Heavy WIP! [hider=The Asivar Theocracy] [center][h1]The Asivar Theocracy[/h1][/center] [h2]Species[/h2] [b]The Asiv[/b] - Every religion has its gods. For the Asivar Theocracy, those are the Asiv. They are the leaders, founders, and guides of the Asivar Theocracy. Serving as beacons of the Faith. They gather the other species' belief for to turn it into actual power. They can be considered gods. Should everyone stop believing they are, they have no power and die. But that is nigh-impossible to happen. centuries of indoctrination has cemented the Asiv so deep within the minds of the people that should the Asiv die, civil strife would be so great that every other species is plunged in chaos. The Asiv have no physical body. Instead, they exist as hyper-intelligent constructs of pure energy. They remain on machines named "Golden Thrones" from where they rule, control or show their power. These Golden Thrones enhance the absorption of Faith, but also serve as relays of the power of the Asiv. [b]The Umbeliar[/b] - Physical representations of the Asiv, or so many claim. The Umbliar are bipedal creatures with 2 arms commonly standing over 2 meters in height. Their triple jointed legs give them an edge in running speed. They only have 3 fingers, each the same amount of degrees away from the other. They can hold things but not like most humans (as they don't really have a thumb). Umbeliar are the great warriors and champions of the Asiv. They can harness the Faith Energy better than any other race, save from the Asiv themselves. This kept them high in all ranks. [b]The Surrear[/b] - The most common "plebs" of the Theocracy. Quad-pedaled insect-like creatures with 2 arms. They rarely grow over 1.7m. Most are genetically engineered to fulfill certain roles in the Theocracy. Natural mutation and development is branded as heresy and evil. For only the true gods (the Asiv) may create living beings. Surrear are neither strong nor particularly intelligent. But work instinctively together to overcome obstacles. [b]The Yvuïn[/b] - A strange, recently discovered race with an aptitude for the Faith Energy similair to the Umbeliar. The Yvuïn are human-like but with small crystal formations on their back. Upon discovery they were still in a medieval time period. Now they serve as proud guardians and warriors for the Asivar Theocracy. Their worship produces massive quantities of Faith Energy so the Asiv are very happy with the new race. The Umbeliar? Not so much. But they cannot deny the species' advantages to the Theocracy. [h2]Goverment[/h2] At the head are the Asiv. While all Asiv are equal, some prefer to leave the civil matters to others and dedicate themselves in other fields. Still, all Asiv are welcome in the Divine Throne Council. Where all major civil matters are discussed. While, again, all Asiv are equal, some demand more respect than others. The eldest, often slumbering, sometimes rouse in times of potential crisis or great opportunity. Their words are considered to be the words of aeons of knowledge and experience. Should an Elder speak, his council is almost always honored. The Umbeliar often control the executive powers. Simply put, what the Divine Throne Council says, the Umbeliar command and the Surrear and the Yvuïn do. [h2]Society[/h2] All live in the belief that the Asiv are gods. Every waking day is spent either honoring them through prayers in the temples or through hard work on the fields or the factories. Common Surrear will probably never leave their home planet. They live with nothing too much but nothing too little. Constantly grateful that their bellies are full and minds and souls are pure. These simple creatures desire nothing more. The Umbeliar desire power over everything. They are gathered in Houses, dedicated to an Asiv. For example: the House of Thornthegar has 1.598 Umbeliar as members, whom can each siphon Thronthegar's Faith Energy on demand. These houses vie for constant power and try to take it from the others. While this is not frowned upon by their gods, certain measures (like assassination) are. Though certain Asiv may secretly allow it. Umbeliar are beyond a doubt arrogant and vain. The Asiv are eternal creatures of energy that want nothing more than the entire universe collectively bowing to them. They stand above petty things like war or anger. Saying those are mere distractions towards the light. The Asiv have no doubt that all species in the universe will see the light, their light. Even if it must take aeons. What stands appart from all of these are the Yvuïn. Honorable warriors, the Yvuïn are blindly faithful to the Umbeliar and the Asiv. Every curious to the limits of the Faith Energy, the Yvuïn have set on to be the first race to discover its true depth. They believe that the Faith Energy is closely tied to a deep understanding of the universe and the eternal cosmic dance. [h2]Military[/h2] [h3]Ground forces[/h3] [b]Yvuïn High Guardians[/b] Guards of the Umbeliar and the Asiv. These highly trained, highly skilled Yvuïn soldiers are entirely unarmed. They utilize the Faith Energy to launch powerful bolts of energy towards their enemies. As well as make devastating singularities or almost impenetrable barriers. Very few species can stand against a Yvuïn Guardian in a one-on-one. The only hope you can have in defeating him is temporary sever his connection with his chosen Asiv by destroying the Halo on his back. Though a Yvuïn Guardian is often so skilled that after a few minutes he can re-establish a minor link. Giving him enough power to throw his bolts of energy once more. Yvuïn Guardians are utterly fanatic and will throw away their own lives if that is what it takes to let their Umbeliar and Asiv survive. Often dressed in robes with armor made of nearly a thousand different pieces floating over them. [b]Umbeliar High Masters[/b] A truly rare sight. The Umbeliar High Masters rarely descend upon a battleground. But when this happens, run for your lives. For they wield the Faith Energy like nonother. From atop their Thrones they tear asunder the very ground beneath them. With a single flick of the wrist they can flip a tank into the air. Should they be given the time to assemble enough Faith Energy, their Throne Crystal can be used as a lens to focus it's energy into a deadly beam. Anyone foolish enough to fire at the Throne will realize that a strong barrier is up at all time. Only a near endless barrage of energy could hope to destroy the barrier and leave the Umbeliar inside exposed. Upon which most teleport out of danger. [b]Yvuïn Shamans[/b] The most common users of the Faith Energy. They have practiced their art for long and know how to effectively use it in combat to fight the enemy. At range they will fire off bolts or protect their squads with barriers. While up close they draw their swords to engage in melee. One is not to underestimate a Yvuïn Shaman, for they are often the leader of Yvuïn Squads. [b]Yvuïn Soldiers[/b] More specialized ground forces than their Surrear brothers, the YvuÏn are used as shock troopers, drop troops and zero-gravity fighters. With many different roles, most Yvuïn soldiers are specialized in at least one Path of Combat (frozen worlds, dessert worlds, zero-G, urban). Yvuïn Soldiers commonly use an array of energy based weapons with many different floating parts. Some may use minor Faith Energy powers, though this is exceptional and rarely these individuals are not taken away from the battlefield for Shamanic study. In close combat, some prefer knives, as it is more honorable. They have personal shield generators, but no barriers like Shamans and up. So once the batteries are down, the Yvuïn is left exposed. [b]Surrear Grunts[/b] Canon fodder. Surrear are inherently bad fighters. Though when the need arises, they rise up in greater numbers. Often employed to wash over a planet like a wave, Umbeliar Commanders rarely care about how many Surrear died in combat. As long as they can be replaced once the reïnforcements arrive. Surrear Grunts utilize minor energy based weapons with much less yield as their Yvuïn brothers. No Surrear to this day has been able to use the Faith Energy. [h3]Space forces[/h3] [hider=Small space crafts] [center][b]Emissary Interceptor-Fighter[/b] [img]http://static.eclypsia.com/uploads/media/raceSc2/0001/05/thumb_4470_raceSc2_normal.png[/img] The Emissary is often the first sign of a Crusader Fleet arriving. It is a multi-purpose aircraft capable of interception, aerial and space combat. As well act as escort and scout ships. They have a small [i]Enlightenment Engine[/i] that allows them to make minor warp jumps. The true danger of the Emissary is it's [i]Void drive[/i]. New, experimental technology that lets certain crafts jump very limited distances. In essence, they can blink. In a dogfight, it can suddenly blink out and appear right behind you. The Emissary is armed with 2 small [i]Faith Energy Projectors[/i] (or FEPs) which shoot homing bolts of energy. A pilot, when controlling an Emissary, has a synergetic bond with the [i]Faith Engine[/i] inside the ship. Should he desire so, he can pull more Faith Energy from his sworn Asiv and enter an Overdrive State where he can launch an incredible amount of bolts in a short time at the expense of his shield. After exiting the Overdrive State the Faith Engine but recharge. In other words, it leaves the ship entirely vulnerable. [b]Seer Recon Probe[/b] [img]http://3.bp.blogspot.com/-8ru92ec_b1Y/UOu86y4rG1I/AAAAAAAAC74/PbNiPPWkmYw/s320/Protoss_Oracle.jpg[/img] The Seer Recon Probe is often used for long distance observation and reconnesence vehicle. Often mentally controlled by a Seermaster back on a bigger ship, these probes are sent to solar systems with the potential of life. Either to observe it or to deems a planet right for colonization. Further, it is sent to a colony's neighboring solar systems to find resources. The Seer Recon Probe is unarmed but is outfitted with a strong [i]Enlightenment Engine[/i], as well as sublight [i]Messenger Engines[/i] to traverse the solar system swiftly. The Seer's Eyes sensor array functions literally as the ears and eyes of the Seermaster controlling it. While not yet used, every Seermaster has something called the Shadow Protocol. Dictating that should they encounter another space faring civilization they would warp out immediately out of the system. [b]Deliverance bomber[/b] [img]http://2.bp.blogspot.com/-6gqZ2s4H5g8/UOuuCwd4KxI/AAAAAAAAC2o/s1JU0v7sAa8/s1600/Protoss_Tempest.jpg[/img] The Deliverance bomber is exactly what it is. It flies in and is generally used to do as much damage in a single strike. Unlike the Emissary it has no Void Drive. It does have an [i]Enlightenment Engine[/i] and a very strong [i]Faith Engine[/i] powering a [i]Singularity Forge[/i]. The forge creates a singularity of Faith Energy capable of melting through most armours and overload most shield generators in a few good hits and releases this as a bomb against the enemy. Should a pilot ever feel so inclined, he can sacrifice his own life and the Deliverance Bomber to create a massive, uncontrolled singularity. Fed by the ship's [i]Faith Drive[/i] and [i]Enlightenment Engine[/i] the singularity grows massive in size for a moment, consuming every particle (like a black hole) in its path. Leaving nothing behind. Though this sort of suicidal behavior has never been seen so far. [b]Gate Transport Craft[/b] [img]http://i.imgur.com/KNUW6.png[/img] One of the only vehicles of the Asivar Theocracy to not have an Enlightenment engine. The Gate Transport Craft has but one use: to arrive at a destination and setup a temporary [i]Warp Gate[/i] allowing forces to either get on the enemy's ship or on the ground. The Gate Transport Craft in itself does not carry troops. Instead, they stand ready on a larger craft for the gate to open. Should the Gate Transport Craft be destroyed, the [i]Warp Gate[/i] is cut off and no more reïnforcements can step through it. [/center][/hider] [h2]Technology[/h2] [h2]History[/h2] [/hider]