[center][h3][color=aba000][i]"There is only one truth, and you will find it at the point of my lance."[/i][/color][/h3][/center] [center][h3][b]Jarvan IV, The Exemplar of Demacia[/b][/h3][/center] [center][img]http://img.photobucket.com/albums/v252/HlySd/JarvanIV_zps0p1vnrct.jpg[/img][/center] [center][b]K (Kills)/D (Deaths)/A (Assists)[/b][/center] [center]0/0/0[/center] [center][color=blue]W (Wins)[/color]: 0 | [color=red]L (Losses)[/color]: 0[/center] [b]Theme Song:[/b] [url=https://youtu.be/WnAvNdVyJB0]Carolus Rex - Sabaton[/url] [hr] [hr] [b]Affiliation:[/b] Demacia [b]Role:[/b] Tank, Fighter [b]Attributes:[/b] Melee, Initiator, DPS [b]Height:[/b] 6'4" [b]Weight:[/b] 210 lbs [b]Written Appearance:[/b] Jarvan is a fierce and stern-looking man with long raven hair that extends down to his shoulders. He is most notably recognized when wearing his golden armor, donning the colors of the Lightshield Dynasty, and wielding his enormous lance. He is a tall warrior with blue eyes that burn like a blue flame with assertion and bravery. Those eyes have seen defeat. Those eyes have seen failure and death. Those eyes have become infused with wisdom. [b]Personality:[/b] Jarvan rules with an iron fist and isn’t a fan of change when it comes to Demacian and Noxian relations. There’s a grudge that has buried itself deep in his pride and spirit, spurring an eternal anger that has carried from one Lightshield ruler to the next. He will see Noxus burn before he ever sees Demacia surrender or allow Noxian guests into the kingdom. Unlike most emperors, Jarvan is always present on the battlefield, fighting alongside his men. There has never been a war where he sat back and watched. Jarvan has participated in all wars, and has learned from each one. Perhaps, secretly, he loves the death and destruction brought by it or perhaps he takes dark pleasure in crushing Noxians beneath his glorious feet? It is uncertain, but if you’re allied with Noxus, you can expect Jarvan to be your supreme enemy. Jarvan will always exclaim how he doesn’t care about the will of the gods, but in the end, he obeys. When he is called to the Fields of Justice, he attends. Perhaps he is a god-fearing man after all. [b]Friends:[/b] • Garen • Shyvana • Quinn • Xin Zhao • Lux [b]Rivals:[/b] • Swain • Urgot • Sion • Any Noxian [u]Special Abilities[/u] [b]Martial Cadence[/b] Jarvan IV's initial basic attack on a target deals bonus physical damage (severe damage). This effect cannot occur again on the same target for 1 turn. However, Jarvan can change targets to deal the initial bonus damage against enemies he has yet to strike. [b]Dragon Strike[/b] Jarvan extends his lance, dealing physical damage and lowering the enemy champion's physical defense for 1 turn duration. Jarvan's lance can strike up to four enemies in a straight line. Cool Down: 1 turn [b]Golden Aegis[/b] Jarvan calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies for 1 turn duration. The shield grows stronger the more enemy champions are nearby. Cool Down: 1 turn [b]Demacian Standard[/b] Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed for 1 turn. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact. The flag grants nearby allies bonus physical armor and attack speed. When Jarvan uses Dragon Strike upon the banner of the Demacian Standard, he will be pulled to the flag, knocking up enemies in his path. Jarvan can use Dragon Strike and Demacian Standard to escape the suppressing ultimates of certain champions if timed right. He can also use the combo to dodge/evade 1 ability of an enemy champion. Cool Down: 1 turn [b]Cataclysm[/b] Jarvan heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies within 3 meters are physically damaged at the moment of impact. The upheaval creates an impassible ring that all champions regardless of enemy or ally cannot enter. If activated again, Jarvan can collapse the ring. Allied champions with skills that allow them to pass through barriers such as blinking, pouncing, charging, etc. can use an ability to enter the ring to help Jarvan gank the enemy champion caught in his arena. When combined with Dragon Strike and Demacian Standard, Jarvan can use Cataclysm to trap an enemy champion and pull himself out of the arena to safety. Cool Down: 3 turns