[hider] [center][h3][b]Epsilon[/b][/h3] [img]http://safebooru.org//images/1735/6ba4d4b37cea2294e67a68a50dbcbf0ee9c7e215.png?1816334[/img][/center] [b]Name:[/b]Ira Riese [b]Alias:[/b] Epsilon [b]Age:[/b] 16 [b]Alignment:[/b] Hero [b]Loyalty:[/b] Ward [b]Appearance:[/b] Ira has a pretty standard build, standing at 5'3", though she's a bit on the chubbier side. She has semi muscular arms and legs, though that is just a side effect of her making things with her hands often. Her left arm is covered in scars, clearly from injecting methamphetamines, though she shows no signs of withdrawals. Her hair is a darker brown, and is almost always tied up in a red ponytail. Without said ponytail it stretches down to the top of her lower back. She normally wears thinner t-shirts, and shorts, when the weather permits. She particularly enjoys the colors blue, rape yellow, and pastel green, as well as enjoying black as a base. Ira is Japanese and clearly shows it. So far as her costume, she hasn't need to use one in her year with the Wards. Her current costume is a set of body armor, and a porcelain mask, with only eye holes and no mouth. [b]History:[/b] Ira's mother and father immigrated from Japan to America shortly after Leviathan's attack on Japan. As they were one group of many immigrants they lived in relative poverty for most of Ira's life and a time before. Ira was born on March 29th 1989, at a time when Ira's mother and father were not particularly prepared for her arrival. They slaved away for most of their lives to make sure she survived and was well fed, always offering what they could to make sure she wouldn't have to live like they did. Ira's mother passed away because of breast cancer in 1997, and her father never truly recovered. Ira's father became a drug dealer, mostly selling methamphetamines, and completely abandoned his job as a public sanitation worker. Life actually improved for the both of them, as his new profession provided more income for the both of them. It was the best time in her life, that she remembers. It lasted until she was twelve. In May of 2004 Ira's father decided to get a bit more cream off the top, so to say, by betraying one of his main clients, a Parahuman known to the public as Calamity. Ira was kidnapped on her way home from school a week later. Ira was tortured physically and mentally, and kept as a play thing by and for Calamity. Though he left himself vulnerable to her many times, Calamity's power made it near impossible to kill him, for he had super strength and superhuman durability. While in Calamity's possession she eventually was taught to distinguish between the qualities of the drugs he took, mostly serving to make sure he wasn't being poisoned (though she was not told this). After particularly stressful nights, Calamity would try and comfort her by telling her stories. Most of these were epics being told from his perspective of his fights. At this point Ira didn't quite understand why she was being kept by Calamity, and her stress kept building, wanting, above all, to kill the man. The trigger occurred at a peak moment of stress in Calamity's presence. Calamity also experienced the trigger, and assumed Ira was a Thinker when she seemed more knowledgeable. Calamity started asking her opinion on as much possible, mostly relating to the security of the safehouse she was being kept in. He was even the one who gave the nickname Epsilon (purely because he thought it sounded cool). After gathering the few odd chemicals she needed, she created a poisin that would disable Calamity's power, for a couple days, using her new found Tinker knowledge. She murdered him in his sleep the next day, and fled the warehouse he had been keeping her in, using her new found knowledge of the building's security. Ira approached the PRT , and explained in great detail what had occurred. She was taken in as a Ward after they brought down the drug trafficking ring that Calamity had hosted, and was informed of her father's untimely death. They never went into detail, but instead told her he had overdosed at some point during her kidnapping. Even the PRT do not quite know what Ira's specialty's are (so far as being a tinker), though they have a good idea [center][h3][b]Personality[/b][/h3][/center] [b]Motivations:[/b] At this point Ira just wants to make a difference, and enjoy herself along the way. She enjoys making people smile, and genuinely cares for most of the people she comes in contact with. [b]Sexuality:[/b] Homosexual [b]Likes:[/b] [list][*]Making people laugh [*]Keeping things organized [*]The piano[/list] [b]Dislikes:[/b] [list][*]Unwarranted or unwanted affection [*]Crowds [*]People who reek of liquor[/list] [b]Derangement:[/b] Ira has a sort of unhealthy fascination when it comes to powers. She absolutely loves the idea of learning more about the parahumans around her and their specific powers. Call it a morbid curiosity considering her history with super powered individuals. [center][h3][b]Parahumanism[/b][/h3][/center] [b]Skills:[/b] Ira is a pretty good cook, great at recognizing the quality of drugs and liquor. She keeps her workshop clean, almost incessantly, and as such is very efficient when it comes to tidying things up. [b]Classification:[/b] Tinker and Trump [b]Details:[/b] Ira's power as a tinker is directly related to those around her. She can affect the parahumans around her to be either stronger or weaker, though the former is more difficult then the latter. The better she understands someone's power the better she can improve it. For example, knowing a mover can move fast doesn't help her that much, but understanding what it feels like will help her. On the other hand, nullifying someone's power is quite the simple feat for her, given the right materials. She can create devices that nullify individual powers, or, with lots of electricity and time, create zones of nullification. [b]Limitations:[/b] As per the Manton effect. Ira cannot directly improve herself. She can do small things like make herself more efficient, or make her better understand other people's powers. Unfortunately the closer it gets to directly improving her power the less information her passenger gives her. [b]Equipment:[/b] [list][*] Scanner- A pair of bulky goggles that, after she has a basic understanding, illustrate a person's power. Though it doesn't show anything she doesn't already know, it is useful for getting a mental image. The appearance is that of welding goggles, but with a solid piece of plastic holding the adjustable band in the back steady. It is hastily spray painted gray, and has a couple circuits that go over top the skull, designed to not get tangled in Ira's hair. [*]Identifier - Gun shaped item, with small LED bulbs protruding from the top, one half being green and the other red. When the trigger is pulled the item will either flash the entire left side of jolly red LEDs, or the right side's festive green LEDs. The identifier will inform the wielder whether the person it is being pointed at is a parahuman or not. It has a maximum range of 2 feet, and doesn't work on those who will trigger in the future, but only those who have already triggered. [*]Nullification space - Not exactly equipment per say, but regardless: Inside of her workshop area at the Ward HQ she has set up a device that, at a flick of the switch, will nullify all powers within her workshop. This does not include her own, because of the nature of her power, and all other tinkers are unaffected as well as case 53's. Though it has yet to prove useful, Ira thinks it will be fun to fuck with people using it. [*]Protectorate Communication Earpiece[/list] [/hider] Here's Epsilon! Tell me what you think~