[@Sketcher] Nothing fits a proper healing from a machine! DX. Besides, in my mind... potions and healing pulse can only go so far. If a mon gets jacked up enough, you're better off putting them in an incubator. Which is why even though a Mega Absorb can fully restore a treecko pretty well... Maple, only went from Critical to "Bad Shape". In my mind, they only get more vitality (energy/vigor) to continue the fight with pure determination. But if you get gored, you're not fixing that with a potion. Think of it like how Pillars of Eternity does it. You got stamina, and then you have actual health. If your stamina goes out, your character is defeated, but not dead. he can quickly be picked back up with some debuffs added to him, and this is what you heal with potions and magic. But as your character starts taking damage, his actual health drops with his stamina. No item can heal that. And if hits zero, the character dies on hard mode. On normal mode, you get "Maimed" and if he goes down again before he fully restores his health... he dies. And the only way to heal that is to rest. That's my thought on it, because they did say that a pokemon that is pushed too hard can eventually die from it XD.