Great to have you. Shot you a pm. [quote=@Dark Light] Super interested in this, looks like so much effort has gone into it. Here is the beginnings of my character application. A lot to read! [/quote] This is the basic star sheet for each character and their weapons, and spells. Alright. In combat there will be different rolls for certain things, like for instance a slash with a sword will have an agility check, and in retaliation a dodge from the target would be agility checked as well. Since 3 is the highest any average person can muster it will be my base for agility judging. If you roll a 7 however that's at least more than twice the agility of an average. So to me I will be judging speed based on agility rolls. If you attack and roll a 7 and your opponent attempts to dodge they too must roll for agility and if they get a number higher then its an automiss for the attacker. If it rolls above then you will roll for either dexterity, strength, or [b]Damage output[/b] for damage. Subtract that number by the defense of the one getting hit, there will be a defensive roll for this. But if it is a miss the one dodging can now counter if they choose to (You can do whatever you want). For every hindrance that will be a minus 1. A hindrance can be something simple like sun glare, smokescreen, stress, etc. And for each hindrance I'll subtract 1. For every advantage gained or bonus it will be a +1, this includes adrenaline, (Good) Drugs, Territory advantages, etc. Strength: Endurance: Dexterity: Agility: Perception: Accuracy: Wisdom: Intelligence: Physical Density: Resistance: Luck: Charm: Soul: Weapons: Type- Material- Damage output- Condition- Ability- Spells- Type: Substance: Damage output: Requirements: Ability: