Just before Fendros could walk away fully, Ahnasha gave one last soft, but stern comment. "You don't get to make mistakes like that, just say 'I'm sorry', then pretend it's all alright. Those mistakes can get people killed. After this is all over, we're going to have some new training." Since, physically speaking, her pack seemed to be in good enough condition, Meesei was getting ready to form up and continue their advance into the ruin. Her answer to Fendros was quick and to the point. "We encountered a large number of Falmer and their tamed insects. It was more than we expected, but we held long enough for reinforcements. Ideally, we should move quickly before the Falmer have time to regroup, if they even have the capacity for such strategy. We are going to continue just as before and lead from the front. As soon as the entirety of the warband is down the lift, we advance. Now, let us get into our positions. Meesei's pack headed to the upper part of the chamber and rejoined with Ri'vashi's group, which was followed shortly by Hjergir. Their lines had shifted somewhat, as they now had some of their number in lycan form. When used properly, werebeasts could be of benefit to an organized formation, but they also required special consideration in terms of protection, particularly against enemies that used poison. Other than Kaleeth, most of the lycans did not have any special protections against poisons, apart from the fact that their greater size required greater doses. As such, mages and shield bearers still took the lead to protect against ranged threats. Transformed lycans tended to stay in the second line back so they could quickly move forward, deal damage, then retreat back behind the shields. It took some time for the rest of the warband to make their way to the upper part of the chamber, even after they were all down the lift, but as soon as they were in formation, their advance through the ruin was all but unstoppable. The Falmer, while certainly deadly to small groups, were barely more effective against an organized force than the automatons had been. Stray arrows and spells from their shamans caused a few wounds, but for the most part, the Falmer had no way of breaking their lines or outmaneuvering them, particularly in the relatively tight corridors of the Dwarven ruin. Meesei, Ri'vashi, and Hjergir all agreed to move cautiously, but they were certainly moving steadily. Eventually, the warband found their way into another open chamber, to which the Falmer had been retreating the entire way. The warband had cut down most of those they had fought thusfar, so just over a dozen remained in the last chamber. A large portion of the chamber was a body of water, with a sort of Dwemer drawbridge raised up on the far side. Curiously, there were a series of gears built into the walls and columns spread around the chamber, from which Falmer were removing bones that had been wedged inside to stop them from turning properly. On the near side of the water, there was a button on a pedestal, which a Falmer shaman pressed as soon as the warband stepped through the gate. The button activated the mechanism that lowered the drawbridge over the water, which revealed one of the most fearsome of Dwemer machines: a centurion. It was two to three times the height of an average person, and much more massive, moreso than any lycan. Steam bellowed from the automaton as it sparked to life, and it did not take long at all for it to take in its surroundings. Meanwhile, the Falmer fled to the far corners of the room to hide, perhaps hoping that the machine would place its focus on their lycan attackers before turning its attention on them. The centurion was certainly the most dangerous foe they had faced so far, but Meesei did not show any signs of being nervous. The centurion would have to cross the entire chamber to reach them, and the warband had a small army's worth of archers and mages that could all focus their efforts onto such a large target at once.