Regarding the human characters they are [i]entirely[/i] mortal and "unremarkable" in a sense. As individuals, compared to other people, they might be better or worse off, but when compared to unnatural beings, they are just people. I think it goes without need of mention that a county sheriff turned hunter is far more prepared than the accountant, but he also now has likely been traumatized through continued exposure to things that may just be delusions of the wounded mind. This needn't always be the case, as things can change in time; one can learn wizardry, one could be turned into a zoanthrope. The point is that while monsters make for more interesting characters, they come at great cost and will be strongly biased against in the setting. Not unplayable, but expect not a pleasant journey. In terms of measuring humanity, wizards, psychics and zoanthropes in that order are the most "human" still. Doppelgangers, revenants and vampires are entirely monstrous and only pass for human - zoanthropes have the "fortune" of being able to go either way in their portrayal. In short, my intent is not for all of the group to play monstrous archetypes and those that do to "get" the idea.