He's meant to be a support character. I was debating whether or not to give him any damaging skills. The second active is more to use when he sees his allies really struggling and needing a quick assist. Only once he get's the three passives at level 10 will he be able to deal any real damage on his own. His skills will all need pretty long cooldowns, which is why Time's Advance Pay will be a game changer as far as his combat style goes. Edit: Hmm... yeah, I'm going to have to rewrite Time's Counterstrike. Probably will just drop the healing.