Now for my "rolls". I use quotations since I purposefully ignored/changed some of the sections to better fit the RP (GM powers bitch, call me out for power tripping if you want or something), gotta give the Raiders something to actually raid but also not be a push over. Note, I did actually roll for some of this before going off completely. NS Guide to come soon™ [hider=ROLLS] [u]Genetic Make Up [/u] [b]Mutants:[/b] Those truly warped, or some would say adapted, to the new world. Barely human looking, every mutant group is unique in their phenotype but they all share a uniform resilience to radiation and toxins. Generally feared and hated by less altered stock, the smart know they can be a valuable asset and that their goods are not “tainted” as some would have you believe. [u]Cultural Meta-Group[/u] [b]Settlers:[/b] The only “normal” people left. Generally just trying to make it through their daily lives without too many violent intrusions. Have built the most since the apocalypse, and generally behave the most like people from the old world. Don’t mistake civilization for civility or peacefulness though. Many are just as cold and merciless as raiders, as they have to be to survive these days. [u]Leadership[/u] [b]Dictatorship:[/b] Whether they go by mayor, king, chief, tyrant, boss or any other blandishment of power, these men are the movers and shakers in the wastes. Strong willed and often ruthless, singular individuals often take charge of small groups, as has been the case in every historical era. They may have a close knit inner circle, but they always rule with absolute power when it comes down to it. [u]Cultural Quirks[/u] [b]Old World Blues:[/b] A pervasive nostalgia about the old world runs through the group, even if they weren’t alive to see it. They might collect old world artifacts, try to take after what they think are old world values, or have an unrealistic drive to rebuild the old world somehow. [b]Intellectuals:[/b] In a world that constantly demands 100% effort just to stay alive, it’s very rare to see a group even partially dedicated to mental pursuits, but here one is. Usually considered too brainy by other groups, these fellows spend their off time reading salvaged books and maybe even doing a little science/inventing/archaeology. Hold themselves to a higher standard of intelligence/knowledge than others. [u]Distinctive Appearance[/u] [b]Swaddled:[/b] Wrapped up in distinctive trappings, these people’s skin is rarely actually seen. Maybe enviroment suits they never take off their bodies, maybe cloth wraps all over themselves to protect from dust and grit like a desert nomad. In any case, they might be seen as exceptionally mysterious due to it. [b]Uniforms:[/b] Standardized appearance across the group and it’s leadership. Makes your group seem more cohesive, but can be hard to maintain. [b]Body of Knowledge:[/b] The group preserves information on the bodies of it’s members. Technical diagrams scarified onto their chests, covered in tattooed text, etc. [u]Unique/Exclusive Resource[/u] [b]Power:[/b] Not the metaphorical kind, the actual electric kind. Most people want it, but not everyone has it. Most of it gets made with gasoline generators but some have wind and even solar farms in working order. [b]Water:[/b] The wet stuff. The real lifeblood of the wastes. In short supply, so those that control it are invariably very well off. [u]Equipment Quality[/u] [b]Well-crafted:[/b] Just because it was made in the post apocalypse, doesn’t mean it isn’t good. Well made armor, guns are machined with actual technique and thought, and houses/clothes are a little more respectably made. [u]Motor-Pool General Make Up[/u] [b]Armored:[/b] Old world military or post apocalyptic designs. Incredibly tough, dependable, and powerful. Not the absolute fastest, but if you need to be secure getting somewhere? There are non-better. [u]Special Vehicle Shit[/u] [b]Extra Armor:[/b] Extra armor bolted onto the vehicles. No matter the type, they gain extra protection with minimal speed penalties. [b]Big guns:[/b] Heavy machine guns, flamethrowers, maybe even an autocannon. The group can pack some serious heat in a vehicular combat situation. [u]Flagship Vehicle[/u] [b]Mega War Rig:[/b] Huge, heavily armoured, able to carry a ton of cargo, and manned/gunned like a fortress. War Rigs command the roads, and anyone who’s anyone has one. Generally made of a truck or two stapled together, but other bodies are possible. A combine for example. Mega War Rigs are gods amongst beast, a literal rolling fortress although very resource heavy. [/hider]