Okay, let's get down to business! [s]TO DEFEAT. THE HUNS[/s] [@Witch Cat] Lovely character! First of all, "The Mist" is a solely PJO term as far as I can tell - I wasn't even sure myself so I had to look it up, haha. So, I would recommend you change that section to just illusion magic; now that will take away the ability to teleport, and hold items, and all the other things the Mist does. However, Illusion magic alone is still a pretty cool power. That brings me to the whole issue with magic - as stated, it is a very broad term to use. So, I really like the point you've made about focusing on Hecate's own specialties; nature's already been covered in the second power, which is awesome. Illusion magic could replace your first, and necromancy is fun for the whole family, so that could take up your third power - entirely up to you. The thing is with magic, from what I can tell, most Demi-Gods in the stories are capable of doing magic (Just as they're overall more resistant and stronger than a regular human); a child of Hecate will just be stronger, more talented, and more resistant to the consequences of magic. So while Danielle - and the other Demi-Gods - are capable of casting spells of any kind, the ones mentioned in the powers section of her CS will be her specialty; her talent; and more importantly, the ones that won't kill her in attempting them. Other than that, she is good to go! [@Didos] Another great character - just some minor tweaks needed here. For your first power, I would recommend turning it to a more... chameleon affect, rather than insinuating no harm has or ever will come to her. She has the ability to make eyes pass over her without noticing anything at first, as opposed to someone threatening looking at her, and then deciding not to be threatening. I only say this because in the IC, with monsters and whatnot, it doesn't seem likely they'd decide to just not attack her; not noticing her at first is different, and also very useful. And I'm somewhat confused over your second power - how do you plan to use it usefully in the IC? [@CrystalApple] Sorry for the delay on your updated CS, I've had a few crazy days. Daniel is wonderful as an Aphro kid rather than Apollo, it suits him overall far better - he's accepted, and you're good to put him in the character's tab. Thank you very much for agreeing with our alterations! [@Holy Soldier] Any points I have myself have already been issued by my wonderful GM's - if you would like to continue the discussion further, kindly take it to PM. I think we've been very reasonable with you so far, and there's no need to clog up the OOC with further problems on the matter when it can be discussed privately. [@Legion02] Not a weird question at all! For powers, the two main things we aim to avoid are over-powered ones, and ones with the potential to Godmod other characters. Now, over-powered ones are somewhat subjective, because what is over-powered? Basically, all you need to keep in mind is that although your character has Godly blood, they are still half human, and mortal. They're not going to have powers in the same realm as the Gods - at least at the very start of the roleplay. Because the Gods themselves are so diverse, you can have powers that are totally ineffective in combat or not - it is up to you, we have no real preference over things like that. Obviously if you give a really random one like "Can click their fingers and suddenly everyone's wearing neon jorts" or something, then we'll have a slight issue with it. Basically, make your powers whatever you'd like but make sure they're acceptable to the setting, not over-powered, and not god-modding. As for your second request, eh... I think we'd have to see what you have in mind first, just to make sure it isn't OP.