[quote=@BCTheEntity] [hider=Alessa Heather, A.K.A. "Messiah" (INCOMPLETE)] [center][h3][b]Messiah[/b][/h3] [img]http://orig02.deviantart.net/d408/f/2014/224/8/2/silent_hill_1___incubator_by_versiris-d7uwyjx.jpg[/img][/center] [b]Name:[/b] Alessa Heather [b]Alias:[/b] Messiah [b]Age:[/b] 16 [b]Alignment:[/b] Hero [b]Loyalty:[/b] Wards [b]Appearance:[/b] Alessa is a rather pale girl with a fairly thin build and a figure that's nothing to particularly brag about, though recent heroics have started to push her more towards lean musculature. She is around 155cm tall, with straight brown hair running down to the small of her back, and her eyes are green speckled with blue, though she often has them glow a bright white colour whilst on the beat, which is as a rule more than enough to obscure her features. Though she wears more normal clothing on the rare occasions when she isn't out fighting crime, typically including a long skirt and a generic shirt in some colour or another, her cape outfit is simply a large white cotton robe, running down to the ankles of her uncovered feet with the sleeves hanging loose, though it is tied quite tightly at the waist. [b]History:[/b] How has their life gone up until now? Be sure to cover all the major events, including their trigger. Remember that you're a relatively new cape to the scene. You don't have to have triggered just yesterday, but it's only within the last year or so that you've decided to start using your powers. And yes, you can have bought your powers from Cauldron, just remember that it's a tremendous secret you should never attempt to reveal, lest you draw the attention of "The Bogeyman." [center][h3][b]Personality[/b][/h3][/center] [b]Motivations:[/b] Alessa's primary motivation is to protect others. If this means risking her own life as a cape, then so be it. In the long run, she'd very much like for the citizens of Denver, and indeed the world at large, to stop harming one another and co-operate in handling the worst threats to humanity, such as Endbringers, and global warming; for now, she is content with simply preventing crimes as they happen. [b]Sexuality:[/b] Heterosexual [b]Likes:[/b] [list][*]At [*]Least [*]Three[/list] [b]Dislikes:[/b] [list][*]At [*]Least [*]Three[/list] [b]Derangement:[/b] Due to the circumstances of her trigger event, Alessa has a serious [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/ChronicHeroSyndrome]hero complex[/url]: she feels that if she [i]can[/i] assist in a bad situation, she [i]must,[/i] even if her presence is entirely unwarranted. Indeed, the primary reason she doesn't go to help out in every single Endbringer fight is because the vast majority of them are much too far away for her to reach them before they are dealt with, and knowing this eats her up inside whenever she is reminded of it. She at least has the sense to prioritise events and target worse criminals before less harmful ones, but when she isn't recuperating, she's out fighting crime, and often deprives herself of personal time as a result. [center][h3][b]Parahumanism[/b][/h3][/center] [b]Classification:[/b] Shaker/Blaster/Trump [b]Details:[/b] Alessa is able to absorb and redirect just about all forms of energy directed at her or that she otherwise makes contact with. This includes natural forms of energy such as heat, electricity, electromagnetic energy such as light, and harmful radiation such as that derived from nuclear fission, but also extend to the powers of many parahumans too - the obvious foes this protects her from are the majority of Blasters, but it further includes many less obvious powers like healing, force fields, or mind-altering affects, amongst others. The amount of energy she can absorb seems to be unlimited, and can be unleashed by her in whatever manner she desires, ranging from blasts to beams to spheres and etcetera for damaging energies, whilst healing and shields are typically just utilised as intended, effects that would have altered her brainstate instead work to alter the minds of others in her favour, and so on. [hider=And the logical conclusion is...] [center][img]http://pad3.whstatic.com/images/5/55/Kill-the-Last-Boss-in-Silent-Hill-Step-4.jpg[/img][/center] By unleashing stored offensive energy from prior encounters, Alessa can produce an omnidirectional explosion whose power varies heavily depending on how much energy she puts in; with enough stored energy, it is entirely plausible that Alessa could effectively nuke the entirety of Denver with a single attack, surviving the corresponding devastation through use of her own ability to absorb any excess energy that might otherwise harm her. She calls this attack Rapture, yet fears to use it for exactly the reasons described above. [/hider] [b]Limitations:[/b] Aside from the Manton Effect, which prevents her from simply touching a person and sucking out their energy like some sort of pseudo-vampire, Alessa's power has a fair few limitations. Most notably, she does not have any physical invulnerability, and can't negate the damage from a solid object: she could certainly absorb the kinetic energy from a knife or a bullet, or for instance a Brute or very fast Mover's punch, but that wouldn't particularly help her, as the knife would still pierce her skin, the bullet would still blow a hole through her body, and the Brute and/or Mover would still either deal as much (likely lethal) damage as normal, or else send her flying (again, likely lethal, as she is not immune to being flattened against the ground either), and along similar lines, most nominally-lethal poisons and venoms would kill her due to functioning in ways that do not involve releasing a large amount of energy. Her energy absorption is also active constantly; whilst useful for helping to ensure she isn't assassinated in her sleep and that she always has at least some energy available for a fight in a worst-case scenario, she also can't explicitly "turn off" the power against beneficial effects such as healing or power improvement, instead needing to apply a boost of that sort to herself after absorbing its effects from the parahuman using the ability on her, and can't "transfer" one energy type to another either. Finally, as a logical consequence of this latter limitation, utilising Rapture to its fullest extent by expending all of the damaging energy she has stored up means weakening her offensive capabilities substantially, though not completely, as the vast majority of the energy expended is consequently lost to the atmosphere, with only the excess she is subjected to being reabsorbed. [b]Equipment:[/b] As a Ward of the Protectorate, Alessa possesses the standard PCE and costume-incorporated HCIT. Other than this and her outfit proper, she rarely carries around very much gear, as she does not often require it. (MAY BE SUBJECT TO CHANGE) [/hider] This here character sheet isn't complete yet. I might want to discuss it a bit more in a bit; for now, though, I'll wait until [@ProPro] has added in the section for normal abilities before finishing it off, since those could well integrate into other portions of her character. [/quote] I added the section for normal abilities at 2 am, dude. [quote=@ProPro] 2:00 am is the best time to go editing your thread coding, right? Right. So as it stands, the CS should be in its final form now. Huzzah. [/quote] [quote=@yoshua171] I'd like to reserve a ward spot, seeing as they are limited. I'm working on my character, but I do have work for at leas the next two days (if not four) so I'm unlikely to be able to get a whole ton of work on it. If that's not possible I suppose I'll deal. [/quote] I don't work on reservations. I provide positions based om merit most of the time, though considering we've got 5 slots for Wards and 5 for the Local Villain Gang, I'm more open to first come first serve.