[hr][h1][center][color=9900ff]Amalay[/color][/center][/h1][hr][color=9900ff]color=9900ff[/color] [color=ffc000]color=ffc000[/color][hr][color=9900ff][b]Age:[/b][/color] 40 [color=9900ff] [b]Gender:[/b][/color] Female [color=9900ff] [b]Race:[/b][/color] Elf [center][URL=http://s652.photobucket.com/user/stopanil/media/Roleplaying/Elf%20F_zpsknurnerj.jpg.html][IMG]http://i652.photobucket.com/albums/uu245/stopanil/Roleplaying/Elf%20F_zpsknurnerj.jpg[/IMG][/URL][/center] [hider=Appearance:] Dark, for an elf, [color=ffc000]not particularly shapely or attractive[/color], actually looks remarkably normal. Her ears stick out prominently, while most elves think it silly looking, she doesn't really care. She often has a somewhat grim, mischievous, and gleefully dangerous edge to her. Keeps her black hair in a que. Her clothing usually is leather or brown with a rich and vibrant spectrum of violets, purples, and indigos to compliment them. These are sewn to flare when moving but conceal the brilliance when standing still.[/hider] [Hider=Backstory:] The forest was neither so rich nor so predominant. It was the Elves and their disgust of bloodshed that made it as we find it today. The enemies that once swarmed Lothadid were still quite alive, simply living the remainder of their existence transfigured into trees, owls, deer, and squirrels. This was the old way, the way before innocence had vanished, and before the Elves had to accommodate their lives with fur and flesh... before the Great War. It was called Somnance, and now was all but an obscure practice. Amalay’s family were some of the remnant that clung to the old ways. Born odd and, though raised as normally as possible, she matured into an odd young woman. She was always on the fringe of breaching the social moraes, and never one to play politics. Predominant in her mind was an old philosophy of innocence that she insists that the Elves have since lost. This lead to alienation even in one of the most forgiving and accepting societies in the world. The Elves mostly believed that their ignorance was not a trait of pride, and had adapted the views of the Humans to compensate for it. Amalay thrived off of her isolation and opposition. One major gripe was the hunting of game (instead of a vegetarian and insectivorous diet) as well as the fact that they peaceably lived alongside of thousands of transfigured enemies without any form of conflict, insisting that there was no need for violence whatsoever. The Elves did not accept her poor attempts at persuasion and flat out accusations. With disinterest in a “normal” life and being locked into nothing but if she stayed in her home, Amalay left the forest, searching for people who would listen. She found no such safe-haven. The rest of the world was even more close minded than the Elves. She spent a number of years as a rover and doing odd jobs. Eventually she was hired by a traveling merchant as a guide and again as a mercenary. The comradely of these jobs was seriously lacking since most other mercenaries were borderline criminals and unwholesome folk with murderous jobs that they preferred over civil society. Yet it was good pay and a reason to travel. There was one Etlock (by the name of Grol Lak) in particular that drove her crazy, standing in opposition on a number of issues and opinions that Amalay felt strongly about. It wouldn't have been so bad if he wasn't hired on for just about every job that she was. It turned out that when danger caught the travelers off guard or situations looked bleak that most of the mercenaries showed their true nature as cowards and traitors. These conflicts drove Amalay and Grol together as some of the only trustworthy people the other knew. While annoying each other greatly, but being present whenever they needed it, this blossomed into a somewhat sibling-like relationship. Eventually things came to a head when a band of mercenaries brought the two of them on board for escorting yet another merchant caravan. This, however turned out to be a massive betrayal. Upon waking from a drugged stupor, found that everyone had been sold as slaves with the exception of the band of mercenaries that had hired them. Once they freed themselves and overpowered the slavers, Amalay and Grol called it quits as mercenaries and joined the much more trustworthy (if not as well traveled or well paid) Hunters.[/hider] [color=9900ff][b]Personality:[/b][/color] [color=ffc000]Eclectic tastes, Weird, Mischievous, Humble[/color] Innocent, kind, and playful; she comes across rather [color=ffc000]child-like[/color]. However, she has an [color=ffc000]accusatory[/color] edge and a thorough level of self-righteousness. She very [color=ffc000]impulsive[/color]. People assume that there isn’t much practical information rolling around her head, but she has [color=ffc000]mastery over her own obscure studies.[/color] [color=ffc000]Peaceful[/color], she finds dismembering and killing enemies low, even for those who had it coming. [color=9900ff][b]Weapon Skill/choice:[/b][/color] Staff with a fern frond in the end. It can be configured to entangle, crush, slash, or pierce. [color=9900ff][b]Notable Abilities:[/b][/color] [hider=Agility/Mobility] Amalay is incredibly fast and nimble. When coupled with her menial mental discipline, it makes her unfit to function as a fighter. Even so, she is very difficult to strike due to her cunning and nimbleness. Her adeptness of body makes her a fantastic climber, acrobat, gymnast, sprinter, and also difficult to restrain or bind. She has learned how to compliment this with a good sense of balance as well as contortions and swimming, enabling her to navigate places that people normally consider to be impossible.[/hider] [hider=Enchanted Boots] These boots enable her to jump several stories high, and prevent breaking bones upon landing. (No, she's not a gummy bear, think of Jedi Force Jump.) While they can be used as many times as the wearer wishes, after being disoriented upon landing, and finding a safe path to jump, and finally coupled with intentional use, this makes for it impractical to use rapidly. Likewise, one of these jumps requires the effort of a normal jump, therefore bouncing down a road is particularly tiring.[/hider] [hider=Somnance:](Somnance is a special effect.) Elves can learn how to transfigure opponents into harmless indigenous life when an opponent is defeated, and it acts much like a residual electrical charge instead of injury. This really doesn’t change anything in the mechanics of the game, the charge is healed in the same amount of time it takes someone to heal naturally, and are only transfigured when fully out of the picture. So, instead of a corpse left behind, is a racoon or a tree or other harmless form of life.[/hider]