WIP [hider=The Remnant] [center][h1]The Remnant[/h1][h3]"Oil and Blood"[/h3] [img]https://c1.staticflickr.com/9/8103/8652704013_8959c3538a_b.jpg[/img] [h2][b][u]OVERVIEW[/u][/b][/h2] [indent]At the far end of the Gas Road lies the sinister and ancient citadel of [b]Terminus Est[/b], home of the [b]Remnant[/b]. Behind the crumbling concrete and scrap metal walls rise endless flaming spires and smoke stacks, where oil is refined into fuel for the Remnant's war machines.[/indent] [h2][b][u]CULTURE[/u][/b][/h2] [hider] [img]https://images5.alphacoders.com/656/656986.jpg[/img][/hider] [hider] [img]http://vignette1.wikia.nocookie.net/fallout/images/f/f9/Fo4_heavy_raider_armor_concept_art.png/revision/latest?cb=20151229234538[/img][/hider] [indent]The Remnant is obsessed with genetic purity, and any sign of mutation is immediately stamped out. Citizens of the Remnant consider themselves the aristocracy of the new world, they protect their bloodline jealously, constantly raiding other settlements for children who are free of the taint of mutation. If captives are indeed found to be free from mutation, they become citizens themselves. If not, they become slaves...or food. The Remnant does not possess much technological sophistication, but it does enjoy the benefits of plentiful gasoline and sheer weight of numbers, since pureblood humans can breed with far fewer complications than many mutants and half-lives. Outside their fortress, citizens are rarely seen without rebreathers or gas masks. [WIP][/indent] [h2][b][u]RESROUCES[/u][/b][/h2] [img]http://www.shoddycast.com/wp-content/uploads/2014/10/Fallout-Lore-History-The-Pitt.jpg[/img] [indent](Basically your "economy", how and what do you produce? Think of your rare resource and equipment quality here)[/indent] [h2][b][u]LEADERSHIP[/u][/b][/h2] [indent](Describe your "government" style as well as your leader/s and their flagship if you want here. Flagship can also be put in military)[/indent] [h2][b][u]MILITARY[/u][/b][/h2] [indent](Boast about your boiz and their cars, obviously based on motor pool make up and special shit rolls. Feel free to expand on it with whatever else you can think of, but vehicles are the main attraction here, word descriptions are fine if you can't find a picture to match)[/indent] [/center] [/hider] [hider=ROLLS] Genetic Make Up Full Lives: Your clan is made up primarily of genetically pure and untainted humans. Certainly a rare sight in this day and age, you’ll draw more attention than you’d think. A temporary genetic fluke or something more permanent?(6) Cultural Meta-Group Raiders: An unfortunate truth of the wastes is the prevalence of raider gangs. Savage and violent, they typically take more than they make but there are exceptions. Most don’t settle down in any place for too long, and tend to use up what they have quickly. Many treat the apocalypse as a sort of hedonistic paradise, murdering for fun, using homemade narcotics, and generally raping to their hearts content. (45) Leadership Democracy/Consensus: A relative rarity in the post-apocalypse, the group has decided that no one individual holds all the power, but generally makes decisions based on everyones input. (74) Cultural Quirks Death Cult: Unsurprisingly among the blighted folk of the wastes, some have taken to worshipping death, or the idea of a “Good death”. Perhaps it’s a mythical afterlife, a desire to see the world well and truly die, or simply a nihilistic belief that death is an inevitable constant in life, for whatever reason this group worships death itself. X Distinctive Icon: A motif or symbol runs throughout the groups structures, clothes, and vehicles. Maybe it’s a specific animal or object, or maybe it’s something less specific like bullets or flames. (1) (70) (Rerolled due to RNGesus fuckery) Distinctive Appearance Leathers: Never ride without your distinctive leather jackets and other assorted biker gear. Never. Gas Masks: Never seen without their masks, they might have a single distinctive style or just whatever they find. In either case, it certainly makes for an imposing appearance in most situations. Maybe they only do it for that intimidation factor, maybe it’s because they live in a particularly nasty patch. Jewelry: Somehow the group has gotten a hold of a sizeable amount of bling. Maybe it’s hand-made from scrap, or maybe it’s actual treasures from the old world. The group takes great pride in it. (68, 41, 77) Unique/Exclusive Resource Guzzolene: Black gold. Everyone needs it, and it isn’t too rare to come by but not too many have the means to refine it. This group does, and it can be extremely lucrative. (1) Equipment Quality Ramshackle: Armor is cobbled together, guns are hand tooled, and houses/clothes are generally not in the best state. Pretty standard for most people, unfortunately.(17) Motor-Pool General Make Up Classics: Muscle Cars, roadsters, and trucks. The standard rides for most in the wasteland. Tough, reliable, and intimidating.(67) Special Vehicle Shit Shiny and Chrome: The group takes exceptional care to polish their vehicles to a brilliant chrome shine. Blind your foes with your swag and the shiny paint seemingly correlates with higher skill among drivers. Choose to re-roll this or Black on Black if you get both. Extra Armor: YExtra armor bolted onto the vehicles. No matter the type, they gain extra protection with minimal speed penalties. (2, 88) Flagship Vehicle Destruction Vehicle: A huge construction vehicle re-outfitted for combat. Maybe a huge excavator, an armoured bulldozer, or a mini-Bagger 288.(14) [/hider]