Boop [hider=Jarvan Gearshield] [hr] [center][color=#f17105][h1][b]The Character[/b][/h1][/color][/center] [hr] [h3][center][img][/img] [color=#f17105][b]Jarvan Gearshield • 8 • Club[/b] [i]18 • Male[/i][/color] [color=#f17105][h3]"There's nothing quite as satisfying as a job well done"[/h3][/color][/center][/h3] [center][color=#f17105][h2]♣ ♣ ♣[/h2][/color][/center] [hr] [color=#f17105][b]Appearance:[/b][/color] Jarvan is most certainly a big guy. Taller and wider than pretty much anyone his age, and quite a few people older than him, usually his age is overshot by a few years when people try to guess it. It's obvious that whatever he does, it's very physical, because he's got muscles that match the rest of him. He has plain brown eyes, with the same shade of hair, somewhat rough and scruffy looking most of the time, it barely reaches his forehead. His clothing is practical, work clothes, a plain white shirt with tough pants and boots. Though you might be deceived into thinking he only has one set of clothing, it's really just that all his clothes are pretty much the same. Generally people will make way for him, but he while he looks overly intimidating, he also seems like a rather relaxed person if you spend a few seconds looking at him. [color=#f17105][b]Personality:[/b][/color] Jarvan is relaxed, that's just the way it is and he shows it just about everyone. He's fairly friendly, able to crack a joke every now and then as well as appreciating humor that isn't too witty. He's defiantly tough, not because he attacks his objectives or stomps out the competition, rather he goes through things methodically. He might take a while to get something done, but he's sure to get it done, one way or another. Despite Jarvan's laid-back style, too many people in a group unsettles him and he'll usually quietly excuse himself. He's not worried about his position in life and thinks others shouldn't either, just do the best with what you have. Jarvan is also inevitably... Kind of gullible and easy to trick. That's what happens when you're overly trusting and like to try everything out. [color=#f17105][b]Biography:[/b][/color] Jarvan Gearshield grew up in a fairly normal household. Single child, one mom, one dad. Both his parents worked in the forge. His mother was a 7 of clubs, the same as his father. Their hard-work since their marriage has managed to raise their place by one. Naturally Jarvan was raised in the forge learning how to operate it from a young age, both the aspects of crafting that was his mother's speciality, as well as the art of enchanting the items with magic, an area that belonged to his father. Jarvan seemed to have no preference for either, in fact seeming to make to prefer working with both at the same time. He seemed to have an easy time making friends when he wasn't practicing in the forge. He would've been pampered if he'd ever been particularly needy, but Jarvan, even from a young age, was remarkably self-sufficient and rarely complained. He looks forward to beginning his official training the spire. [hr] [center][color=#f17105][h1][b]The System[/b][/h1][/color][/center] [hr] [color=#f17105][b]Stats:[/b][/color] [b]Health:[/b] 12 [b]Sanity:[/b] 12 [b]Defense:[/b] 10 [b]Willpower:[/b] 13 [b]Stamina:[/b] 15 [b]Strength:[/b] 12 [b]Dexterity:[/b] 10 [b]Stealth:[/b] 9 [b]Magic:[/b] 11 [b]Vigilance:[/b] 10 [b]Luck:[/b] 0 [center][color=#f17105][b]Loadout:[/b][/color][/center] [color=#f17105][b]Root in: [/b][/color]Jarvan literally sets himself in the ground, drawing energy from the earth, healing himself 3 hp/2 sanity while rooted and increasing his armor by 1. Can only be used in certain environments. Can't move while rooted. Once uprooted 4 turns must pass before he can root again. [color=#f17105][b]Irrational:[/b][/color] Jarvan can use his magic to make himself absurdly obvious and annoying, to the point where most everything else is ignored. For 2 turns attacks focused on anything other them himself suffer penalties in accuracy(on a roll that ignores armor, 20% to fail and only do half damage) and damage(-2) due to a lack of ability to focus. [color=#f17105][b]Empower Ally:[/b][/color] Jarvan can invigorate an ally with little more than a shout, giving them a brief burst of energy. +1 to all stats until the end of targets next turn [center][color=#f17105][b]Skills[/b][/color][/center] [color=#f17105][b]Blacksmithing:[/b][/color] Jarvan can create and in some cases enhance, equipment with the right materials. He can only use his family's forge when its not in use by his father, meaning sometimes he's limited to crafting at night, or having no access at all. [color=#f17105][b]Enchanting:[/b][/color] With the right regents, Jarvan can enchant things himself, though he can't provide the raw power that a more experienced Enchanter could, he does know how to get specific effects rather well. [hr] [color=#f17105][center][h1][b]The Effects[/b][/h1][/center][/color] [hr] [color=#f17105][b]Fates & Destinies:[/b][/color] [list][*] Suffer a malady [*] Save someone [*] Make something special [/list] [color=#f17105][b]Madnesses:[/b][/color][list][*][*][*][/list] [color=#f17105][b]Corruptions:[/b][/color][list][*][*][*][/list] [color=#f17105][b]Area Unlocks:[/b][/color][list][*][*][*][/list] [color=#f17105][b]Gold:[/b][/color] 150g [color=#f17105][b]Equipment & Items:[/b][/color][list][*][*][*][/list] [center][color=#f17105][h1][b]Relations[/b][/h1][/color][/center] [/hider]