[quote=@Gisk] Oh jeeze, well I'll see where that goes. I also am excited to hear about how magic will work in this game. [/quote] Immortal Augmentation: The older the immortal the more points they have to spend, or perhaps they have other more esoteric abilities. Each of you starts with 30 points which you can spend during the course of the day, these will recharge after a full eight hours sleep. By spending 1 point they can lift up to 500 lbs., tear doors off hinges, leap up to 30 feet vertically or have a sudden burst of celerity or speed. Ledgermain: Literally ‘light hands,’ Legerdemain focuses on minor spells that affect the immediate environment, and rarely last for more than a few minutes, and are often made up as the situation arises. While they don’t pack the same punch as other spell types, they’re adaptable, quick and often more subtle than other magic. Sorcery: This tears at the fabric of reality, causing harsh, immediate effects. While the effects are often dramatic, they rarely change things in any lasting fashion. Damage might be done, but the actual magic is fiery and temporary in nature. Such raw, unbridled manipulation of reality doesn’t last long. The immortal may call down lightning, or cause a car to snap its axle, but those are simply immediate effects. More importantly, they’re difficult to master. They’re very specific in nature; each spell is its own discipline, with varying degrees of proficiency. Enchantment: These are infusions of the power of the Void. Particularly powerful ones can create artefacts, items of extreme power. The transfer of pressure against the Eclipse is over enough time that it still isn’t the most violent sort of magic. Any person touched by the Void, is changed – quite often corrupting altering them often in subtle or not so subtle ways, making them different, physically and mentality. There is another sort, but players will not have access to it, not yet anyway. [quote=@Gisk] So if I understand this, when one immortal dies, some of their power is released. Nearby immortals will absorb some of this, and they will become stronger for it, yes? And how much power they gain is proportional to the power of the dying immortal?[/quote] Being narratively driven that is basically up to the player in question, as long as they don't take too many liberties, you're free to run it with as you choose. [quote=@Gisk] If there are more immortals nearby, will they share this escaping power? [/quote] Again player dependent again. If players want to become linked to others, feel free, I'm totally easy with it. Just remember, traditional highlander canon does not exist here, despite the similarities. Immortals in this are far more dangerous, and for humans to take one on in the modern age would be extremely dangerous, and would likely require full on Black Ops kill squads with the latest equipment, and a sniper to put an immortal down short term to allow them to close. Should they get too close, well you saw the YT vids, we all know what would happen there.