[@dragonmancer] This is a bit of a test. I haven't written all the stuff yet because I wanted to see if my guy would be accepted. I know another god already has the domain of sorcery. But I'm guessing he goes more about spirits and such? My guy created mana and warpforce to fuel his magic. Again, just checking if the domains are okay. If so, i'll continue writting. [hider=Asivar, god of mana & warpforce] [center][h1]Asivar[/h1][/center] [b]Title:[/b] The Enlightened. Lord of Mana. Master of the Warp. God of True Magic. [b]Domain:[/b] Mana based magic, Warp-based mental power, true magic. [b]Powers:[/b] Asivar once created Mana as a mystical power source so all mortals could touch upon divinity. Now, with mana in place and his creation at his command he can make focus points of this strange fuel. The generation of mana out of nothing is far greater here, as well is the draw upon the strange energy. Yet, this leaves certain places barren of the power. Mana is a force which use is nearly unlimited. But it is highly volatile with any forms of shamanic magic, sorcery from Dormammus and spirits. In the mana-barren places, where either Dormammus' powers repelled the mana or two focus points sucked the area dry, a strange new mutation among mortals can emerge. Warpforce. Warpforce, unlike mana, is pulled from the complexity that is the brain. How exactly it digs up this power is even unknown to Asivar, although he can use it himself. While Mana's power lies in the complete domination of one's surroundings, warp force allows a person to enhance himself. It works from inside you. Warpforce lets you improve yourself physically, making you faster and stronger. Or let you have mental abilities like mind reading. Strong warp force users have been known to have seer-like powers. When Warp and Mana unite, the result is often dangerously volatile and short lived. But within mortals it is possible. These few have the ability to harness power known as True Magic. Warp and Mana enhance eachother, turning the user into an exceptionally powerful creature. Though often at the expense of one's life force. Only gods, in theory, could stand the use of True Magic. But even then it takes a toll. Mostly for physical manifestation, but you can also describe miracles and sorts as wells. [b]Vulnerabilites:[/b] Dormammus' magic is incredibly powerful again Asivar. As well are most metals. While Asivar is very powerful in his physical state, he is just as harmful as a common mortal. Thus iron, steel, even would can easily pierce him. Should you get close enough. [b]Appearance:[/b] [img]http://www.diabloii.net/gallery/data/509/wiz-art-male-glowei1.jpg[/img] [b]Creations:[/b] [i]Mana[/i] - A power freely floating throughout the universe. At service for anyone born able to use it. The gift to use mana is freely given upon birth. Some have it, some don't. But there is no way that one can get it after being born. Mana loans itself to do many different tasks and is generally very easy to use. Making it an excellent power source for those too greedy or too impatient. Be beware. While not fickle, it is powerful and once you loose control, terrible things may happen. Mana, just like warpforce, as the ability to "mutate" creatures. In a way, it can take creations and imbue them with magical abilities. mutated creatures are often marked by blue crystals protruding from their bodies and often with some magical talent like the ability to control the woods nearby or launch fireballs (when normally that shouldn't be able). [i]Warpforce[/i] - The polar opposite from mana, it's far more fickle and warp users can go mad much faster than others. Sometimes associated with demonic power, warpforce can turn someone into a more advanced version of himself. Eyes may see more, ears hear sharper. Muscles are stronger. Warpforce comes from deep in yourself. Those marked by warp use are often marked by glowing green tattoos. Just like mana, warpforce can mutate all creatures. Whom gain tattoos as a mark. Beware of those mutated by warforce, for they are faster, stronger and often smarter too. ((going to add some more if mana & warpforce are allowed)) [b]Worshipers:[/b] Those born with the power to manipulate mana or warpforce often revere Asivar. The best way to do so is to gather massive concentration of the stuff. Which is easier in large groups. Worshippers of Asivar form bonds. Mana users become wizards and mages in orders around the world. Mage Orders like these are either viewed with superstition and fear for their ever growing power, or welcomed as a boon to a city. Though often they do cause one crisis or another. Warpforce users are more commonly found among warriors who were born away from big cities. Their tattoos revealing their gift or curse. They try to honor their lord by deep meditation but also in the heat of battle, where they feel the primal part of the warp beating inside of them like a second heart. [b]Religion and Culture:[/b] As said above. Those revering Asivar are often those with the gift to use one of his two powers. Many are greedy and want more. Making great concentrations of each their respective power. In myth and legend it is said that upon gathering enough mana or warp force (or both) one could summon the attention of Asivar himself. This is rather untrue, for Asivar is more interested in what his followers do with their powers. Those who know this often create might monuments or try to perform miraculous feats. Those very few who've met Asivar are considered heroes . Send out on a specific quest. Often they are supposed to bring his word and his power to a place in the world where none is yet. Or they must slay a beast from another god, making way for a new power there. Greed for power is at the very base of every culture of Asivar. [b]Region or location:[/b] Asiv'Notoa. The island state somewhere in a sea. Asiv'Notoa is so far the only place where there is a known focus point of mana. It flow here is so strong that it is even visible. Blue power flowing through the air from time to time. It attracts the mana-mutated creatures as well as the wizards and mages of Asivar. Here their magic is at its strongest. Something you can easily see by all the decadence. Arenas dominate the place, as the people of Asiv'Notoa desire nothing more than to test their great powers against eachother. [b]Personality:[/b] Greedy and curious. Asivar wants his power to be spread out over the whole world. Pushing away any other form of power or magic. To do this he constantly sends out his mortals, who he sees are mere interesting pawns. He is often intrigued in what they are capable of with his mana or warpforce. Asivar believes that no creature should be cautious but instead be ambitious and ever pushing upon his own borders. This often lead to impulisve and foolishly dangerous decissions. But sometimes it also leads to greatness. [b]Opinions:[/b] To be added. [b]Tales:[/b] To be added. [/hider]