[hider=Evelyn Chambers "Tulpa"][center][h1][color=#3068FF][b]Tulpa[/b][/color][/h1][hr][img]http://img13.deviantart.net/730f/i/2015/352/e/8/firefly_by_guweiz-d9kjcqt.jpg[/img][/center][hr][color=#3068FF][b]Name:[/b][/color] Evelyn Chambers. [color=#3068FF][b]Alias:[/b][/color] Tulpa. [color=#3068FF][b]Age:[/b][/color] 17. [color=#3068FF][b]Alignment:[/b][/color] Hero. [color=#3068FF][b]Loyalty:[/b][/color] Wards. [color=#3068FF][b]Appearance:[/b][/color] Standing at 5'3 and weighing in at none of your business, Evelyn is a relatively slim young woman with short hair framing her delicate features, including almond shaped eyes—with teal irises—thin, well trimmed eyebrows, petite nose, and relatively full lips. Her hair, having been dyed mostly purple, has small amounts of its original chestnut brown at its tips to act as highlights. Beyond this, Evelyn possesses subtle feminine curves, though her hips and legs are particularly developed—something which she is simultaneously proud of and self-conscious about. During every day life, she tends to dress according to her mood, with her using colors that reinforce or offset her mental state depending on if it is negative or positive. Nonetheless, she is often seen in jeans, leggings and shorts, as well as T-shirts and hoodies if the weather permits. Occasionally one might find her in a sundress—on particularly hot days—or a skirt, if she's feeling daring. On the flip side, Evelyn, when in the guise of Tulpa, wears an outfit of blue and golden coloration, an ornate mask hiding her face entirely. This mask possesses crystal upon its forehead, stylized as a third eye, whilst five feather-like protrusion branch from the right side of her face and curve upwards elegantly. On the left side of her face is but one feather, which curves up and back slightly, revealing an asymmetrical sort of beauty. The entire mask is engraved with gold painted markings to add a flare of variety to its primarily blue coloration. Her upper body on the other hand is garbed in a blue corset-like garment, with a long sweeping overcoat that leaves a train that stops only at her ankles. Upon her abdomen is a [url=http://ecx.images-amazon.com/images/I/51Aq7Pc7ysL.jpg]tibetan symbol[/url], which acts as her insignia and translates as 'willpower,' or 'control.' Her arms are covered with a thin lacy garment that extends from the thicker blue fabric of her forearms. On her hands are a pair of textured gloves allowing her greater grip. Meanwhile, below the waist she is garbed in pants down to just below her knees at which point her legs are overtaken by what appear to be stylized boots. However, these boots are actually tinker tech and give her better grip on essentially any substance as well as several other properties. Beyond this a utility belt is typically fastened at her waist, though it is hidden by the designs of her pants and the end of her jacket, with her tools being kept at the back. When in this garb, Evelyn is typically more daring and brave, the costume giving her a certain feeling of empowerment. [hider=Costume][hider=Full body][img]https://cdn.discordapp.com/attachments/219684750640545802/222829172169375745/bluesuit.PNG[/img][/hider][hider=Mask][img]https://cdn.discordapp.com/attachments/219684750640545802/222829568262799360/bluemask.PNG[/img][/hider][/hider] [color=#3068FF][b]History:[/b][/color] [hider]Born into the loving arms of Heather and James Chambers on the 23rd of August, Evelyn was a healthy baby, and a happy child as well, growing up. While she went through the normal trials and tribulations of childhood, Evelyn was also strongly influenced by her mother's kind and passionate nature. Brought along to rallies and protests for a variety of causes, Evelyn and her mother were like two peas in a pod—inseparable even if they sometimes fought, as mother and child often do. As she grew up, going through school she was never terribly popular, that was until she reached high school where she decided to reinvent herself, in a fashion. Taking to fashion design and keeping up with the news because of her mother, she came to be well liked. Still, she was no mean girl and was known as a kind, unless crossed, girl who would help if you asked. Nonetheless there were those who didn't think so well of the mild mannered Evelyn. So it was that the 'popular girl' bullies descended on her, sowing rumors throughout her school. Classmates started coming to her for help, before casting her aside without a care in the world. Growing fed up with it, Evelyn decided to ask around to see if anyone else was being subjected to the horrible treatment and if they'd be willing to help her stop it. Her search turning up successful, Evelyn even managed to start her little plan and convince the kids to notify their parents. As they did so she went and asked her mother for help. Thus an anti-bullying campaign began at her school, involving the parents, teachers, and a number of students who stepped forwards to help. While the campaign wasn't 100% successful, she still managed to reduce the amount of bullying and the severity of it as well, not to mention the rumors about her stopped. With that Evelyn turned her focus back to her studies, getting exemplary grades more through hard work, than talent. Still even with the new hall monitors, the teachers, parents, and staff being involved the bullying continued, just in a more subtle fashion. Gradually, Evelyn found herself isolated into a rather small circle of friends, but at least she had them, that way she could deal. However, as if to make things harder, her home life got just a little more lonely as her father was promoted and so would often be away on business. Unfortunately, things only got worse from there as during one of her father's trips, Evelyn's older brother Gregory received fatal wounds in a car accident and expired after a several hours—no one got to say good bye. Overcome with grief, Evelyn poured herself into her work. She began looking for local drinking/driving campaigns, hoping to help increase awareness and maybe even reduce the likelihood of others suffering due to the loss of loved ones. With the fires of purpose lit in her belly, Evelyn began attending rallies for the cause. As these things tend to, one thing led her to another and so she found herself, heading to a local protest. While there she comes across one of the organizers for the campaign, a certain Ashlynn Krain. Excited that she got to meet someone so integral to their cause, Evelyn chats her up and the two, surprisingly of similar age, hit it off. As the event nears its end, the two exchange numbers before heading on home. In the following weeks the two text back and forth and Evelyn finds herself falling further down the rabbit hole. The two began sharing “girl's days,” on weekends, heading to coffee shops or the local mall to hang out and socialize with the occasional rally thrown in for good measure. The days pass and the two decide to go to a protest scheduled a week later. However, it seemed it was not meant to be for Evelyn realized, only a few days prior, that she had school. However, so excited to see Ash, she heads out that day only to skip out on class and head for Highrock Avenue where the protesters had gathered. All seems well as A and Evelyn exchange jokes and call out their slogan, sharing smiles all the while, arms around eachother's shoulders. That is...until disaster struck in the form of Greybox, a local villain. Having lost his spouse and son in a car accident due to his own choices, and ridden with grief, the villain lashed out at the protestors, wrenching Ashlynn from Eve's grasp. Alarmed, but determined not to let her best friend disappear, she lunges forwards and grabs her ankle only for the both of them to vanish into thin air. Whisked away by Greybox's sinister ability, Evelyn only remembers hurtling down through the abyss, with guilt and panic being her only companions. For what seemed hours, but was only minutes, Evelyn experienced this weightless fall, her emotions overtaking all else leaving her only able to wish herself from the horrible place she'd been sent. Then, in what seemed the next moment, she found herself surrounded by a comforting warmth and the familiar smell of coffee. It was only later that she learned she'd triggered and that the villain had been apprehended because of her. Though she later found out that Ashlynn was safe, Evelyn could never bring herself to meet her, unable to face her guilt at letting her get hurt...even if she'd been powerless at the time. Thus retracting into herself, Evelyn spent many days depressed with guilt biting at the corners of her mind and swallowing any happiness she could find. After much convincing and an argument or two, Evelyn relented to her mother's insistence that she see a psychiatrist. Finally, with someone to talk to, Evelyn began opening up and after a month or two started returning to herself again, but now...things were different. Her every waking moment had her haunted by what she thought a literal ghost of her guilt and anger at the injustice and evil of the world. Thinking herself insane, and unable to keep it a secret any longer, she told her Harry, her psychiatrist, and it was not a week later that a representative from the PRT paid her a visit. Told that she was not insane in the least, the representative offered her a place among the wards, provided she wanted it. At first, Evelyn was wary of the man, but after some consideration she agreed to join on her 17th birthday. In the mean time, being only 15, she enrolled in self defense classes, specifically Tae Kwon do and Jujitsu so that when she next found herself faced against injustice she could do more than speak out against it. After a month she ended her leave of absence from school, transferring over to the same school the local wards attended in the process. Six months pass and Evelyn finds herself less daunted by her personal [i]“Ghost,”[/i] and, with her confidence and knowledge that she will be preoccupied with other matters soon, she decided it was time to stop avoiding her powers, and start training them. With this in mind she made time, bowing out of her martial arts studies in favor of parahuman studies and practice with her ability to see what she was [i]really[/i] capable of. With six months of practice with her abilities behind her and all the preparation she felt she needed, Evelyn finished her paperwork for the Wards, joining officially. Soon she'll join the real fight and man can she not wait.[/hider][center][color=#3068FF][h3][b]Personality[/b][/h3][/color][/center] [color=#3068FF][b]Motivations:[/b][/color] As cliché as it sounds, Evelyn is motivated by the ideal justice, as she is unable to sit back and allow people to make others suffer for their own gain regardless of what that individual gains or how little the victim(s) suffer. [color=#3068FF][b]Sexuality:[/b][/color] Straight/Bicurious. [color=#3068FF][b]Likes:[/b][/color] [list] [*]Helping People. [*]Feeling reliable. [*]Mythology. [*]Meditation. [*]Working. [*]Training. [*]Coffee.[/list] [color=#3068FF][b]Dislikes:[/b][/color] [list][*]Inaction/Having nothing to do. [*]The 'color' gray. [*]Being alone. [*]Injustice. [*]Bullies.[/list] [color=#3068FF][b]Derangement:[/b][/color] Due to the circumstances that led up to her trigger event and her personality prior to such, Evelyn—since she triggered—has noticed an intense feeling of guilt that comes over her in times where she witnesses or is informed of injustice and is unable to, or incapable of doing something about it. This guilt can sometimes be triggered when she isn't doing anything—even if there is no notable injustice that she ought to be putting right. Additionally, she is somewhat more overbearing than she used to be before her trigger event, making her come off as either nosy, clingy, or overly judgmental depending on the circumstances. It should also be noted that her sense of judgment/justice has been altered making her see things in a considerably more black and white fashion when it comes to morality. [center][color=#3068FF][h3][b]Parahumanism[/b][/h3][/color][/center] [color=#3068FF][b]Skills:[/b][/color] Evelyn has a keen fashion sense, keeps herself updated on world news, and is good with people—even if she can be overbearing at times. In terms of useful physical skills, she can sew and has also taken some self defense classes, specifically in Jujitsu and Tae Kwon Do at various points in her life. She's reached the equivalent of a purple belt in both disciplines, but is far from excellent. She is currently studying fashion and graphic design...on top of a few other things she likes to keep up with. [color=#3068FF][b]Classification:[/b][/color] Master/Thinker/Trump. [color=#3068FF][b]Details:[/b][/color] Since triggering, Evelyn’s mental faculties have been significantly improved resulting in enhanced processing abilities and minor “multithreading,” allowing her to properly multitask, unlike a normal human brain. In addition she has a greater ability to quickly grasp and understand jargon or abstract concepts. Beyond this her power has bestowed her with a projection that has two ‘states,’ which are described below: [list][*]Inert state appears as a faint silver-hued distortion of ‘light’ in the area it occupies. In this state the projection is entirely incorporeal. Anything it is superimposed upon, or in contact with, can be ‘scanned’ for information regarding its material make-up. Physical properties are extrapolated upon and imprinted via this process. When encountering a parahuman, the projection will instead supply mechanical information about the individual’s power. The longer the contact--and the more attention paid to the process--the more detailed this analysis is. The power is imprinted in a similar fashion to object composition. The Inert State is the projection’s default state. [*]Manifested state can take on a variety of forms and occurs on Evelyn’s command be it verbal or otherwise. However, this state can only be achieved once Evelyn has assigned assigned physical traits to the projection. These traits are derived from the materials she has scanned in the prior Inert State. Evelyn may also assign the projection any individual powers--in their original state or remixed--to the projection so long as she scanned them in the previous Inert State.[/list] The projection is compelled to protect Evelyn above all else and, while stable, attempt to accomplish what she desires in addition to listening to commands, and meeting her needs to the best of its ability. [list][*][i]The projection’s minimum and maximum sizes while manifested have been seen to be between 4 and 12 feet in height. Its overall mass, width, and weight vary greatly. Whether it can exceed these is unknown.[/i] [*][i]The projection, while under her control, responds both to subconscious and conscious commands. Furthermore, the projection is capable of correctly interpreting the intended meaning behind her commands/directives.[/i][/list] [color=#3068FF][b]Limitations:[/b][/color] Complete control of the projection is only maintained for 5 minutes. For 5 minutes after this, the projection will still do its utmost to protect and assist her, even choosing to obey most commands that don’t violate its prime directives. However, once the first 10 minutes have passed, the projection’s ability to distinguish enemy from ally and threat from non-threat will start to degrade as its connection to Evelyn’s mind does making it increasingly more dangerous the longer it remains active as well as giving it greater and greater autonomy. It becomes more difficult for Evelyn to willfully demanifest the projection at this point, due to the weakening connection between the two. Additionally, once demanifested, the projection cannot be manifested again until a time equal to that of its time manifested elapses. All imprinted physical traits and parahuman abilities are lost when the projection demanifest. The projection cannot manifest inside living matter. Once autonomous, the projection can learn from its mistakes, but all learned behavior is lost upon its return to the Inert State. Control of the projection’s Inert State ‘shadow’ is maintained even when it cannot be manifested. [list][*][i]The projection will not manifest if it is loaded with powers that conflict with eachother. The more powers are added without modification, the more likely there are to be conflicts between them mechanically.[/i] [*][i]Projection does not demanifest if she is unconscious.[/i] [*][i]The projection will not act upon her outside of physically moving her and it will rarely do even that much unless prompted or already past the 15-20 minute mark.[/i] [*][i]Evelyn cannot use the senses of her manifest projection, but it can give her very accurate impressions of what it is sensing. Additionally, paying attention to it allows her to understand its physical state and any damage it have taken.[/i] [*][i]Some powers may be nigh impossible to scan due to the ‘feedback’ they create, which will inevitably cause Evelyn headaches of varying magnitudes. Additionally, master powers that generate additional minions cannot be ‘properly’ imprinted, nor can she scan and imprint her own power.[/i][/list] [hider=Equipment][color=#3068FF][i][b]Bo Staff:[/b][/i][/color] A relatively mundane bo staff that is made of metal cushioned somewhat by a tensile material layered over it. The staff is retractable and can be hidden behind her when in costume, where it typically lies in her "secret" utility belt. [color=#3068FF][i][b]Smoke Bombs:[/b][/i][/color] Fairly mundane smoke bombs kept in her utility belt. She can only carry four, but they can cover a rather large area in a relatively short amount of time, giving her cover to make her escape. [color=#3068FF][i][b]Protectorate Earpiece:[/b][/i][/color] Used for communication with headquarters and her team. [color=#3068FF][i][b]Holographic Interface:[/b][/i][/color] Integrated into her suit by Decoy.[/hider][/hider]