[quote=@BCTheEntity] [hider=Alessa Heather, A.K.A. "Messiah"] [center][h3][b]Messiah[/b][/h3] [img]http://orig02.deviantart.net/d408/f/2014/224/8/2/silent_hill_1___incubator_by_versiris-d7uwyjx.jpg[/img][/center] [b]Name:[/b] Alessa Heather [b]Alias:[/b] Messiah [b]Age:[/b] 16 [b]Alignment:[/b] Hero [b]Loyalty:[/b] Wards [b]Appearance:[/b] Alessa is a rather pale girl with a fairly thin build and a figure that's nothing to particularly brag about, though recent heroics have started to push her more towards lean musculature. She is around 155cm tall, with straight brown hair running down to the small of her back, and her eyes are green speckled with blue, though she often has them glow a bright white colour whilst on the beat, which is as a rule more than enough to obscure her features. Though she wears more normal clothing on the rare occasions when she isn't out fighting crime, typically including a long skirt and a generic shirt in some colour or another, her cape outfit is simply a large white cotton robe with integrated body armour resistant to bullets and knives and the holographic computer interfacing tool standard to the Protectorate's Denver division, running down to the ankles of her uncovered feet with the sleeves hanging loose, though it is tied quite tightly at the waist. [hider=History] Before the age of fifteen, Alessa's life wasn't particularly notable as anything that might produce a trigger event on its own. The family that lived with her- including her parents, two siblings, three of her grandparents, and a multitude of aunts, uncles, and cousins- were all generally friendly folks who had pooled their resources to buy a large, almost mansion-like house and various other luxuries, though two of their number were parahumans of modestly scarred personality. One of them, a cousin with the Tinker ability to create devices containing the information on any computer in the world pre-installed- though only one computer per device- decided it would be a good idea to show off to the young Alessa just how awful the world really was, by effectively hacking into a number of servers and showing off the statistics for how much worse off than her the vast majority of humanity really was. This was, of course, a calculated move: though not really scarring by itself, as numbers and figures rarely are, it set up in Alessa a distinct unease about the state of the world, and a firm desire to make Earth a better place for humanity once she hit the right age, prompting her to begin researching into the appropriate fields, such as public speaking and various humanitarian sciences. And then her entire family died. Late Summer of 2004, and the family was out by their pool along with a number of friends. Alessa dived beneath the surface to grab something from the bottom; a flash of light and heat hit her from above the pool's surface; and when she resurfaced, everything within a hundred meters was burned to a crisp, including her family's house, and her family and friends. In other words, nearly everyone she knew and loved was dead, and she couldn't escape the area either because even the concrete around her was on fire. Though it hardly mattered: the parahuman who had killed them all promptly showed himself, an indistinct figure wreathed in flames which would supposedly burn anything short of air, water, and a few other substances, and even those would be superheated drastically to slay any in their vicinity. In other words, Alessa was doomed. Or would have been, if she didn't abruptly absorb the heat energy from the parahuman's next blast of flame aimed directly at her, to the point that even the water around her failed to boil. His confusion was evident, but quickly turned to anger, leading to hit her with yet more fire and flame, to similar lack of obvious effect. This in turn led to shock and surprise when, out of nowhere, Alessa fired her own burst of heat energy right back at the parahuman himself, throwing him well away from the area. To date, she does not know if he survived that attack, and has agreed to herself that if he never reveals himself to her again in her life, it'll be a hundred years too soon. Regardless, she was now alone, homeless, traumatised, and inexplicably feeling an intense urge to deal with the bad aspects of the world right then and there, with a severe sense of failure because she knew full well that as things were, she couldn't do it, especially in a relatively small and crimeless town like hers. Crawling out of the half-empty pool, she searched for any intact clothes other than her own, failed to find them, and promptly made a plan to get somewhere where she could make a difference, starting by sitting out the front of her previously-intact home and waiting until emergency services turned up. Various formalities followed on from there, ending with Alessa in a foster home for about a week, with new clothes and bedding and what have you available. In this time, she gathered up supplies in secret, including water and food for several days, bedding to sleep under, and various other necessities. Then, once she felt she was set, she left without a word to any of the few remaining acquaintances she had, and set out at walking speed toward the nearest big city: Denver. That lasted about five days before, inexplicably, she began emitting heat and radiation great enough to start damaging her clothes and even spoiling some of her food; she soon figured out that this was a result of her absorbing the light and heat from the Sun for over two weeks without using it, only to hit an arbitrary limit that prevented her from absorbing more energy than that. She quickly rectified the situation by firing a few beams of energy out toward the Sun, but plenty of her water had already evaporated as a result; even so, she made it to the city proper with only mild dehydration, and from there to the local headquarters of the Protectorate, where she signed up as a Ward. If she had to start somewhere, why not there? From there to the present day, Alessa's story is straightforward: she acquired a costume designed to her specifications complete with standard Ward equipment, began training in Krav Maga in order to protect herself at close range when needed, continued her education where it left off, and of course helped to fight crime as and when it was necessary. If she had her way, this latter activity would be almost all she ever did short of satisfying basic human needs; she knows, however, that to solve these inherent problems in the long-term, she must work on other facets of herself too. A proper resolution to problems such as those cannot be reached without a greater strategy in mind, in her opinion, but as long as she can't enact that strategy, she will settle for the short-term victories. [/hider] [center][h3][b]Personality[/b][/h3][/center] [b]Motivations:[/b] Alessa's primary motivation is to protect others. If this means risking her own life as a cape, then so be it. In the long run, she'd very much like for the citizens of Denver, and indeed the world at large, to stop harming one another and co-operate in handling the worst threats to humanity, such as Endbringers, and global warming; for now, she is content with simply preventing crimes as they happen. [b]Sexuality:[/b] Bisexual [b]Likes:[/b] [list][*]Heroism and its associated activities [*]Training and practicing to help engage in heroism [*]Meditation[/list] [b]Dislikes:[/b] [list][*]Crime and criminals [*]Injustice [*]Out of control fires[/list] [b]Derangement:[/b] Due to the circumstances of her past opinions amplified by her trigger event, Alessa has a serious [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/ChronicHeroSyndrome]hero complex[/url]: she feels that if she [i]can[/i] assist in a bad situation, she [i]must,[/i] even if her presence is entirely unwarranted. Indeed, the primary reason she doesn't go to help out in every single Endbringer fight is because the vast majority of them are much too far away for her to reach them before they are dealt with, and knowing this eats her up inside whenever she is reminded of it. She at least has the sense to prioritise events and target worse criminals before less harmful ones, but when she isn't recuperating, she's out fighting crime, and often deprives herself of personal time as a result. [center][h3][b]Parahumanism[/b][/h3][/center] [b]Skills:[/b] [list][*][url=https://en.wikipedia.org/wiki/Krav_Maga]Krav Maga[/url] - As the practical purpose of Alessa's powers is to deal a lot of damage very quickly at range, it stands to reason that showing quarter in close combat is a bad idea for her, much as she'd often prefer otherwise. Whilst not necessarily helpful against many more physically-concerned capes, Alessa has begun training in Krav Maga as a last resort for self-defense, able to enhance her attacks through use of her abilities as well, and currently holds the second-lowest rank of P1. [*]Gun Training - As part of her Krav Maga training, Alessa has also been learning to wield guns such as the M16, both in close combat and for their intended purpose of shooting people, though as far as the latter point goes, this is rarely necessary, and she does not typically carry weapons on her in the field. [*]Rapid Reflexes - Not strictly superhuman in nature or specifically a skill, but a combination of MA training and her own personal hangups on the topic of protecting others have led Alessa to gradually reduce her reaction times in an effort to deal with villains and criminals more effectively; she is currently at about three percent faster than an average human, and aims to get much quicker as time goes on. [*]Meditation - When not doing anything else, Alessa likes to meditate in order to center and calm herself in preparation for her next crime-stopping activity. She will often do so in an active fireplace or similar source of heat, since the flames will further energise her for the fight.[/list] [b]Classification:[/b] Shaker/Breaker/Blaster [b]Details:[/b] Alessa is able to absorb and redirect heat energy (any amount greater than around 20 degrees Celsius) and high-end electromagnetic radiation (from gamma to UV, as well as some visible light) that she makes contact with. This includes natural forms of these energies, such as that emitted by fire, the Sun, or even sources of fissile gamma radiation, but also extends to parahuman abilities of that sort, such as the powers of certain Blasters. The energy she absorbs can be unleashed by her in whatever manner she desires, ranging from blasts to beams to spheres, even rudimentary barriers, and can be reabsorbed if the released energy happens to strike her again. [hider=The logical conclusion...] [center][img]http://pad3.whstatic.com/images/5/55/Kill-the-Last-Boss-in-Silent-Hill-Step-4.jpg[/img][/center] By unleashing the stored energy in her body, Alessa can produce an omnidirectional explosion whose power varies heavily depending on how much energy she puts in; with enough energy released, it is entirely plausible that Alessa could destroy a large area of Denver with a single attack, surviving the corresponding devastation through use of her own ability to absorb any excess energy that might otherwise harm her. She calls this attack Rapture, yet fears to use it for exactly the reasons described above. [/hider] [b]Limitations:[/b] Aside from the Manton Effect, which prevents her from simply touching a person and sucking out their heat energy like some sort of pseudo-vampire, Alessa's power has a fair few limitations. Most notably, she does not have any particular invulnerability beyond her absorption, and can't negate damage from sources that are not based on heat or EMR - in other words, she'd survive a bomb blast's heatwave at point blank range, but end up being pulverised by the kinetic shockwave and/or shredded by the shrapnel thrown out. Her energy absorption is also active constantly; whilst useful for ensuring that she always has at least some energy available for a fight in a worst-case scenario, she can't explicitly "turn off" the power at her convenience, and she can only store a limited amount of energy before she begins uncontrollably releasing the excess in all directions, even to the point of being forced into the use of Rapture to varying degrees if a large excess builds up in a very short period of time. Finally, as a logical consequence of her limited energy supply, utilising Rapture to its fullest extent by expending all of the energy she has stored up or otherwise running her energy reserves down in combat means weakening her offensive capabilities substantially, though not completely. [b]Equipment:[/b] As a Ward of the Protectorate, Alessa possesses the standard PCE and costume-incorporated HCIT. Other than this and her outfit proper, she rarely carries around very much gear, as she does not often require it. [/hider] [/quote] I finally finished Messiah off. You are now capable of reviewing her in her entirety, [@ProPro].