[quote=@Aristo] Eh, I have a bit of a problem with that; sure, we can pretend nobody's heard of a warship before, but it would also be incredibly unrealistic to write it out entirely. It might not be the focus, but it doesn't have to get wiped to nonexistence. If a war hinges on nation X sending an army to nation Y, and the best way is to use ships, what then? Is the enemy supposed to sit back on its hands and watch them sail in, saying "Oh well, too bad we never thought of putting guns and soldiers on ships before!" My problem is that we're roleplaying in a narrative, text-based format, and trying to constrain it to a Total War-esque game doesn't work well. Yes, we can describe different units and give rough outlines of spells, but in a loose narrative - much like real life - these things are arbitrary and can vary. A video game has a block of identical spearmen, because it is designed with absolutes in mind, yet a real unit might be short a few spears, or have some swordsmen from a weakened detatchment, and they could all have varying degrees of armor. In short, trying to impose hard, videogame-style absolutes contradicts with a format that is open-ended and revolves around narrative. [/quote] I'm not saying that no one has ever heard of a boat IC, I'm saying the main focus of the RP isn't on naval combat. If you two can agree on some format for navies and get a few more people to approve of it, I'll make it official and the people who want it can go off and enjoy their bathtub wars. I am in no mood for a debate like this and thus so long as you and [@Vocab] prove to me you actually want it and have the drive to try and make something out of it yourselves then by all means please do. Is this fair to you guys?