Okay, okay. I set times for myself and failed you all famously. I'm sorry fr letting everyone down! Hopefully this character sheet of mine helps make sense of the skeleton I posted above in the original post. I'll update the Original Post if needed, but hopefully everything will go into an OOC soon if you guys are still down for playing! [center][hider=Her Faceclaim][img]http://img.roleplayerguild.com/prod/users/0ec506d7-254c-41fc-8772-3631d1445fc3.jpg[/img][/hider] Her travel cloak is leather, with the inside lined in fur. Under her cloak is a plain dark flax tunic and dark grey cloth pants. She wears leather boots as well. Name Sarah Smith Race Human Age 17 Personality She is kindhearted, Generous, and Modest. Despite her actions, she isn't naive. Her weaknesses are more along her lack of experience above all else. She likes to eat. While she doesn't actively pig out, given the chance she could. Sarah will be very aware of missed meals. This trait caused her the occasional issue while traveling on her own. She hates alcohol. The smell, the taste, those who gorge themselves on it. She is terrified of oversleeping. It sounds silly but she can sleep pretty heavily and she is afraid of not waking up in time to save her family. Sleeping curses and spells are her worst nightmare. Sarah's driving goal is to save her family and town from an evil wizard. Even though success seems unlikely, remembering what she was fighting for has often given her the strength to continue on. Backstory The daughter of an old Ballion Guardsman turned Smith, Sarah grew up in the small town of Levital on the southern Ballion/Conran border. While their taxes were Ballion, they traded and worked with Conrans the most. Sarah had a pretty easy life growing up. She helped out on farms and learned that people needed to work together in order to do something great. Sarah finds joy in making the lives of others better. She used to play sword fight with other kids in her town. One time she got hurt pretty bad, and while she was yelled at by her mother, her father stepped in and taught her some real moves, though nothing serious. In the year of 920, a dark wizard came to town. At first he seemed like a kind and helpful man, but after just a month it was discovered he was experimenting on people in the town. Once word got out, he started capturing as many people as he could. When Sarah's family was endangered, she felt she had to do something and stood up to the Wizard. Of course she hadn't been the first but something about her made the Wizard pause in his actions. He decided to give her a near impossible task, and told her she would have three winters to finish it. Sarah took on her father's sword and left her town in a hurry, not thinking about the details of what he asked her to do. And that's how her journey began. Sarah is a mercenary of sorts. She has traveled for a year to get to the Conran Capital City. Here she found what she needed, and was getting ready to head back to her village as the second winter since her quest started was setting in. She was used to the cold, so she didn't plan on it slowing her down. 1 Year was left on her time limit. Current Events Sarah is doing work for the outlying villages of Conran's capital. She is trying to find a group to travel south with. With ice creeping up from the southern plains, she figured food would be scarce and having a group would help the time pass a little quicker. The odd jobs she was doing was also to help people prepare for the coming cold and helping others fortify their homes after the recent assassination of the Queen. Skills Lightly trained in Ballion sword fighting. They use a special fighting style that plays specifically on the strengths of a human. She would hardly classify a journeyman of the style but her time on the road has help her build instincts in a pinch. She can build small traps for rodent game. And she can cook it over a fire! She is physically fit and healthy. Not really a skill but she works out. She knows she isn't very big and makes up for it with good fitness and endurance. She is cold resistant. Gear Light leather outerwear. It's layered to protect against medium-sized animals and monsters. Fur-lined leather boots. Her feet will never feel cold with these on. Ballion Guardsman Sword. An iron-made short sword balanced for best use by humans. Carries a thick leather satchel with a magically charmed latch on the larger pocket. She stores money and other things in the smaller pocket. Ect I got nothing yet, but will add to this as we play along! [/Center]