider] [*][hider=Scales]The texture of a dragon’s hide depends, in part, on a dragon’s variety. Some dragon's outer layer of scales may feel rough and leathery, like that of an alligator, whereas other's scales might generally feel smoother, like hardened snakeskin. These tendencies are not absolute. Dragons of different bloodlines might have markedly different textures. In any case, individual scales are more or less the same. The way they fit together determines the skin’s texture. Larger scales, such as those that cover the head, neck, and back, connect to the skin at one end and overlap neighboring scales at the other. This arrangement creates a layer that resembles scale armor or shingles on a roof. Smaller scales, such as those that cover a dragon’s underside, rest side by side rather than overlapping. Dragon scales are slightly more flexible than steel and substantially stronger, making them perfect armor. Unfortunately for those who desire to make armor from dragon scales, harvesting scales is difficult, and armor constructed from such scales lasts only a few weeks after it is taken from a living dragon. Although it's possible to magically enhance dragon scales in order to create unique sets of magic armor; it's virtually impossible to construct a long-lasting, plain armor from harvested scales with common blacksmithing techniques. A dragon never sheds its skin, since its scales grow slowly throughout the course of its life. It occasionally loses individual scales through injury or illness or as a result of natural molting. These patches remain bare for a few months at most before replacement scales grow large enough to fill the gap. [/hider] [*][hider=Wings] A dragon’s wings are simple in structure. Each consisting of a membrane of thin hide stretched across a structure of lightweight bones, like a bat’s wing. Each wing is large enough that nothing short of numerous large tears can threaten a membrane’s integrity. As a result, it’s difficult to injure a dragon so severely that it cannot fly. Such tears heal relatively quickly. [/hider] [/list] [/hider] [*][hider=Internal Anatomy] Many details that differentiate dragons from other creatures are internal. Although a dragon’s scales and flesh somewhat resemble those of reptiles, a different story unfolds underneath... [list] [*][hider=Major Organs] [center][hider=Reference][img]http://i.imgur.com/W0aCtUQ.png[/img][/hider][/center][list] [*][hider=Brain (1)] A dragon’s brain is large both in absolute terms and as a proportion of body mass. A significant part of the brain is dedicated to memory and reasoning, and other parts control two functions unique to dragons: the mystical power of the eyes and the channeling of learned behaviors into the instinctive, “reptilian” brain. Directly above the sensory centers of the cerebral cortex, a dragon has an extra growth — a miniature lobe — that has a direct synaptic connection to the optic nerves. It is this growth that generates a dragon’s frightful aura. Although not a true gaze attack, the effect emanates from the eyes, which might be why beings of inferior intelligence may find the gaze of a dragon hypnotic. This miniature lobe draws mystical power from blood that flows through the brain. After a dragon expends that power, it must concentrate for a few moments to reinvigorate the lobe and thus ready the ability for another use. The second major factor that sets a dragon’s brain apart from those of other creatures is the connection of the learning and memory portions of the brain with the so-called reptilian brain, which is responsible for rage, the fight-or-flight mechanism, and other instinctive behaviors. Thick clusters of synapses form this connection, incorporating anything a dragon learns into its instinctive behavior. Learned techniques such as effective combat and hunting tactics become an innate part of the wyrm’s automatic responses. Knowledge even passes to offspring. Young dragons inherit all their parents’ instincts and reactive behavior, including those traits that the parents have developed from their own memories and experiences. [/hider] [*][hider=Larynx & Trachea (2 - 3)] The larynx contains an array of vocal cords capable of producing a wide array of sounds. Although most dragons prefer to speak in a narrow range of tones, a dragon can produce any sound from a dull rumble to a shriek so high-pitched that's borderline undetectable. The trachea, as in most creatures, is the passage for a dragon’s respiration. [/hider] [*][hider=Lungs (4)] The lungs take up an enormous portion of a dragon’s chest cavity, given that they must oxygenate the blood for such a massive creature. They more closely resemble avian lungs than those of reptiles or mammals. They extract oxygen on both inhalation and exhalation. [/hider] [*][hider=Heart (5)] A dragon’s heart is the source of its dragon’s power. This huge, four-chambered organ pumps strongly enough to send blood flowing throughout the enormous beast. If a dragon’s heart could be filled with granite, the strength of the heart’s constriction would crush the stone to powder. The heart also generates the elemental energy that grants dragons their breath weapons and other powers. It is a dragon’s most magical aspect. Without the mystical energy distributed by their hearts, dragons might be merely intelligent lizards. This energy suffuses the entire body through the blood. For parts of the body that require more focused power, the fundamentum is a more direct conduit. A dragon’s blood is somewhat thinner than regular blood and is darker, appearing black in dim lighting. The blood’s temperature depends on the variety of dragon. Some dragon's blood might give off steam while other's might be barely above freezing, and so forth. [/hider] [*][hider=Fundamentum (6)] The fundamentum is an organ unique to dragons. Once thought to be the source of a dragon’s breath weapon, the fundamentum is an enormous blood vessel, like an extremely large, complex artery. The fundamentum channels the energy-rich blood from the heart directly into the upper stomach of a dragon’s gizzard. When examined outside a dragon, the fundamentum looks something like a rubbery hose, with a muscular outer layer capable of pumping blood similar to the way the heart does. This outer layer allows the fundamentum to constrict and open rapidly from one end to the other, propelling a wash of blood into the upper stomach. [/hider] [*][hider=Gizzard (7)] The gizzard of a dragon contains two hollows: a smaller “upper stomach” and the gizzard chamber. Elemental energy, transferred from the heart through the fundamentum, remains in the upper stomach until needed. This energy either aids in digestion — in which case it flows into the gizzard whenever food arrives from the esophagus — or it comprises a dragon’s breath weapon. In truth, “breath weapon” is a misnomer, since the fire, poison, acid, or other substance discharges not from the lungs but from the upper stomach. The stream of energy is more accurately vomited than exhaled. Traces of this energy might leak from a dragon’s upper stomach into the esophagus, mouth, and nostrils, from which they might emerge as puffs of smoke or wisps of poison — another reason the uninformed might believe that the breath weapon is part of the respiratory system. This leaking energy also causes the damage dealt by most dragons’ bite attacks. After food reaches the gizzard, the hard plates inside the organ, similar in composition to the horns and teeth, grind it up. The upper stomach bathes the swallowed food in energy from its pool. [/hider] [/list] [/hider] [/list][list] [*][hider=Muscular System] [center][hider=Reference][img]http://i.imgur.com/XvLZKI0.png[/img][/hider][/center]The musculature of a dragon somewhat resembles that of a great hunting cat from neck to rump and that of a constrictor serpent along the neck and tail. The area that defies comparison is the area at the wing-base and along the chest. Wing and chest muscles are dense and larger than any other muscle group in Drakan anatomy. Despite their great power, however, they could not provide lift to such a massive beast without magical assistance. It is the elemental energy coursing through a dragon's cardiovascular system contributes to the beast's ability to fly. According to this theory, magic in the wings grants a dragon strength beyond that provided by the muscles. The alar pectoral (1) is the main flight muscle, used on the wing’s downstroke. The alar latissimus dorsi (2) draws the wing up and back, and the alar deltoid (3) and alar cleidomastoid (4) draw them up and forward. The muscles of the wings themselves serve primarily to control the wings’ shape, aiding a dragon’s aerial maneuverability. The alar tricep (5) and alar bicep (6) fold and unfold the wings, and the alar carpi ulnaris (7) and alar carpi radialus (8) allow the wings to wrap and twist. In addition to being the strongest muscle group in a dragon’s body, the pectoral muscles are also the most enduring. Enormous quantities of blood flow in and out of the muscles regularly, sweeping away — or even destroying, thanks to the blood’s innate energy — toxins that cause fatigue. A dragon can fly for many minutes at full speed, for hours at a reasonable pace, and for days on end if it relies substantially on gliding and updrafts. Dragons maintain their average overland flight speeds by switching back and forth between true flight and periods of gliding. [/hider] [*][hider=Skeletal System] [center][hider=Reference][img]http://i.imgur.com/aIOhneQ.png[/img][/hider][/center]A dragon’s skeletal system consists of more than five hundred separate bones. As with the muscular system, the skeleton between a dragon’s neck and rump — the bones of its legs and torso — somewhat resembles the skeleton of a great feline, although the neck and tail bones more closely resemble those of serpents. The bones in and around the wings, like the muscles thereof, defy comparison. Dragon bone is strong. In fact, it is stronger than any known non-magical material other than adamantine, in terms of the amount of pressure it can withstand. As with scales, when bone is removed from a dragon’s body, it becomes relatively brittle. If a person were to consider dragon bone as a building material, good quality stone or heavy wood would ultimately make better choices because of their comparable durability and wider availability. Dragon bones are hollow like those of birds, making them remarkably light for their size and strength. The marrow within is yet another repository of the elemental energy that flows through the bloodstream. The sternum (1) serves as an anchor for a dragon’s flight muscles, and the scapula draconis (2) supports the wing. The metacarpis draconis (3) and alar phalanges (4) in each wing support the wing’s flight surface. [/hider] [/list] [/hider] [*][hider=Metabolism] People assume that dragons are cold-blooded due to their apparently reptilian nature. In truth, a dragon does not depend on the environment for warmth, but rather maintains a consistent internal temperature. By broad definition, that makes dragons warm-blooded, but true warm-blooded creatures maintain their body temperature by increasing their metabolic rate when the environment grows cold and by slowing their metabolism and shedding heat — through sweating, panting, or similar methods — when the environment warms. The elemental energy flowing through a dragon's bloodstream, on the other hand, maintains the wyrm's proper range of internal temperatures, regardless of external environment. Even dragons whose breath weapons have no intrinsic temperature requirements — such as breath weapons of poison or acid — use that energy to maintain internal heat. Naturally, dragons that have fire or heat-based attacks maintain the highest body temperatures while those that use frost or cold-based attacks maintain low body temperatures. A dragon can enter a long sleep similar to a state of hibernation. Such a sleep allows the creature to pass decades or even centuries without waking. Dragons might enter this sleep as a way of surviving periods of famine without having to find a new lair, grieving the loss of a loved one, or withdrawing from the world out of sheer boredom. [list] [*][hider=Diet] Because dragons make use of supernatural energy as part of their digestive process, they can consume and digest all sorts of food. They can also consume substances that wouldn't qualify as food to other living creatures. Dragons are predators — instinctive hunters at the top of the food chain. They find meat and other organic material the easiest fare to digest. When meat is unavailable, dragons resort to eating large plants such as trees and large bushes. In emergencies, when the alternative is starvation, dragons might eat anything they can swallow: dead wood, rock, and other inorganic materials are all fair game. However, dragons find these substances distasteful. Furthermore, since rock, for instance, holds little nutritional value, a dragon must eat a lot more of such a substance than it needs of organic material — at least as much as its own body weight per day to maintain health. Dragons consider such measures humiliating, to the extent that some dragons prefer to starve for a time rather than depend on food they weren't meant to eat. The elemental aspect of a dragon’s digestive system, in addition to allowing the creature to eat substances others cannot, also makes it hyper-efficient at digesting meats and other normal foods. Although a dragon can consume more than half its body weight in such food over the course of a day — and many do just that, with sufficient prey a dragon needs to eat only about 15 to 20 percent of its body weight in organic food on a daily basis. At the other end of the scale, a dragon must eat an obscene amount of food to gain weight. Dragons might make use of their breath weapons even when hunting prey that could not possibly survive a melee encounter. Some dragons breathe on prey that is already dead. Since dragons use the same energy in digestion that they use for their breath weapons, they find it easier to digest prey that they have already bathed in their particular form of energy. [/hider] [/list] [/hider] [/list] [/hider][*][hider=Life Cycle] More so those that of other creatures, a dragon’s life cycle and life span shape its capabilities and even its personality. Barring violence or disease, even the shortest-lived dragon can expect to see a score of centuries. A dragon's life cycle is divided into four main age groups: young, adult, elder, and ancient. In truth, dragons must first pass through an earlier stage that few adventurers see: wyrmling. They also pass through a final stage called twilight. [list] [*][hider=Mating] Although the specifics of mating rites and relationships vary from one kind of dragon to another, several commonalities exist. Young dragons can mate, and might do so out of sheer biological urge — or even, at times, for love—but they are rarely prepared to rear young. They might abandon clutches of eggs wherever the eggs will have a decent chance of survival. Few eggs left in this way survive — and dragons that hatch from them might not learn to fend for themselves well enough before becoming prey. By the time they reach adulthood, even evil or selfish dragons have developed a measure of parenting instinct. They keep their eggs in their lairs, watching over them to ensure safe incubation. Most mated pairs remain together until the eggs hatch, though at other times a single parent — often the female but sometimes the male — cares for the eggs alone. Sometimes the adults stay together even after the eggs hatch, staying together until the hatchlings can fend for themselves, at which point the pair splits up. Elder dragons lay eggs less often than adults do but treat them with the same care. Ancient dragons almost never produce offspring, but those that do are highly protective—more so even than adults. A few dragon varieties are monogamous, mating with the same partner every cycle while others have multiple partners throughout their lives and retain little emotional attachment to former mates. Both male and female dragons become fertile roughly halfway through the young stage of life and remain so until well into their ancient years. The urge to mate emerges at roughly the same time that fertility takes hold, grows to its height during the early adult stage, and fades — sometimes slightly, sometimes to nothing — at the late elder or early ancient stage. [/hider] [*][hider=Eggs] Dragons lay eggs in small clutches, the exact number varying according to the kind of dragon. Females can lay eggs as often as once per year but rarely do so that frequently. Dragons have a greater degree of influence over their own reproductive systems than humanoids do. Although a female dragon cannot completely control whether or not mating produces fertile eggs, the chance of fertilization falls dramatically if the dragon does not wish to reproduce. One of the parents — usually the female — typically locates the nest deep in the lair. The nest consists of a mound or pit where the parent gathers the eggs and buries them in sand, dirt, snow, leaves, or whatever medium is best suited to the dragon and to the environment. The average dragon egg is about the size of a small rain barrel. Eggs normally have the same color as the dragon variety, though somewhat duller in hue. They are roughly ovoid and have a texture somewhere between dragon scale and stone. When first laid, a dragon egg has resistance to the energy type of its parents' breath weapon (Mixed breed dragon eggs have resistance to one parent’s damage type, and don’t survive if the other parent is incautious with his or her breath.) As the egg nears hatching, the shell grows harder but more brittle, and that resistance diminishes. By the time the wyrmling is ready to hatch, the egg has no resistance at all. Incubation time varies according to the variety of dragon. In all cases, the eggs are fertilized inside the female and are ready for laying roughly one-quarter of the way through the incubation period. [/hider] [*][hider=Stages of Life][h3]Hatchling[/h3][hr]When a wyrmling is ready to hatch, it begins feeding on the inside of the egg’s shell, absorbing the remaining nutrients. This activity strengthens the young dragon and weakens the shell. The wyrmling then breaks free by clawing at the sides, pressing against and cracking the shell with brute strength, and blasting the shell occasionally with its own already developed breath weapon. [h3]Wyrmling[/h3][hr]A newly hatched dragon has a full array of abilities. Although inferior to those of a young dragon, these abilities are sufficient for the wyrmling to take care of itself, at least against relatively weak threats and predators. Although an emerging wyrmling is sodden and somewhat awkward, it can run within hours of hatching and can fly within a day or two. A wyrmling’s senses are fully acute, and—due to the interweaving of a dragon’s centers of memory and instinct—it is born with a substantial amount of its parents’ knowledge imprinted in its mind. Even so, a dragon is not born with the full memories of prior generations. Rather, a wyrmling has a grasp of the generalities of the world and of its own identity. It knows how to move, how to use its innate abilities, who and what its parents are, and — perhaps the most important — how to view the world around it. This awareness is one reason that even the youngest dragons are capable of surviving to adulthood. Parents might accompany a wyrmling on its earliest hunts, to protect it and to make certain it knows how to hunt efficiently. Wyrmlings left to fend for themselves and wyrmlings that don’t have protective parents still must leave the nest within a few days of hatching to find food. By the third or fourth foray, even solicitous dragon parents let wyrmlings hunt on their own, lest the wyrmlings grow too dependent on parental assistance. Wyrmlings spend a few years dwelling with one or both of their parents. Some parents welcome this time as an opportunity to teach their offspring lessons beyond its inherited knowledge: the best areas to hunt, what to look for in a lair, and other knowledge a growing dragon needs to gain. Other parents look on wyrmlings as necessary evils: competitors for resources and for space in the lair that must nevertheless be tolerated for a brief time. Only evil dragons that lack any parenting instinct, although extremely rare, consider forcing a wyrmling to leave the nest early. A wyrmling whose parents abandoned it before it hatched or could not care for it after it hatched takes longer to hone its abilities. It still has the advantage of its inherited instincts, but the lack of a teacher makes perfecting its abilities an arduous task. Some wyrmlings manage to do so on their own, through trial and error. Others seek out mentors of their own kind. Even an evil dragon might willingly take on a short-term apprentice if the younger dragon shows adequate respect, such as material gifts. These relationships rarely last more than a few months, because the older dragon inevitably begins to view the younger one as a rival. The younger dragon either departs or ends up on the menu. Although wyrmlings are small and weak by dragon standards, a wyrmling is roughly the size of a large wolf or a full-grown human. Even at their youngest, dragons have few natural predators. [h3]Young[/h3][hr]By the time a wyrmling becomes a young dragon, it has grown to roughly the size of a horse, and its lairing and territorial instincts are stoked into a raging fire. A young dragon must leave the nest (if it has not already done so) before territoriality and greed transform the parent-child relationship into a bitter rivalry. The relationship between a dragon and its full-grown offspring depends on the individuals in question. For the most part, dragon parents and children retain a loving relationship; though they do not share territories, they harbor affection for each other and render assistance if the other is in danger. A rare few go the opposite route, treating their parents or offspring as competitors for resources — highly dangerous competitors at that since each knows the other so well — and end up violently at odds. The first task of a young dragon is to find a lair of its own. This task can prove challenging because the territory the dragon knows belongs to either a parent or a mentor. Thus, a young dragon must depart the region it knows best to find a spot isolated enough to serve as a lair, yet still near enough to viable hunting grounds to make foraging possible. Young dragons use existing structures (such as abandoned castles or mines) or natural hollows (such as caves) for their lairs. Later in life, when a dragon has more power, knowledge, and confidence, it might build, or find others to build, a better home. At the young stage, though, it just needs to find something viable. [h3]Adult[/h3][hr]Adult dragons revel in the fact that they are among the mightiest predators in, particularly if they have had a successful youth. At this age, adult dragons seek to expand their territories dramatically or even to move their lairs, abandoning whatever haphazard sanctuary they might have found as youths in favor of larger, more comfortable, or even custom-built homes. These efforts sometimes pit them against other dragons or territorial creatures. Thus, adult dragons are the most likely to initiate combat with other wyrms. [h3]Elder[/h3][hr]By the time it becomes an elder, a dragon has likely found or created its permanent lair and has well and truly established its territory. Although a few elder dragons continue to expand their domains, most are content with their holdings (barring environmental changes or famine) and are more likely to be the defender against encroaching younger dragons than they are to initiate such conflicts. Elder dragons have lived long enough that they have fully adopted the long view in terms of their goals and efforts. Unless they are acting in immediate defense of their territory or offspring, there is hardly ever a reason to hurry, and it is better to do something right then to rush. To fill the time between, they will entertain their minds with puzzles, whether benign pursuits or malicious scheming as well as the accumulation of knowledge and magical treasures. [h3]Ancient[/h3][hr]By the time it becomes ancient, a dragon ranks among the most powerful creatures to walk the earth. Its lair is nigh impregnable. Its name (or at least one of them) is known far and wide among dragons and humanoids both. The dragon has survived longer than most nations. The truth is, the dragon doesn’t have much left to do. The dragon’s territory is as large as the dragon wants it to be. If the dragon wants to manipulate and control the nearby communities, it does so. Few rivals exist with sufficient power to offer the dragon anything resembling sport. For an ancient dragon, perhaps the greatest challenge is staving off boredom. Some ancients spend years hibernating for lack of anything better to do. Others ignite conflict, invading other dragons' territories or inspiring humanoid allies to go to war, in hopes of finding a challenge to pass the time. A few revert to behaviors of younger dragons, hunting and raiding at whim. Some devote themselves fanatically to whatever religious beliefs they hold, or seek out new ones. [h3]Twilight[/h3][hr]Even dragons eventually succumb to the ravages of age. As death approaches, the wyrm enters a state dubbed as "the twilight." Although the average age of a twilight dragon is within a couple of decades of maximum age, some dragons enter the twilight more than a century earlier. Others enter twilight only in the last few years of life. Some never enter twilight, going overnight from full, ancient health to death of old age. Twilight is the only time during a dragon's life span when the creature grows weaker rather than stronger. Precisely how this weakening develops differs from dragon to dragon and appears to have no correlation with the dragon's variety. [h3]Death[/h3][hr]The mighty dragons, despite all their power, are still mortal. With the exception of those who extend their existence by unnatural means, death eventually comes to them all. Most dragons die in battle — defending their territory from rivals, invading other wyrms' territories, or falling victim to the business ends of humanoid adventuring parties' swords and spells. Those who reach the end of old age find themselves in a quandary. Although some dragon varieties can will themselves to die, others do not have that capability. Thus, those powerful or lucky enough to reach old age face the slow decline into twilight, further weakening, and, eventually, death. [/hider] [/list] [/hider] [*][hider=Society]Although dragons are very territorial and aggressive towards other dragons they think are invading their area of influence; all Drakan have one thing in common and that is respect for seniority and a deep sense of responsibility towards their respective clan. Although most dragons distance themselves from their parents after they leave their protective wings, even the weakest and most insignificant dragon takes pride in its lineage. [list] [*][hider=Psychology]Dragon psychology centers on a nature tempered by strong cultural ideals. From a fierce intensity and a well-developed sense of self, sprouts a resolve born of an honest desire to be the best one can be and to be worthy of one's heritage. Tradition focuses the inner ego with principles of personal excellence, honor, and wisdom. Strongly emotional, dragons approach life with a natural enthusiasm. Passion comes easily, and dragons readily invest themselves in the tasks set before them. At its simplest and perhaps basest level, this fervor expresses itself in extremes of feeling — dragons don't hide anger or joy. Such emotion also surfaces as ferocity in battle, especially when dragon feels their resolve faltering. When failure comes into view as a possibility, dragons become more tenacious. This is partly because a healthy self-image is common among Drakan. Few dragons are timid or reserved, except as a matter of showing proper respect to others. Guided by their respective personal morals, dragons look out for themselves, along with those creatures and items they value. They have no trouble asking for/taking by force what they need or taking time to improve their abilities. And they expect others to do the same. [/hider] [*][hider=Clans]Although most of the time, their overly independent nature gets the best of them and as a result, making living in large groups and the formation of societies very difficult, all dragons from the moment they are born belong to a clan. Clans, which play an enormous role in the life of dragons, are led by wizened, aged clan-masters, preferably ancient dragons. However, since it's so rare for a dragon to actually stay alive for so long, it's usually elder dragons that are appointed this position. They are chosen for their ability to lead and to provide guidance to the younger generations, should they come looking for it. All clans have reputations, for good and ill, that often last for generations. A dragon's actions are expected to bring favor and good will to his or her clan, improving this reputation. For this reason, dragons typically go by their clan names rather than their family names, hoping to bring honor and glory to their clan. This pressure to either right the wrongs of the past or continue a clan's glory can define a dragon's life. Some dragons flee from the imposing responsibilities their clan puts on them, choosing infamy over such a burden. Others accept the responsibility or even turn it into an additional drive for their ambition, hoping to one day become the clan-master. [/hider] [/list] [/hider] [/list] [/hider] [/list] [b]Appearance[/b] [list] [*][hider=Various Sub-species] [center][img]http://i.imgur.com/VTnjuP7.jpg[/img] [img]http://dnd.wizards.com/sites/default/files/media/images/news/2000-2007.jpg[/img] [img]https://mackenziesdragonsnest.files.wordpress.com/2015/10/horns.jpg[/img][/center] [/hider] [/list] [/hider] [/list] [indent][h3]Constructs/Other Objects and Concepts[/h3][/indent][list] [*][hider=The Sunderer] [b]Creation: [color=RED]Physical[/color] (Weapon)[/b] [b]Name: [color=CRIMSON]Sunderer[/color][/b] [b]Description:[/b] In its original shape, Sunderer is a mithril alloy-based metal rod of medium thickness. Its normal reach measures to about ten feet, but due to special enchantments forged by Teknall and Ull'Yang, can change its size and shape according to the needs of the wielder. Crafted by [b][color=Peru]Teknall[/color], the Divine Craftsman.[/b] [b]Inherent Abilities[/b] [list] [*][b]Essence Absorption - [/b]The magical quality inherent to mithril allows for the wielder of the weapon to infuse if with their magical essence, which then, in turn, can be used for a variety of purposes. [/list] [b]Specialized Abilities[/b] [list] [*][b]Morphing - [/b] The wielder of a morphing weapon can reshape it into any other weapon or tool. [*][b]Sizing - [/b] The wielder of a sizing weapon can change its size as they see fit. For example, the weapon can be elongated to increase its reach or shrunk to the size of a grain of sand, among other things. [*][b]Weight - [/b] A weapon with the weight enchantment weighs just a few pounds in the hands of its original wielder. However, its weight increases to immeasurable numbers should any other creature try to wield it, making it nigh-unliftable to all but a few beings in existence. And even then, those beings that can lift it in that condition find it hard to actually wield it in a fight skillfully. However, an exception to this rule is the ones who wield the [color=gold][b]Uthkrein[/b][/color]. To those who are branded by Ull'Yang, they can use this weapon as if they were it's owner and as such, the weight enchantment does not impede them at all. [*][b]Storage - [/b] A weapon with the storage enchantment can also act as a storage, should the user will it so. The weapon itself is magically fitted with an extradimensional pocket that can hold both living beings as well as non-living objects. [/list] [b]Appearance[/b] [list] [*][hider=Sunderer] [center][img]http://33.media.tumblr.com/5e3a321e3cfa3ebc8e04a272da4156e1/tumblr_inline_nk1rd1GtMd1rbi2x4.jpg[/img][/center] [/hider] [/list] [/hider][*][hider=The Magnastone] [b]Creation: [color=RED]Physical[/color]/[color=GREEN]Spiritual[/color] (30 MP Artifact)[/b] [b]Name: [color=lavender]Magnastone[/color][/b] [b]Description:[/b] The Magnastone is the divine construct within which Ull'Yang's core and true self, reside. Much like the heart of a mortal being, The Magnastone acts as a conduit for Ull'Yang's power, channeling his divine essence from within to the rest of his body as well as acting as a seal that suppresses the destructive properties of his nature as a star, enabling him to directly come in contact with mortals should he so desire. As mentioned earlier, the Magnastone acts as a pocket space that holds Ull'Yang's core. The space inside the stone is enough to enable Ull'Yang to go supernova and then reconstruct himself without worrying for the destruction of his surroundings. The Magnastone was refined by Ull'Yang in an effort to remove the shackles his nature as a star imposed upon him, namely being unable to move unhindered in the Universe as well as instantly annihilating everything around him due to the immense amount of radiation and heat emitted by his stellar body. Post-refinement, Ull'Yang's effect on his surroundings has been greatly diminished; his destructive properties have been contained into a ten-meter radius around himself. Within this ten-meter radius, the environment around Ull'Yang is greatly affected by his presence. The earth beneath him loses all of its moisture and cracks whilst the plants wither. His very contact with the atmosphere causes the water molecules in it to evaporate, creating wisps of steam that appear as if they come out of his body. Occasionally, the steam accumulates with time over his head and creates a mini cloud and in rarer cases, it can transform into a raincloud that rains down upon him. The water then, in turn, evaporates once more when coming in contact with him and so on and so forth, effectively creating a mini water cycle inside the ten-meter radius. As for the physical properties of the stone itself; through the refinement of Ull'Yang's core, the Magnastone is, of course, inherently hot. No being, be it mortal or divine, can come in contact with the stone and not risk burning themselves. And if it wasn't just that, the stone is also practically unliftable by mortal hands. Divine beings geared towards strength might be able to lift it, but then they would have to be able to bypass its immense temperature. Divines can also use their essence to try and lift the stone from a safe distance, but that would take a great deal of concentration - risking leaving themselves exposed to attacks - as well as a great deal of skill in the manipulation of divine essence and massive essence reserves since the stone's heat causes a corroding effect on any essence not originating from Ull'Yang. Aside from all that, the Magnastone also emits a different color of light and causes Ull'Yang's divine essence to change colour depending on the stage of stellar evolution he is at any given point in time. When he is a [b]MSS[/b], the colour is [color=gold][b]gold[/b][/color]. When he is a [b]Red Giant[/b], the colour is a deep [color=orangered][b]orange-red[/b][/color]. When he is a [b]White Dwarf[/b], the colour is a pure [b]white[/b] and when he is a [b]Neutron Star[/b], the colour is that of an energetic [color=blueviolet][b]blue-violet[/b][/color]. If Ull'Yang is a [b]Black Dwarf[/b] or [b]Black Hole[/b] then he's dead or dying and his essence is invisible to the naked eye. [b]Appearance[/b][list] [*][hider=The Magnastone][center][img]http://orig01.deviantart.net/e41b/f/2007/203/1/4/golden_orb_by_aziznatour.jpg[/img][/center][/hider][/list] [/hider] [*][hider=The Uthkrein] [b]Creation:[/b] [color=GREEN][b]Spiritual[/b][/color] [b](Symbol)[/b] [b]Name:[/b] [b][color=gold]Uthkrein[/color][/b] [b]Description:[/b] The Uthkrein is the personal crest/symbol of Ull'Yang. Uthkrein means the [i]'order of the sun'[/i]; Ull'Yang bestows this symbol to those he deems worthy or of use to him. Once branded with this symbol, a living being can use it for many things. [list] [*]The symbol can be used as a key to open a portal to Ull'Yang's plane, Cygnea. This is the only other way to gain entry into the plane, aside from being brought there by Ull'Yang himself. To create the portal, the branded can pour their essence into the symbol and then simply imagine a door opening in front of them. The symbol will then use their essence to materialize said entrance for a limited amount of time. [*]Aside from a key, the Uthkrein is also a form of identification. If a person is branded with the Uthkrein, that means that they are allowed by Ull'Yang to roam the lands of Cygnea. The Twin Guardians of the Reverse Peak or any other Guardian created by the Stellar God will not act hostile towards said person, but that doesn't mean they are safe from everything. The various beasts and animals inhabiting the plane of Cygnea [b]will still be aggressive[/b] towards the branded. [*]One further use of the symbol is to act as a filter for the immense amount of positive essence permeating through the plane. Because of the presence of the symbol, the branded is protected from the harmful side-effects of the positive essence. [*]Additionally, the Uthkrein gives the branded a direct line of communication with Ull'Yang himself. However, that does not mean that Ull'Yang will always answer the branded's call. [*]Last but not least, being in possession of Ull'Yang's brand gives the branded the ability to wield all the divine weaponry created by or in collaboration with another god for Ull'Yang. [/list] [b]Appearance:[/b] [list][*][hider=The Uthkrein][center][img]https://i.imgur.com/21aFZBp.png[/img][/center][/hider][/list] [/hider] [*][hider=Cygnea Godworld] [b]Creation:[/b] [b][color=RED]Physical[/color]/[color=GREEN]Spiritual[/color] (Godworld)[/b] [b]Name:[/b] [color=purple][b]Cygnea[/b][/color] [b]Description:[/b] [indent]Cygnea is the demi-plane and personal realm of the Cosmic God, Ull'Yang. An unbiased paradise located inside and coexisting with the Material Plane. Her stunning mountains, rolling hills, deep forests, and vast oceans all match a visitor's expectations of a paradise, but Cygnea also contains mysteries that lead to enlightenment. A vast land of untamed wilderness and wild passions, Cygnea is the plane of benevolent chaos. Freedom and self-sufficiency abound here, personified in the dragons native to the plane. In Cygnea, selfless cooperation and fierce competition clash with the violence of a raging thunderstorm, but such conflicts never overshadow the lofty concepts of bravery, creativity, and freedom unhindered by rules or laws.[/indent] [i][b]Cygnea[/b] has the following traits:[/i] [list] [*][b]Normal Gravity[/b], as is present in the Material Plane. [*][b]Erratic Time[/b]; 1 year on the Material Plane is converted to 2 Cygnean years. [*][b]Self-Contained/Finite Shape[/b]; Cygnea possesses a spherical shape with her borders wrapping in on themselves, depositing the traveler - or anything else for that matter - on the other side of the map. Of course, oceans and land are exempt from this or else... chaos! [*][b]Divinely Morphic[/b]; Specific unique beings (deities or demigods) have the ability to alter objects, creatures, and the landscape on planes with this trait. They may cause these areas to change instantly and dramatically, creating great kingdoms for themselves. Ordinary characters find these planes similar to the Material Plane in that they may be affected by their spells and physical effort. [*][b]Minor Positively-Dominant[/b]; Due to Ull'Yang's unique essence permeating the very fabric of Cygnea, the plane can be characterized as a riotous explosion of life in all its forms. Colors are brighter, fires are hotter, noises are louder, and sensations are more intense as a result of the positive energy of the stars swirling through the plane. Visitors or intruders are advised to prepare in advance. Even though every bit of this plane glows brightly with a positive divine essence, this power is dangerous to mortal forms which are not made to handle it. That is, every being not originating from Cygnea, created by Ull'Yang himself or, at the very least, possessing the [color=gold][b]Uthkrein[/b][/color]. An unprotected character on this plane swells with power as positive energy is forced upon them. Then, because their mortal frame is unable to contain that power, they are immolated, like a mote of dust caught at the edge of a supernova. [*][b]Normal Magic[/b], as is present in the Material Plane. [/list] [b]Appearance:[/b] [list][hider=Credit@WrongEndoftheRainbow][center][img]http://i.cubeupload.com/RYkayt.png[/img][/center][url=http://www.roleplayerguild.com/users/wrongendoftherainbow]LINK TO HIS RPG PROFILE[/url][/hider][/list][indent]Cygnea is a vast, self-contained realm. Five large continents can be found in it, four spanning the four cardinal directions and the fifth one right in the middle of the realm. To the north, the Black Continent is a land of white. Mountainous and cold, this land of snow can prove to be especially deadly to the unprepared traveler. Filled with vast expanses of [url=https://photosalpespaca.files.wordpress.com/2013/02/montagne-foret-neige-photographie.jpg]coniferous forests[/url] and [url=http://openwalls.com/image/8180/forest_cold_river_1680x1050.jpg]roiling rivers[/url] whose water is just above freezing temperature, the Black Continent's hidden beauty will not be appreciated by many. Those, however, that can endure the harsh conditions and traverse to its deepest parts can obtain fruitful opportunities like no other! To the east, the White Continent's ever-changing climate is sure to pose a challenge to all travelers. It is equally filled with [url=http://www.aethier.co.uk/forums/index.php?attachments/mountains-jpg.12557/]mountains[/url] and [url=http://www.wallpapers.ws/pic/201504/2560x1440/wallpapers.ws-13347.jpg]valleys[/url] that host a variety of environments, from [url=http://www.wallpaperhi.com/thumbnails/detail/20120712/water%20flowers%20forest%20grass%20scenic%20artwork%20marsh%201920x1080%20wallpaper_www.wallpaperhi.com_68.jpg]marshes[/url] to [url=http://img.wallpaperfolder.com/f/4AECC03C0DC0/misty-jungle-fantasy-18802.jpg]jungles[/url] and [url=http://7-themes.com/data_images/out/22/6843942-lake-louise-background.jpg]lakes[/url]. The western Azure Continent is a predominantly a flat continent, [url=https://s-media-cache-ak0.pinimg.com/564x/29/18/bd/2918bd554f4343dd7d36ef4d81b26262.jpg]sparsely populated by mountains[/url] whilst [url=http://i.imgur.com/xNXGquV.jpg]savannahs[/url] are a common sight and, although rarer, [url=http://xirtalas.co.vu/wp-content/uploads/2014/05/35685.jpg?w=452]deserts[/url] also exist. As for the southern Vermillion Continent, it's dominated by a tropical climate. That, coupled with its archipelagic geography, allows the continent to support a surprisingly high level of biodiversity. [url=https://cdna2.artstation.com/p/assets/images/images/000/199/218/large/magdalena-mudlaff-matte-painting-environment-fantasy-forest-concept.jpg?1410275846?dl=1]Forests[/url] cover as much as 60% of the islands, with only the biggest of the islands spotting the occasional mountain. Aside from all that, the continent also has a range of sea and coastal ecosystems, including [url=http://7-themes.com/data_images/out/74/7026399-fantasy-beach-wallpaper.jpg]beaches[/url], sand dunes, [url=http://image.desk7.net/Landscape%20Wallpapers/9099_1280x800.jpg]estuaries[/url], [url=http://cdn.superbwallpapers.com/wallpapers/nature/autumn-leaves-in-the-mystic-mountain-river-38766-1024x1024.jpg]mangroves[/url], [url=http://www.wallpaperbetter.com/wallpaper/354/699/827/beautiful-coral-reef-1080P-wallpaper-thumb.jpg]coral reefs[/url], [url=http://7-themes.com/data_images/out/8/6794138-free-seagrass-wallpaper.jpg]seagrass beds[/url], [url=http://www.rtjsjg.com/data/out/255/7169499-flood-desktop-wallpapers.jpg]coastal mudflats[/url], tidal flats, algal beds, and [url=http://www.unep.org/esm/portals/50159/0031106.JPG]small island ecosystems[/url]. In the center of Cygnea, one unnamed land lies, withdrawn from the rest of the world. It's peculiar shape long with an equally strange biodiversity and [url=https://s-media-cache-ak0.pinimg.com/736x/5e/63/52/5e63520c1910afdfed2a234a929bd3f7.jpg]seemingly[/url] [url=https://s-media-cache-ak0.pinimg.com/736x/81/cd/7f/81cd7f365f91d09ba1ce2fe2b9fcb132.jpg]impossible[/url] [url=http://3.bp.blogspot.com/-zOiczpUIaFo/Vi5SsIEau9I/AAAAAAAAAJw/E4dMWG4eWgM/s1600/1868732.jpg]landforms[/url] makes it the most mysterious of the five continents. This was also the land where Ull'Yang slumbered for ages, leaving his realm to evolve and mature. This land's soil, air, and water possess one of the highest [url=http://www.worldblessings.com/images/entering-a-higher-spiritual-level-21365323.jpg]spiritual essence[/url] density amongst the five continents. Due to this, this land's flora and fauna's attunement to essence is especially accentuated. Animals, after many years of unconsciously absorbing said essence, have the chance to gain intelligence and can then grow even further, pushing the boundaries of their existence to new heights. Plants can gain sentience, developing new ways to defend themselves as well as gaining the ability to hunt other beings.[/indent] [/hider] [/list]