[quote=@KoL] - I wonder about to what point my statement about planes having greater strategic value in Close Air Support/Bombing missions is accurate? I can see CAUs turning Attack Helicopters and planes like the A-10 (a serious shame, since this is my favorite ground attacker) very obsolete, but what about their role on bombing? - Yet on the topic of the A-10, just in case I do a secondary character (which I'm not 100% sure yet), would a CAU be able to pack a GAU-8? A positive reply would seriously make me considerate a mecha pilot as a second character. - If the above is true, this question is pertinent so, how do CAU's deal with recoil from the humongous guns they pack? I suppose that it's using the same mechanics they use to deal with the obscenely high G-force their polit would be subject because of the CAU's hyper-maneuverability (probably some stuff about their alien organ ignoring momentum as it seems to be able to)? In case this is too much info feel free to answer that it's by videogame Physics. After all, it's not like any fiction pilot could survive a second if the maneuvers they do on their source material were made IRL... - I supposed fighters have a longer operational range, right? After all CAUs don't seem like the can pack so much fuel, though they obviously seem to have advantages when it comes to refueling be it mid-air, or on the ground because of their ability to hover as well as vertical take off/landing. - I think this is mostly the last for the time being, but what exactly qualifies as a low-speed dog fight when it comes to fighter vs CAU engagements? Considering that the usual plane's maneuverability drops with increases in speed (the reason why I love my Su-37 is because it defies this) but CAU's remain more or less constant because they can practically ignore momentum when turning? I guess that the key is not on speed but rather on skill, unless it's just about outrunning the enemy, right? [b]PS:[/b] Sorry about this bombardment of questions, but I just want to make sure my character(s) don't accidentally say or do something stupid IC, for lack of info on my part. I hope this isn't a bother. [/quote] The character sheet is great, accepted, just drop her in the character bin! Now, to answer your questions, one by one... -CAU's have great cannon armament, so yes, the A-10 is definitely out for her massive cannon when it comes to CAS, but rocket and missile armaments have a long way to come on CAU's, so helicopters still have some use when it comes to TOW's and the like. -The standard caliber for assault cannons on CAU's is 36 mm, but a 30 mm GAU-8 adaptation is totally within the realm of possibility. Feel free to practically make a mech version of the A-10, it'd be incredibly interesting to see. -As for how the mecha handle recoil, part of the weight of ground mecha and older Principality airborne mecha came from heavy systems meant to absorb the shock and recoil. I'm no specialist in mechanics and physics, so I can't tell you what they specifically do, they were just there. The flier core does mitigate a lot of force though, due to its anti-gravity properties, but recoil is still felt and shocks can be had if they're hit. There's reasons for it, but it's safer to assume it's all fantasy physics. -Fighters definitely carry much more fuel and the range is much greater. Overseas flights are practically impossible for CAU's, but they can refill quite easily, as you said. -CAU's can build up speed then make a very powerful maneuver, but lose a lot of speed doing it. Basically, I'd say a low-speed fight with CAU's in mind is in the 600 kph area. Sorry if my answers are a bit short, but the bombardment of questions is actually appreciated, it helps fills in some blanks I had in the OOC. As for [@Thundercrash], Garms are off-limits, but I suppose I can let you have a Sparrow if you have a valid reason to have it, since they self-destruct before they can be captured. It must have been captured extremely recently though.