[@Dark Light] My planned dice rolls are 1 dice, with varying maximums. For example 1d1, is the lowest of the low. This is the equivalent of an average individual with no training. I will be using the number 1 as the symbolization of weak, low or almost insignificant. 1 point of damage for example would be a scratch. 10 damage is like 1 scratch 10 times, leaving a significant cut or wound. That's how that is. For every 2 levels you get a natural +1 to each roll. A 1d2(+1) is slightly above an average person, so some training. The (+1) is the constant level, and the dice represents ones potential in a certain aspect. The higher the dice level the higher likelihood of getting a low number, but, the higher the dice level the higher the natural boost. So a 1d10 will have a (+5), assuring they'll at least never do below a 6 in their rolls if there are no hindrances. We can do a mock battle. I'll have a stat sheet for us both up soon.