[@LeeRoy][b]Relentless Assault[/b] [u]Change[/u]: Jax's consecutive basic attacks continuously increase his attack speed for 1 turn. [b]Leap Strike[/b] [u]Change[/u]: Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. If Jax successfully lands on an enemy champion, then the physical damage (attack damage) and magic damage (ability power) granted by the successful strike will shatter an 1 physical gear (armor) and 1 magic gear (mag res) on the enemy champion. If an enemy champion is lacking armor, then the AP from Jax's attack will severely injure that enemy champion. This is the same situation if the enemy champion was to lack magic resistance. Leap Strike allows Jax to dodge/evade 1 ability of an enemy champion and to cross over barriers and obstacles. [u]Add[/u]: Cool Down: 1 turn [b]Empower[/b] [u]Add[/u]: When Jax uses Empower in combination with Leap Strike, Empower will [i]empower[/i] the Leap Strike, and if Jax is successful with his attack, then 1 armor and 1 magic resistance gear will be damaged on an enemy champion, and the enemy champion will be left in a near-death state. [u]Add[/u]: Cool Down: 1 turn [b]Counter Strike[/b] [u]Add[/u]: Stun Duration: 1 turn [u]Add[/u]: Invulnerability Duration: 1 turn or until Jax counters with his stun. The range of Jax's stun can affect all enemies within 3 meters of him. [u]Add[/u]: Cool Down: 1 turn [b]Grandmaster's Might[/b] [u]Change[/u]: Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for 1 turn duration. While Grandmaster's Might is activated, Jax can ignore the armor/magic resist-shattering abilities of other champions. Every third consecutive strike Jax deals additional Magic Damage, making every third successful strike Jax lays on an enemy to be capable of shattering the enemy's Magic Resistance. If an enemy champion is lacking Magic Resist gear, then the enemy champion will face crippling and be left in a near-death state. [u]Add[/u]: Cool Down: 3 turns [hr] Once you make these edits, go ahead and add him because I feel that I'm going to be at work for a long time lol.