[b]Name[/b]: Threek the Stubborn [b]Appearance[/b]: [img]http://vignette1.wikia.nocookie.net/warhammeronline/images/7/7c/Grey_seer_concept.jpg/revision/latest?cb=20061212145828[/img] [b]Personality[/b]: Stubborn, willful, and, much to the shock of other skaven, honorable. [b]Abilities[/b] Skitter Leap: Threek can teleport up to nearly 120 feet away within vision, over and over again, letting him avoid harm, but over use causes exhaustion. Over ten uses in an 30 seconds tires him extremely. and 15 uses within 45 seconds causes him to collapse from exhaustion, nearly killing him. Choke: With a wave of his staff, Threek fills the lungs of a target that must breath, with lethal gasses. While casting this, he must maintain the spell, meaning that if one were to attack him, he'd either have to endure the attack, or drop the spell. After 30 seconds, the gasses would kill the creature, almost regardless of physical capability, save for some exceptions, such as poison immunity, or a lack of needing to breath. Scorch: With a snap of his fingers, Threek can unleash a ball of flame, not an explosion, onto a targeted location within eye sight. This fire will latch onto almost any material not magic resistant, and burn it to a crisp. Water does nullify this flame, as does stop drop and roll, or exceptional will power. None living matter that is normally resistant to fire will only heat up, possibly melting, depending on the material. The heat would reduce the average car to a molten pile of slag. He can cast several Scorch bubbles at once, to devastate a large area with fire. Threek is immune to his own Scorch flames. Blast: A version of Scorch that is an explosion. The fire still sticks, but it explodes with the force of a rocket, able to scrap most tanks. Threek can only cast one of these at a time, and with a ten second cool down on the ability, and is not immune to this spell, as he is scorch. Thirteenth Spell: The darkest power of the Grey Seers, the Thirteenth spell is a spell able to smite down scores of foes, by transforming them into skaven. Skaven are weaker than most other races, but far more agile, and able to squeal though tight places, like rats. Skaven can also climb up walls, using their claws if unburdened. Transformation can be undone with magic, or science. For beings that normally are part of a hive mind, or would lack a diving force of a will, they will be subservient to the grey seer, as if they were the hive mind. Only effects average humanoids, and monstrous creatures. Casting this spell forces him to hold still, and create a large energy bubble around him, making it obvious what he intends to do, cast a huge spell. This spell's effects does stop racial or genetic powers, if the foe affected is transformed. He can transform almost one hundred things at once, but can only cast the spell once every hour. Note: Threek's powers come from a version of the warp, so he'd be akin to a Psyker. Just an fyi for people. I'm no old fart...: Threek is exceptionally physically capable..for a skaven. He was able to get into close combat with humans, and handle them with some ease, his strength, and exceptional agility giving him an advantage against most foes, as his appearance would hint naught to his strength. He appears to be slightly hunch back, and feeble physically, until he takes off his shirt, to reveal his powerful physical build. Think a King Boomy situation. [b]Equipment[/b] A wooden staff, used for combat. Can also be used to grapple, with the wooden shape affixed to the end. Small combat saber, made from steel. A dead cat, for a magic catalyst. A steel helmet, as seen in his picture. A bottle of Mushroom Brew, which he has developed the ability to drink due to sheer force of will, and due to drinking a lot, and I mean, a lot, of booze. Most people would be put under by the potency of this brew, but it only intoxicates Threek moderately. Storm Banner: A magical Banner that magically bends projectiles away from him, given time, and it roots any creature able to fly, to the ground if they get with in eyesight. This effects vehicles. Breaking eye contact breaks this effect. Strong projectiles, or energy attacks, are not deflected. It grounds aircraft with intense storm winds, that will tear apart aircraft, and flying things if they do not land. [b]Origin[/b]: Warhammer Fantasy. [b]Theme Song[/b]: Stand Alone: GodSmack.