For those interested, I will begin construction of the overview this coming week, so one can expect the roleplay topic itself to be brought up near or on the weekend. You will all receive mentions, but I need state that this is a "first come, first served" mentality. In large because while I would enjoy all of you portraying characters, I can only allow about four players to participate. Furthermore, some of you might change your mind and likely by no fault of your own. It needs bear mention however, that this story will [i]mostly[/i] be told by human characters encountering and combatting things both mortal and supernatural; for those of you unafraid of consequences, you [i]can[/i] play monstrous archetypes which I will provide in the overview. If you wish to be something outside those I will unfortunately need decline because I cannot portray them well, they are perhaps not "human" enough or passing for it, or because I've not revised it repeatedly. As stated before, your usual fare of monstrous beings and fiends will make appearances, but the story is by and large about human characters and those formerly human trying to keep the darker things out of the light. If you are familiar, think more along the line of "Masquerade" rules and the consequences for failing this will probably end poorly for those involved. When making characters, try to make them people first - even if they are, say, an afflicted werewolf. How do they deal with it, the fact they're a blood thirsty, barely controlled monster wherein the more they give in to it, the more peace they feel at it, but the less human they become? If you do wish a character who has seen some things, or is familiarized with some occultism, remember that your psyche and sanity might be damaged. Not to say you will suffer a psychotic break by just reading a "real" book on the undead, but it might have disturbing implications such as fascination with death or its imagery. In this example, after a fierce gun fight, your character aside from the war veteran might be the only two who are mostly unmoved by the scene before you; you're not immune to it, but your senses to the horrible things of the world both real and otherworldly might be dulled. For your use, so you may begin formulating your characters as concepts, the following archetypes are also options - other than human - that will be explained later in the opening post; doppelgangers, psychics, revenants, wizards, vampires, and zoanthropes. I ask that you consider your decision, if you opt this route, [i]very[/i] wisely. [@Wicked Sweet][@LadyRunic][@OneWayOut][@Kidd][@RedXCross][@NanoFreakV2][@Rawk][@NuttsnBolts]