[quote=@ADamnFiddle] Also Goblins dont exist, or they shouldn't exist. I'm okay with the orc because orcs could just be another subspecies of demihuman or perhaps a mutation from the aforementioned almost end of the world. But yeah [@Lucius Cypher] Re;Zero is medieval fantasy political simulator 2k16. Protection and preservation was the main goal of the various governments. Until they realized they might have the strength to repel the witch's influence of course. I'd suggest watching the show if you are going to partake in the rp, assuming you have not already. [/quote] I'm fine with the first bit. Mabeast, bandits, other demi-humans, the who doesn't matter so much as the purpose is clear enough: Kill them before they cause too much harm. As for the second bit, I'll admit what I intend to do was based off a manga I just read called Goblin Slayer. To make a long story short, there might be a high concentration of "weak" monsters preying on villages and such, and the villagers are too poor to pay decent bounties for them. Because the bounties are poor, no experienced adventurer or warrior would bother to take the mission, leaving it to nameless rookies. Trouble is that even though the bounties are low, the dangers are very high; most rookies who go after these quests die because they underestimate the intelligence and strength of seemingly trash-level mobs. My two characters, in an attempt to break the mold, are relatively competent (Malakaus himself being an experienced knight) who is willing to clear our nests of these creatures for the sake of the country folk, who don't have the training or resources to deal with the monsters. [quote=@liferusher] [@Lucius Cypher] SOund the alarm if you need my help [/quote] I would like to know some hot spots where the PC's are at so I could bring my characters in their direction. I was thinking of heading to the castle since Malakaus has been away for a while and might need to report in. Plus he needs to introduce everyone to his new Squire, Atisha, so no one gets any funny ideas with her. Afterwards he'll quickly embark on his quest to rid the countryside of some pesks, which I'm sure some of our more adventurous players may want to be part of. Speaking of the castle, if the thief truly is about to make a run out of the gate, may I have the permission to stop him? Malakaus likely doesn't have the speed, but Atisha could use her magic to make him lose his footing, or even freeze him into place. Or just blast him with water.